Total War: WARHAMMER III

Total War: WARHAMMER III

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Audio Mixer Dev Pack - Updated for 6.3
   
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Tags: mod
File Size
Posted
Updated
11.804 MB
22 Feb, 2024 @ 1:53pm
28 Sep @ 9:51am
56 Change Notes ( view )

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Audio Mixer Dev Pack - Updated for 6.3

Description
This is first and foremost an dev pack I (BasedMemes) use to implement new audio and test it for various projects I am involved in. Audio modding is a very complex process and as such it can be very tempermental which is why I have this feux mixer. If you are seeing this live or as a requirement you are either participating in a Champions of Undeath beta test that has audio that is not yet public OR you need to sub to this to until the proper community mixer is updated by Pear because the vanilla audio was updated and it hasn't been merged into the public mixer.

IMPORTANT INFO PLEASE READ:

1. YOU SHOULD ONLY HAVE ONE AUDIO MIXER ACTIVE AT A TIME. FAILING TO FOLLOW THIS RULE WILL CAUSE PROBLEMS WITH THE AUDIO. YOU CAN STAY SUBBED TO BOTH, JUST PLEASE ONLY ENABLE ONE.

2. THIS MIXER INCLUDES ALL COMMUNITY AUDIO DATA FOR OVN'S PUBLISHED MODS THAT USES MY WWISE PROJECT. NOT ALL OF THEIR AUDIO IS INCLUDED IN MY WWISE PROJECT AND AS SUCH ITS NOT ALL GOING TO TO WORK. I AM VERY SORRY.

3. I WILL HIDE THIS MOD WHEN IT IS NO LONGER NEEDED. BUT THAT WILL NOT UNSUB YOU FROM IT WHEN I DO. IT IS YOUR RESPONSIBILITY TO KEEP TRACK OF YOUR OWN LOAD ORDER.

10 Comments
COU Team Projects  [author] 22 Sep @ 11:23am 
Just try to keep in mind that the overarching complication here is that the other mixer has been updated to include any of the new audio CA added last update. So if you use that other mixer to play something with OVN, just understand that all of the vanilla audio they added for like Alberic as one example, will be missing/not play
COU Team Projects  [author] 22 Sep @ 11:11am 
This is the audio that I programmed for OVN in the wwise project:

Araby:
1. Generic Lord
2. Generic MAgician Lord
3. Units
4. Golden Magus
5. Jaffar

Albion:
1. Centaur
2. Druid
3. Units

This is obviously not all of the audio as the rest was made with an experimental tool that’s been in development for sometime now. So which should you use? Well I think that depends on what mod you are playing a campaign as. Playing as Walach? Use this mixer. Playing as an OVN faction? Disable this mixer and use the other one. Playing as neither? Well then, dealers choice I guess? You can be subbed to both just make sure only one is enabled. Even if you keep both enabled, all that will mean is that one will take priority over the other and the audio present in the one that didn’t get priority will be silent.
Hidalgo 22 Sep @ 5:01am 
Im playing with Champions of the undead and some OVN factions. OVN mod requires Audio Mixer ( Last update in Feb) and COU requires this mod but point 2 in this mod description establishes that it wont work properly with OVN mods and point 1 recommends to only use one mixer. Im confused, which mod should I use for play the blood dragons in a world with some Ovn factions?
ロバート Soul 21 Sep @ 9:56am 
look idk if this is an audio mixer or what but i am going to enable this and the audio mixer. i do not have a 2nd one unless this is the 2nd one, as its titled dev pack
Phukface 2 Sep @ 6:09pm 
I hope even with CA adding more to the game this stays alive, I love the work you guys do!
COU Team Projects  [author] 3 Aug @ 1:33pm 
What is that even supposed to mean
tongmaster 3 Aug @ 1:27pm 
hardcore bummed out because legendary characters doesnt work and this game is not worth playing without it and i cant get any info on why or when
Deeyourelf 5 Nov, 2024 @ 5:21pm 
You did not do this correctly
Nexus 3 Nov, 2024 @ 5:52pm 
What is that ? ^^
Devilwise 3 Nov, 2024 @ 12:14pm 
I'm doing a what now?