XCOM 2
Halo Weapons
479 Comments
sdarck2  [author] 26 Aug @ 4:50pm 
To be honest, I got very distracted with the other pack I'm working on, so I haven't made much progress
Delta-118 24 Aug @ 10:04am 
Any news on the M7S and M6C/SOCOM?
sdarck2  [author] 21 Aug @ 10:35am 
I'll see if I can replicate those errors, it's the first time I've heard of a bug like that
Valhalla 21 Aug @ 10:02am 
I got the ability to slot reassignment mod but it just gave all the abilities to the spartan laser anyway I can fix that?
Valhalla 21 Aug @ 9:05am 
"yes" okay bro how?? I look in abilities and keeps getting error halopistol or error haloshotgun and allat
ItsDaKoolaidDude 20 Aug @ 10:22am 
yes
Valhalla 20 Aug @ 6:11am 
Is there a way for the unsc weapon to have the rank abilities apply to them as well? So far the sniper ability with the halotargeter thing has an error and so does that gunner ability that gives the main gun shred
sdarck2  [author] 14 Aug @ 9:39pm 
I was trying to add new tiers now. The amount of lines of code I have to add is enormous and I have to see if they work xd. Now that I've finished releasing the other weapons pack, I'll try to make the new tiers.
CrazyIvan 13 Aug @ 7:15pm 
Do these advance with the tech tree?
adoport2 11 Aug @ 10:14am 
works just fine in lwotc
BiggieCheese 9 Aug @ 8:54am 
Anyone know if this works with LWOTC?
ItsDaKoolaidDude 7 Aug @ 8:32am 
@Bumble Whichever's the one that details specifically the M41 in damage, spread, pierce and other stats.
BumbleBeeTuna 7 Aug @ 6:35am 
@ItsDaKoolaidDude
Okay, there's three of those and none of them are showing the results I am looking for
Not like I was told what to look for
ItsDaKoolaidDude 7 Aug @ 4:21am 
@Bumble
XComGameData_WeaponData
BumbleBeeTuna 7 Aug @ 4:00am 
Anyone know how to edit the files to make the M41 available for other classes? I want to give it to one of my spartans but it's a grenadier exclusive
Argila's Requiem 3 Aug @ 4:39pm 
i love this mod. keep up the amazing work that you do!
sdarck2  [author] 3 Aug @ 11:16am 
with some strange animation bugs but should be ready soon
ber1ck3r 3 Aug @ 6:25am 
how's the progres with the M6C/SOCOM
«Wyvern» 29 Jul @ 12:20pm 
@Brother tinnitus The Bright red color is the default color of the game when you don't put any to your soldier. When you put a weapon into your soldier, in customization, its tending to turn the weapon color to "ultra black". Set the color to black from the default color pad and your weapons won't be bright red anymore. You simply have to change in the soldier customisation, his weapon color. Do not change the weapon color in the gear tab, else you will have to change it everytime
Stinky 22 Jul @ 10:28pm 
not sure if anyone else has had the issue, but i can never seem to use the ma5c in-game, only in the character pool. i'm not sure if i'm doing something wrong. any help is appreciated.
Johan G312 17 Jul @ 5:56pm 
any plans for the MA5K?
Cjwhite17 17 Jul @ 4:48pm 
fair enough looking forward to it
sdarck2  [author] 17 Jul @ 3:59pm 
I want to see if I can finish the weapons I have planned first
Cjwhite17 17 Jul @ 3:54pm 
ok making i wasn't going crazy lol any possibility of getting higher tiers in the future?
sdarck2  [author] 17 Jul @ 3:46pm 
There is only the conventional tier for now
Cjwhite17 17 Jul @ 1:38pm 
first i wanna say im loving the mod, also was wondering if there is a way to upgrade the unsc weapons so they would be effective later in the game im not seeing them spear in the weapons list after any weapon upgrades magnetic/beam?
sdarck2  [author] 16 Jul @ 12:17am 
I'll try to see if I can add a new weapon at the end of July or August
The Proxy God 15 Jul @ 11:55pm 
Glorious. Finally Needler and bruteshot. All we need now is Fuel Rod and Needle Rifle and the perfect setup will be had
ItsDaKoolaidDude 15 Jul @ 11:18pm 
Ty Ty
sdarck2  [author] 15 Jul @ 10:41pm 
XComGameData_WeaponData
ItsDaKoolaidDude 15 Jul @ 9:20pm 
Quick question, but what file or config holds the weapon damages? my current modlist has the ordinary weapons buffed at about 5-9ish while the weapons from here are like... 2-5ish at the start.
I wanna use the SMG but with 2-3 damage... eehhhh....
ItsDaKoolaidDude 13 Jul @ 8:29pm 
My own problem with the bright red happens from the loot pool mods, but this seems to affect all the weapons. But the only fix I had found was when in squad selection screen, when you can select the weapon mods, thats what'll allow me to change the weapon colors.
sdarck2  [author] 13 Jul @ 5:30pm 
huh what is the weapon that has that problem?
Brother tinnitus 13 Jul @ 5:07pm 
sorry if i just missed this but is there a way to change the weapons from being bright red? i tried changing the ingame weapon color but it didnt do anything
sdarck2  [author] 6 Jul @ 10:24pm 
nice
ItsDaKoolaidDude 6 Jul @ 10:03pm 
Yup, volume at acceptable levels now.
sdarck2  [author] 6 Jul @ 3:26pm 
@ItsDaKoolaidDude should be fixed now
sdarck2  [author] 6 Jul @ 3:07pm 
Yeah, due to a problem with weapons not appearing in a saved game, I had to create a condition so that it wasn't necessary to always create new games.
Blaze 6 Jul @ 11:57am 
So, something odd is happening. The mod setup I use generally means the Spartan Laser is useless to me, as it has to be manually setup for every individual class, modded or otherwise, that is allowed to use it, and I don't tend to use the ones on the list.

