Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe a mod from your list got updated after the CTD or for all we know it could be a base game CTD, I remember reading a recent PDX hotfix (4.1.3) focused solely on crashes including one that happened at lunch.
I'll trust your expertise on that. And chalk it up to my specific load order and something randomly not playing right and my "fix" was just random luck.
Strange. I use Windows, and this is the only tradition mod I have active. Mod list is pretty large and not all mods are marked* up to date in the launcher. I think, I have all the ones disabled that would cause crashes/not work correctly.
So, I started digging through the mod files in the traditions_categories folder and I think I found my issue at least. Both 00_chi_est_chivalry.txt and 00_mec_est_mechanicum.txt ai weight logic blocks were not all uppercase. At least from what I read they need to be? As soon as I switched the ai weight logic block keywords to all uppercase the game launched to the main menu successfully.
No idea if that actually was the fix or if the game just decided to launch after I re enabled the mod.
It is fine so far, I would only recommend not using Administratum or Industry, those two need a rework. The first one for traits and the second one for modifiers.
@Rukh
XXX. txt? There is no such file in this mod. If you have a specific traditions tree name I could take a look at it but I haven't experienced any crashes.
[trigger_impl.cpp:3363]: Error: Unexpected token: 'tradition_category', near line XXX in file: common/tradition_categories/XXX.txt
[main.cpp:1318]: Error: Script parsing errors detected. Exiting.
Nah. They're talking about economic categories game folder. And they're right. Not touching those improves both future game update maintenance and mod compatibility.