Total War: WARHAMMER III

Total War: WARHAMMER III

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Dark Land Orcs
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Tags: mod
File Size
Posted
Updated
301.240 MB
17 Jan, 2023 @ 9:10am
6 Sep @ 4:20am
40 Change Notes ( view )

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Dark Land Orcs

Description
Updated for 6.3

DESCRIPTION



The Greenskins are one of the most authentic Warhammer races and my personal favourite. Since my Dark Land Warboss (already included in this mod) was well appreciated, I decided to give them some new tools.





FEATURES
  • custom Dark Land Orcs faction and legendary lord
  • legendary hero
  • generic lord type
  • generic hero type
  • 5 units, 3 RoRs, 12 scrap upgrades
  • a new building chain for all Greenskins



THE ROSTER
Gormok the Dark Armourer


Gormok is the legendary lord and faction leader of the Dark Land Orcs. Even when everything shatters, he will stand as an impenetrable bulwark on the battlefield.

Gurthok the Harbinger


Gurthok is a legendary hero and will become available after finishing a quest against the Dawi-Zharr.

Dark Land Warboss


The Dark Land Warboss is a generic lord in form of a strong duellist and is exceptionally tanky but limited regarding his movement. In the campaign he features army-wide buffs.

Dark Land Drake and Dark Land Drake Rider


Featuring a high mass, a big charge bonus and a huge HP pool, these beasts sole purpose is to break through enemy battle lines and disturb their formations. But due to their low weapon damage they are rather very weak duellists.

The Dark Land Drake Rider has an overall strong stat line but also comes at a very high cost. He shares the recruitment capacity with the Black Orc Big Boss.

Terror of Gorgoth


The Terror of Gorgoth is a world beater that can be recruited from the RoR panel once a lord reaches rank 30.

Dark Land Bulwarkz


Dark Land Bulwarkz are strong and durable fighters that feature an area attack. But due to their low numbers they can get overwhelmed by other elite-infantry.

The ‘Breakerz of Zharr’ are a RoR and available once a lord reaches rank 25.

Scrap Shootaz


The Scrap Shootaz are a very slow yet tanky mid-ranged artillery unit. Their barrage in form of multiple missiles is inaccurate but devastating.

‘Da Bronzen Bastardz’ are a RoR and available once a lord reaches rank 25.

Dark Land Orc Boyz and Dark Land Orc Big ‘Uns


The Dark Land Orc Boyz are a basic armour-piercing infantry unit.

The Dark Land Orc Big ‘Uns are a high-tier shielded and durable infantry unit but are a bit lacking in regards of damage output.



Dark Land Orcs Faction
The custom Dark Land Orcs faction has unique faction effects, can build the building chain for the Dark Land unit recruitment everywhere and features unique garrison buildings.

MIXER is needed if you want to play as them yourself! With Mixer enabled, the AI will also perform like a major faction.



HOW TO RECRUIT FOR OTHER GREENSKIN FACTIONS?
The Dark Land Warboss is recruitable for all Greenskin factions. All other units can be recruited with a unique building chain that is only available for certain settlements in and around the Dark Lands, similar to the vanilla savage orc building chain.



The settlements (13 in total) are marked with a little icon. All Greenskins can build this building chain, except minor savage orc factions.



COMPATIBILITY
There should be no compatibility issues.
My mod is compatible with Variant Selector, Tabletop Caps and The Old World Campaign.

SFO submod
Damned Nations submod

Da Green Tide - Da Dark Wunz iz 'Ere
LEO's formations
Tabletop Caps (another version)

Chinese translation
Polish translation
French translation
Korean translation



CREDITS
  • Ubermorgen and Rhox for the scripting.
  • r1kko for some of the UI elements!
  • Diores for helping with the Fröbelcanum entries.
  • Fin for the stunning screenshots!
  • the Skeleton Crew, especially Stratovarius for helping with some DB issues and greenphoenix23 for teaching me how to edit rider positions.
  • Tonnes, BasedMemes and Pear for the lord selection video.
  • h3ro for his Asset Editor tool.



OTHER MODS
You like my work? Feel free to check out my other mods.

If you should enjoy one of my mods so much that you want to give something back, I am always happy about a donation!
[www.paypal.com]
953 Comments
Fröb  [author] 25 Sep @ 4:26am 
@InfoManiac: As stated in the comment below, you must reach out to the authors of these building slot mods. In the latest update I gave the faction custom settlement buildings which now most likely need to be included in those mods.
InfoManiac 25 Sep @ 4:01am 
something happened and now this faction is no longer giving me 6 building slots in minor settlements nor t5 minor settlements. Only faction to not work with mixu building slot mods.. was working before. tis a shame.
Fröb  [author] 21 Sep @ 4:00am 
@Seran561915: I never messed around with building slots, so you should ask ChopChop in that regard.
Seran561915 20 Sep @ 6:34pm 
Interestingly enough, there seems to be a mod conflict with ChopChop's Expanded Buildings Overhaul. The Dark Lands Orcs faction has the vanilla building slots instead of the expanded version of that mod? Any idea how to fix this?
Fröb  [author] 18 Sep @ 3:02am 
@wesker: Thank you! Kitbashing is the most fun part of modding for me, so I tend to put a lot of effort into it. And who knows - maybe I am already working on something new? ;)
wesker 17 Sep @ 11:54pm 
I hope you make some new monster giants for ogres, orcs or norsca in the style u do, your custom units are some of the highest quality I have seen on the workshop imo 10/10
Rustic Clover 14 Sep @ 1:07am 
Ah, oh well.
Fröb  [author] 13 Sep @ 4:50am 
@Rustic Clover: To my knowledge, this is a game limitation and personally I do not know how it could be solved.
Rustic Clover 12 Sep @ 11:26pm 
Any chance of making this compatible with OvN Lost World's settlement lore descriptions? Currently any location marked for Dark Land Orcs bulwarks overrides the lore info, like on Crookback Mountain or Zharr Naggrund.
RuDo 9 Sep @ 5:10pm 
Many thanks!