RimWorld

RimWorld

Grimworld 40,000 - Angels of Death
655 Comments
Can i somehow only download vehicles from this mod or disable anything besides vehicles?
✪ Mutterbilk Canpakes 9 Oct @ 2:31pm 
Weapons are no longer supported in CE because the <defname> in the CE patch is outdated (under CE_Patch_Guns). If you copy/paste the current defnames from the appropriate weapons into their respective places, the mods are perfectly compatible again. (defnames for Angels of Death mod can be found under the mod folder > version (1.5 or 1.6) > Defs)

To clarify, this is not a compatibility issue on this mod's side, but rather that Combat Extended had added a patch in their mod in the past, but for whatever reason the defnames no longer match. Hope this helps somebody!
General P 6 Oct @ 2:25am 
Seems like power sword is broken - doesn't deal any damege and\or misses every strike and also looks kinda small
道镜 3 Oct @ 2:57am 
It seems that the weapons no longer support CE.
SpaceDorf 2 Oct @ 10:12am 
SPACEKING !!!
Xaga 2 Oct @ 9:31am 
For those wondering, color system is broken rn because of new update, but they're working on fixing it!
Foehammer 2 Oct @ 3:35am 
The shields appear to allow colonists to sometimes parry vacuum damage. Very funny but I assume not intended lmao. Banger mod
Pancake 1 Oct @ 10:01am 
got a bonar in my power armor this shit hurts
RedCloud53 27 Sep @ 6:10am 
@Gamergasm Theres a patch that uses the coloring system from RimDark, you should use that while they fix the army painter.
Sharp hamburger 27 Sep @ 2:58am 
i guess the painting mechanic is not working / not made yet ? or there is some way to paint them
Gamergasm 26 Sep @ 8:55pm 
@Clashgore I'm loving the mod so far. is there a way i can color my marines? id love to not have all white armor. if they is a way i'd love to know.
Porknelius 25 Sep @ 1:11pm 
I wish this used the warcasket system. There is an alternative here if anyone wants: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3486910367
武装皮卡丘 23 Sep @ 11:35pm 
Well, I like your mod very much. However, your Space Marine vehicles do not seem to be "flying" but rather moving on the ground. Is this normal? Is it because I haven't downloaded any dependent mods?
TuViejaEnTango 22 Sep @ 2:45pm 
Are the astartes armors vacum resistant?
PilzEtosis 19 Sep @ 4:46pm 
FYI, for reasons I can't begin to explain, the ultra sniper rifle is really small when equipped.
tsuragi 18 Sep @ 11:59pm 
For shields with prosthetic arms...
Prosthetic No Missing Body Parts (Continued) resolved the issue for me
Hambleduger 17 Sep @ 8:54pm 
Hey I was having an issue recoloring the armor in this mod am I stupid or missing somthing?
Church 17 Sep @ 9:31am 
@WatchWolf From my understanding, vanilla bionics dont have hands or feet, perhaps thats the problem?
kr124607 15 Sep @ 7:19am 
好像已经不管了
Alpharius 14 Sep @ 2:01am 
heya just noticed that the predator tank is missing from the mod, tried to look for the def through cherrypicker and it's just not there
GhoulNik 7 Sep @ 7:59am 
This mod looks awesome!!
Any plans for implementation warcasket system from VFE pirates?
Clashgore  [author] 4 Sep @ 4:04am 
About CE ask CE
Clashgore  [author] 4 Sep @ 4:04am 
then you cant do it with bionic hands, its vanilla thing not our
WatchWolf 3 Sep @ 7:53pm 
When trying to equip shields it says I am missing body parts. I have tried with power armor on, without power armor on, no melee weapon, with a melee weapon that specifically states it can be used with shields. Do bionic limbs conflict with shields maybe? Not sure if I am just missing something simple.
Rockydo 3 Sep @ 5:37am 
Any news for CE compatibility ? The mod says compatible and it is listed in the CE compatibility page but the weapons are not supported when loaded with CE. Don't know if it requires an update on their side or in this mod directly.
SpaceDorf 1 Sep @ 7:39am 
I consider adding Angels to my RimDark run because I really miss heavy Bolters.