Regardless! Since it's useless to me, I sold it off at the Black Market - but the weird part is that, without me actually spending any resources to make another one... it keeps reappearing in my inventory. So I sell it again. This has been going on for several in-game months at this point - not complaining, it's just odd and technically a source of free money.
sdarck2  [author] 4 Jul @ 3:45pm 
I'll probably change something by mistake. I'll try to see it this weekend.
ItsDaKoolaidDude 4 Jul @ 3:13pm 
No this time its the AR and the chaingun. no amount of volume setting affects them.
sdarck2  [author] 4 Jul @ 1:47pm 
It's the rocket launcher again?
ItsDaKoolaidDude 4 Jul @ 12:33pm 
Any chance of figuring out how to tweak the volume and noise of the weapons? as much as I like hearing it, the fact that they're set at a specific volume is a bit.....
My ears hurt and head hurts.
sdarck2  [author] 23 Jun @ 5:29pm 
for now the UNSC weapons have only the conv tier When I recover I plan to add more tier
ToxicMarine 23 Jun @ 4:45pm 
From what I can tell the UNSC weapons (MA5C, BR55, etc.) don't have the ability to get upgraded to magnetic weapons. Is this supposed to be the case or could this be a potential mod conflict that isn't flagged?

Amazing looking weapons btw.
MeggaMuffen37 1 Jun @ 7:51am 
No worries, health comes first. It's still a great mod that pairs amazingly with my Chipps Dubbo and Master Chief voice packs on my soldiers.
sdarck2  [author] 31 May @ 4:17pm 
O I forget about the 3 tiers, They're just conventional tier weapons, right? I'll try to implement them without anything exploding when I'm a little recovered. sorry about that
MeggaMuffen37 30 May @ 9:01am 
(Side Note: This will change the damage but you'll still have access to the weapons in the early game. So if you'd don't want plasma weapon levels of damage in the early game be sure to take that into account.)
(Also: Be sure to save your changes to the file... I had to learn that the hard way after opening the game...)

I hope this helps. I wish the absolute best to the Dev and I hope that you make a full and speedy recovery.
MeggaMuffen37 30 May @ 9:01am 
I'm sorry to hear about your health struggles. That's never and easy battle.

I've been waiting for your update for awhile, but for those who are also waiting for the weapons to be plasma level\do the same damage as plasma weapons I do have a solution. If you follow this path in your files (I have NEVER given advice and posted a path link on steam, so bear with me.)

C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\3187313670

You can access the config files and change the damage values of the halo weapons to match plasma weapons. Or to whatever you like. I have NEVER accessed config files before, but that worked for me. The weapons are still listed as conventional but they'll do damage the same damage as a plasma level weapon. Specifically I changed the value to "=9" in order to get the desired damage.
Fenix Hunter 22 May @ 9:01pm 
Any chance of a config file to customise stats?