Total War: WARHAMMER III

Total War: WARHAMMER III

2,274 beoordelingen
Audio Mixer
44
10
3
11
5
9
4
7
13
8
2
7
6
3
5
4
2
3
2
2
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
Bijgewerkt op
10.862 MB
28 jan 2024 om 13:43
24 feb om 4:13
15 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Audio Mixer

Omschrijving
The Audio Mixer
Welcome! First of all let me say without the Ole and ChaosRobie none of this fun stuff would be possible so please give them all the consensual love they deserve!

The Audio Mixer has 2 main functions:

1) Act as a custom VO audio compatibility mod:
    VO audio is basically everything to do with characters talking. Getting VO to work is kind of complicated and uses some software called Wwise. We're making tools to do simplify it but until then if you want to add VO we will do it for you. The wiki[www.tw-modding.com] has info on all the types of VO there are so you can figure out what voice acting you need. Send us your voice acting over in the Audio Mixer Requests thread[discord.com] on the Modding Den Discord server[discord.com], and we'll set your VO up for you!

2) Act as a storage facility for custom movie .dat files:
    Some non-VO audio requires sounds to be in a movie-type pack. At least custom movies require this, and likely some other sounds that haven't yet been tested, so if anyone wants to store those .dat files in here to avoid the compatibility issue that movie-type packs cause then feel free to send them over.

Join the Modding Den Discord server[discord.com] to discuss audio further, make a casting call[discord.com] for your own project, or share your details[discord.com] as a voice actor.

Custom Audio Mods

Credits
  • Ole - For making the Asset Editor audio modding tools and teaching me his Wwise ways. Without Ole this would not be possible.
  • ChaosRobie - For pioneering audio modding, all his research, and like Ole teaching me his Wwise ways. Without CR this would not be possible.
  • Acephelos - For helping develop the Asset Editor audio tools, and your much appreciated support behind the scenes.
  • Kou - For your much appreciated support behind the scenes.
  • Da Modding Den - For supporting a place for audio discussion.
  • Frodo - For making RPFM.
  • Creative Assembly - For audio modding support.
  • Audiokinetic Mike - Cheers Mike for the non-commercial Wwise licence!

FAQ
Q: How can I make custom VO audio?
A: Custom VO is slightly complicated so for now we're offering to do it for you. Read the wiki[www.tw-modding.com]. Get your voice acting done. Make a request on the Audio Mixer Requests thread[discord.com] in the Modding Den Discord server, and we'll get your VO in game for you! Alternatively, send us your Wwise project to implement into the main project. Eventually this part of the audio tools will be added to AE, once it is you can do it all yourself.

Q: How can I make custom non-VO audio?
A: Read the wiki[www.tw-modding.com]. Once the audio tools Ole, Acephelos, and I are developing for the Asset Editor are finished, you will be able to use the templates there, plug in your details, and you're good to go.

Q: I'm a voice actor (or want to do some voice acting), how can I get involved?
A: Great! You can share your details in the Voice Acting thread[discord.com] in the Modding Den Discord and see what voice acting modders are requesting in the Casting Calls thread[discord.com].

Q: What is VO and non-VO audio?
A: Read the wiki[www.tw-modding.com].

Q: Can I use AI to make audio?
A: CA have advised against the use of AI in place of voice actors so the Audio Mixer will not facilitate any audio generated with AI. Voice actors are valuable, let's use them!

Q: Where do I store my wems?
A: In your mod. This mod only contains the soundbanks for merged Dialogue_Events, and .dat files.

Q: Is there a template Wwise project for VO if I want to build it myself?
A: Sort of. Here [drive.google.com] is the Wwise Project for the Audio Mixer.

Q: Can I upload my own movie-type pack to store my .dat file?
A: Of course. Publishing a movie-type pack with only .dat files in won't cause any incompatibility with this. Just make sure you know what movie-type packs are capable of...

Come and say hello on our Discords, Our New Empire[discord.gg] and Based Memes's & Friends Mods[discord.gg].
283 opmerkingen
Jolc3r 22 sep om 3:26 
Tried the temp fix but the VO for Throgg is still broken. There are no unit response barks on him or on the campaign selection. I think only the quest battle VO is there now.
Louie04k 18 sep om 19:08 
would using this cause crashes? if it wont idc about new voice lines
BasedMemes  [auteur] 8 sep om 16:56 
Okay so temporary fix can be found here:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3166223310

PLEASE FOLLOW THE INSTRUCTIONS ON THE MODS PAGE.
BasedMemes  [auteur] 8 sep om 11:52 
lol! Automaton that’s a wild take my dude, you okay over there?

The audio mixer does indeed need an update to account for the new VA added. I appreciate everyone’s patience in the meantime. Modded audio will still work and the new stuff will unfortunately not until an update is made.
Dragon32 6 sep om 9:04 
@Automaton In A Thong
Not sure why idiots keep on posting. Perhaps they should pass their sock puppet to someone else or just not post.
Automaton In A Thong 6 sep om 4:17 
Not sure why mod authors seem so allergic to keeping their mods up to date. Perhaps they should pass it to someone else or not make mods.
n.pedrazalis 4 sep om 13:56 
Hello the mod is outated in my mod manager uptate please
Darkwolf 2 sep om 5:51 
This mod seems to interfer with the new voices and voicelines added by the new update, just a heads up.
Johnny 5 31 aug om 0:11 
is it due to this that some heroes use the voice lines of faction leader?
BasedMemes  [auteur] 3 aug om 13:44 
The mod does not need an update, it loads just fine.