RimWorld

RimWorld

787 ratings
Grimworld 40,000 - Angels of Death
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Mod, 1.5, 1.6
File Size
Posted
Updated
253.492 MB
22 Dec, 2023 @ 1:52am
30 Aug @ 2:27pm
47 Change Notes ( view )

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Grimworld 40,000 - Angels of Death

In 2 collections by Clashgore
GrimWorld 40,000
14 items
Wahammer 40,000 Mod pack
100 items
Description
“[...] THEY ARE MY BULWARK AGAINST THE TERROR. THEY ARE THE DEFENDERS OF HUMANITY. THEY ARE MY SPACE MARINES AND THEY SHALL KNOW NO FEAR.”





Hello all Warhammer 40,000 fans.

This is our dedicated Space Marines module for the "GrimWorld 40,000" mod series. Here we will be adding all content dedicated to the Adeptus Astartes, the Imperium loyal Space Marines of the 40k universe that is not heavelly dependant on other mods or DLC (those will be added in other GrimWorld mods - check our Collection).

This mod is made by fans for fans. Follow our mod list for more Warhammer 40,000 content.

Any content added will can be subjected to changes in the future as we look in to ways to improve our mod and contents. We will provide alternative means to reach previous content if any big changes happen. Mainly we want to state that this mod series is still being built up and future additions will be released when finished, these also may be expanded upon in the future.

This is an upgraded version of the Angels of Death original mod. They should be totally compatible and have no issues. This is the latest and most recent version of the content.

Our goal? Total conversion. For the Emperor!



























































GrimWorld has moved it's vehicles from the original "GrimWorld 40,000 - Imperial Vehicles of Grimworld" to each faction's main mod. These are optional, only appearing if you are using vehicles in your playthrough.

Vehicles require the Vehicle Framework to appear in-game. Vehicles are now built differently, giving you an empty chassi, where you'll be able and need to add turrets and more.






We have many updates planned with many considerations taking place. These will be coming out as we are able to finish them. Keep in mind that they are listed in a list of priorities, but this does not mean that they will take the same time in-between releases, or that other updates may be released before.












Q: Do these weapons spawn on enemies?
A: Yes, weapons have necessary tags to spawn on all the pawns in the game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Will you keep updating this mod?
A: Yes, more content is coming soon.

Q: Can I suggest what could be added to the modification?
A: We are open to suggestions regarding the content of the mod.

Q: Do we have Discord?
A: Yes, here is invitation link https://discord.gg/uNCr4Gynm3

Q: Will this mod have Combat Extended patch?
A: Yes, it already has the appropriate patch.

Q: Are new mods planned for the GrimWorld series? What are the next updates for this mod?
A: Yes, you can take a look at our publicly released roadmap. More information can be found in our discord, together with spoilers!

Q: I prefer Github or I want a Github repository, can I have it?
A: Yes, you can get all of our mods through our project's Github page[github.com].

Q: Where can I find more content on the Workshop? Is there a collection for me to see everything GrimWorld 40,000?
A: Yes, click here.



Clashgore: "Founder" of mod, balancing stuff, making discription and dealing with steamworkshop page

Alite: Coding, CE compatibility and coloring tool integration

Maxim: Coloring tool integration

HappyPurging: Coding

Odzmang: Creator of textures for armors (Aquilla, Gravis, Phobos, Reiver and Tacticus)

Abomination: Creator of textures for armors (Corvus, Indomitus and Maximus), armor rework and workshop infocards

Tittymcswaggy: Creator of textures for weapons

BlackMarket420: Creator textures for turrets and ammunitions

Con: Sound maker for our weapons

Skalfred: Balancing for vanilla and CE statistics

Oskar Potock: Scout's camouflage patterns (from the Vanilla Expanded Vehicles mod).

(CC BY-NC-SA 4.0)[creativecommons.org]

[discord.gg]

[www.patreon.com]

In case of errors or other problems, please write in the comments or on the discord "Clashgore#8408"
Popular Discussions View All (7)
13
26 Sep @ 8:51pm
How do I color items? No color option appears in my gear menu tab.
treskmonster
6
11 Dec, 2024 @ 9:46pm
Save no longer functions
boskothepanman
1
2 Jun @ 5:50pm
Where is scenario? lol...
МГЕ Фембой
655 Comments
Can i somehow only download vehicles from this mod or disable anything besides vehicles?
✪ Mutterbilk Canpakes 9 Oct @ 2:31pm 
Weapons are no longer supported in CE because the <defname> in the CE patch is outdated (under CE_Patch_Guns). If you copy/paste the current defnames from the appropriate weapons into their respective places, the mods are perfectly compatible again. (defnames for Angels of Death mod can be found under the mod folder > version (1.5 or 1.6) > Defs)

To clarify, this is not a compatibility issue on this mod's side, but rather that Combat Extended had added a patch in their mod in the past, but for whatever reason the defnames no longer match. Hope this helps somebody!
General P 6 Oct @ 2:25am 
Seems like power sword is broken - doesn't deal any damege and\or misses every strike and also looks kinda small
道镜 3 Oct @ 2:57am 
It seems that the weapons no longer support CE.
SpaceDorf 2 Oct @ 10:12am 
SPACEKING !!!
Xaga 2 Oct @ 9:31am 
For those wondering, color system is broken rn because of new update, but they're working on fixing it!
Foehammer 2 Oct @ 3:35am 
The shields appear to allow colonists to sometimes parry vacuum damage. Very funny but I assume not intended lmao. Banger mod
Pancake 1 Oct @ 10:01am 
got a bonar in my power armor this shit hurts
RedCloud53 27 Sep @ 6:10am 
@Gamergasm Theres a patch that uses the coloring system from RimDark, you should use that while they fix the army painter.
Sharp hamburger 27 Sep @ 2:58am 
i guess the painting mechanic is not working / not made yet ? or there is some way to paint them