Stellaris

Stellaris

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Expanded Stellaris Traditions 3
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13 Mar, 2024 @ 1:26am
6 Jun @ 4:47am
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Expanded Stellaris Traditions 3

Description
Refer to the main page here for details. This is a temporary upload intended for maintenance. This will be deleted when we hear back from Girion.

(Furnomenon:)
In the effort to make the mod feel more vanilla-friendly, I've changed some Traditions or renamed them:

- "Archivism" has been renamed to "Chronicling" and is now active again
- "Biogenesis" has been renamed to "Symbiosis" and is now only available for empires that use Bioships
- "Cybernetics" has been renamed to "Automata", which now buffs automation buildings
- Faith is now only available to Spiritualist empires
- Some flavor texts have been overhauled to better fit the vanilla grammar style

I plan to bring the mod more in line with the vanilla Traditions. That means there will be some overhauls to certain Traditions later down the road.
I will also try to make every Tradition available to every empire, but that requires some more time and effort to think about the flavor texts and effects each Tradition will have.
If you have any suggestions, please leave them in the Suggestion Forum!
(/)

You do not need to subscribe to the original mod to use this. This is a (temporary) stand-alone mod.

Side note: We're seeing bug reports being posted in the comments section of this workshop page. Don't post bugs there. Those comments will most likely be deleted to keep the comments section from being congested. Please post bugs (and suggestions, for that matter) in the discussion threads. Thank you in advance.
Popular Discussions View All (4)
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17 Aug @ 3:35pm
PINNED: Bug Reports
Ben_D⚜
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13 Jun @ 8:59am
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Ben_D⚜
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11 Aug @ 10:57am
Translations
kroun
176 Comments
Comrade Phoenix 59 minutes ago 
Mod works fine for me.
a-really-big-cat 20 Aug @ 4:18pm 
I am itching to get back to Stellaris and this plus ESAP are my go-to mods. However last I remember there were a large number of non-functional and broken features; this was back in 2023. What is the general status of this mod at the moment? Are there certain broken things I should be aware of?
A-Sartek  [author] 11 Aug @ 10:57am 
I have been away for a bit, hmm lets start with @Inviz comment:
That works backwards, it is actually traditions (unity price) that get affected by empire size.

@Warder I think Automata was meant for cybernetics (in fact, it was called cybernetics) but I could take a look at it.

@RedTheKnown There is no list as of yet (for the updated version at least).

@TeamOnMyBack Gigastructures tradition is not from this mod but I think it requires mega-engineering.

@恐粉症(狐狼徒弟) There is no infringement at all, Doves version is probably outdated and your translarion is very welcome indeed.
恐粉症(狐狼徒弟) 11 Aug @ 8:15am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3546900233,If there is any infringement, I will take down this mod.
恐粉症(狐狼徒弟) 11 Aug @ 8:01am 
Author, can I make a simplified Chinese translation mod for this mod?
TeamOnMyBack 10 Aug @ 5:46pm 
How do you use gigastuctures tradition? I can't seem to find the tech requirement
RedTheKnown 24 Jul @ 12:53pm 
is there a text list of each tradition and its various effects?
Pietrooperv 20 Jul @ 7:57am 
so the mineral and food slave production bonuses from the order tradition work with 4.0? I can't seem to find their effects on my slaves. Maybe its just the sloppy 4.0 UI hiding modifiers.
Wardeer 5 Jul @ 7:09pm 
Should machine intelligence empires have access to automata tradition. It doesn't show up for my nanomachines.
Inviz 2 Jul @ 3:15am 
The total size of the empire does not change with the adoption of traditions