Stellaris

Stellaris

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Expanded Stellaris Traditions 3
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21.488 MB
13 Mar, 2024 @ 1:26am
27 Sep @ 8:08pm
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Expanded Stellaris Traditions 3

Description
Refer to the main page here for details. This is a temporary upload intended for maintenance. This will be deleted when we hear back from Girion.

(Furnomenon:)
In the effort to make the mod feel more vanilla-friendly, I've changed some Traditions or renamed them:

- "Archivism" has been renamed to "Chronicling" and is now active again
- "Biogenesis" has been renamed to "Symbiosis" and is now only available for empires that use Bioships
- "Cybernetics" has been renamed to "Automata", which now buffs automation buildings
- Faith is now only available to Spiritualist empires
- Some flavor texts have been overhauled to better fit the vanilla grammar style

I plan to bring the mod more in line with the vanilla Traditions. That means there will be some overhauls to certain Traditions later down the road.
I will also try to make every Tradition available to every empire, but that requires some more time and effort to think about the flavor texts and effects each Tradition will have.
If you have any suggestions, please leave them in the Suggestion Forum!
(/)

You do not need to subscribe to the original mod to use this. This is a (temporary) stand-alone mod.

Side note: We're seeing bug reports being posted in the comments section of this workshop page. Don't post bugs there. Those comments will most likely be deleted to keep the comments section from being congested. Please post bugs (and suggestions, for that matter) in the discussion threads. Thank you in advance.
Popular Discussions View All (4)
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3 Oct @ 4:20pm
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Translations
kroun
197 Comments
Ben_D⚜  [author] 28 Sep @ 7:14pm 
To those who may be using Military Enhancements 2.0 [Invasion Events & More] , I've uploaded a mod that will make the Mechanicum Tradition's units properly use the Armaments strategic resource introduced by the Military Enhancement mod. It's called the Terrestrial Forces Compatibility Patch . I hope this helps some of you.
A-Sartek  [author] 28 Sep @ 4:19am 
Well, now that I look at it, 4.1.1 hotfix also had CTD fixes... Crashes makes troubleshooting more difficult for modders. :seriousboss:
A-Sartek  [author] 28 Sep @ 4:12am 
@Rukh
Maybe a mod from your list got updated after the CTD or for all we know it could be a base game CTD, I remember reading a recent PDX hotfix (4.1.3) focused solely on crashes including one that happened at lunch.
Rukh 27 Sep @ 9:09pm 
@A-Sartek
I'll trust your expertise on that. And chalk it up to my specific load order and something randomly not playing right and my "fix" was just random luck.
A-Sartek  [author] 27 Sep @ 8:21pm 
@Rukh I don't think that lowercase logic gates would cause that issue, however I did identify an issue with administratum that is now solved with the latest update. Maybe that was the root cause.
Rukh 27 Sep @ 6:50pm 
@A-Sartek
Strange. I use Windows, and this is the only tradition mod I have active. Mod list is pretty large and not all mods are marked* up to date in the launcher. I think, I have all the ones disabled that would cause crashes/not work correctly.


So, I started digging through the mod files in the traditions_categories folder and I think I found my issue at least. Both 00_chi_est_chivalry.txt and 00_mec_est_mechanicum.txt ai weight logic blocks were not all uppercase. At least from what I read they need to be? As soon as I switched the ai weight logic block keywords to all uppercase the game launched to the main menu successfully.

No idea if that actually was the fix or if the game just decided to launch after I re enabled the mod.
A-Sartek  [author] 27 Sep @ 5:58pm 
@Lelouch VI Britannia
It is fine so far, I would only recommend not using Administratum or Industry, those two need a rework. The first one for traits and the second one for modifiers.

@Rukh
XXX. txt? There is no such file in this mod. If you have a specific traditions tree name I could take a look at it but I haven't experienced any crashes.
:e33_AP: Are you using Linux or Windows?
:e33_AP: How big is your mod list?
:e33_AP: Are there other traditions mods installed?
Rukh 27 Sep @ 4:05pm 
It could just be my particular modlist, but with this mod active the game ctd upon launch. So looks like it doesn't work with the latest version of the game 4.1.3 for me. Checking the logs I saw this that stood out:

[trigger_impl.cpp:3363]: Error: Unexpected token: 'tradition_category', near line XXX in file: common/tradition_categories/XXX.txt
[main.cpp:1318]: Error: Script parsing errors detected. Exiting.
Lelouch VI Britannia 27 Sep @ 8:48am 
is this still fine in 4.1 just checking cheers
udkudk 26 Sep @ 11:00am 
@07Gasimli

Nah. They're talking about economic categories game folder. And they're right. Not touching those improves both future game update maintenance and mod compatibility.