Anything else seems to much
lizi061 1 Sep @ 2:42am 
if i use the rimdark mod and the space marine take weapon,i will feel weapons are too samll:steamsad:
Beats-With-BothHands 31 Aug @ 8:04pm 
was it a dream? i swear you added thunder warriors and sisters of silence and it was peak. im sold it was you because of how neat the page was and the art style.

feel like im going crazy trying to find this mod, if you didnt make it would really cool if you did.
azure_wolf_22 26 Aug @ 8:53am 
kinda a shame ya hard to do away with the rankings and Xenogenetics for now, but understandable
SkeletonOfTheDay 26 Aug @ 5:35am 
The color patch works I believe, just not on active saves.
SkeletonOfTheDay 25 Aug @ 9:19pm 
Edit, I forgot to actually enable the color patch mod due to me having a lower intellect, I will report back here when possible.
SkeletonOfTheDay 25 Aug @ 9:08pm 
I believe the mod is compatible with HF/Rimdark, as I used the genes for them just fine, as well as the rank system. The problem I'm mostly having is the coloring, which seems to be one of the most common problems as of right now, and I'm not sure how to fix it despite getting that other color patch mod.
OnyxFyre 25 Aug @ 7:32pm 
guys i recommend checking out the discord for the future of this mod
timur sunger 25 Aug @ 2:35am 
Do you plan to add paratrooper xenotypes? If yes, I would advise you to add some gene to them without which it is impossible to put on a paratrooper suit
Opus Of A Bone Daddy 25 Aug @ 1:26am 
Is this compatible with Humanity’s Finest?
Kamikaze 25 Aug @ 12:34am 
Icons of STC fragments disappeared from research tree, though techs still need it.
DG Noir 24 Aug @ 11:25am 
Also cant color armor. talons of the emperor is having this too.
Victor_Veles 24 Aug @ 11:08am 
Can't color armor, is this because I'm using Grimdark?
real.skkg 24 Aug @ 9:56am 
Is this mod compatible with Rimdark, like will the people from this faction have the genes that rimdark adds? In 1.5 it worked with Warhammer 40.000 - Genes if i remember right.
Wimpypumpkin 22 Aug @ 7:17pm 
Is the faction thats added suppose to be just white armor? They used to have the Ultramarines color before 1.6. Just curious.
Phoenixhydra 22 Aug @ 5:49am 
When can we expect a new coloring tool for the space marine armor?
Daimyo Tusior 21 Aug @ 3:24pm 
can't research using cogitator, please can someone examine log and help
Exception ticking GW_Cogitator984448 (at (215, 0, 118)): System.MissingMethodException: Method not found: void Verse.ThingOwner.ThingOwnerTick(bool)
[Ref 435786] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Nutella 21 Aug @ 5:16am 
Hi, I’m getting a repeated error when using this mod on RimWorld 1.6, which breaks the UI and makes the game unplayable. The log shows:

System.MissingMethodException: Method not found:
bool RimWorld.JumpUtility.ValidJumpTarget(Verse.Map, Verse.IntVec3)
at RimWorld.Command_VerbOwner.GizmoUpdateOnMouseover()
at RimWorld.MapGizmoUtility.MapUIUpdate()
...

It looks like the mod is still calling JumpUtility.ValidJumpTarget(Map, IntVec3), but that method was removed/changed in 1.6. As a result, any pawn with the jump pack causes constant exceptions in UIRootUpdate.

For now I disabled the jump pack to keep the game playable, but could you update the mod to use the new RimWorld 1.6 API? Thanks a lot for your work!
TheDragenLord 20 Aug @ 12:08pm 
so there's an issue, i cant play the game with grimworld as it says it's missing the framework mod and when i go to get that mod steam says there was an error
fpsnoob 20 Aug @ 8:27am 
CVN制作组今天在ds上和grimworld作者clash爆了,
1.clash拖欠美术素材作者的佣金长达几乎一年
2. clash拒绝学习任何有助于mod制作的技能,例如基本的xml编辑、c#、写作等等,只会在红p上面收赞助费
3.cvn制作组早在6月份就已经完成了1.6的代码部分并交给clash测试,clash谎称自己加急测试了,但是结果就是两个月过去,现在更新的1.6版本基本不能用
总结一下,这个模组从代码到美术都是外包的,但是现在外包已经和他终止合作了,作者自己水平有限,现版本各种bug估计都解决不了,不说别的禁军和阿斯塔特改不了颜色怎么玩,而且代码制作方会收回自己一部分代码,给了一个月时间缓冲,之后一部分grimworld系列的mod就会从创意工坊下架,还想玩的就保存到本地吧
:} 19 Aug @ 5:12pm 
I'm sorry, although this mod is said to be compatible with CE, but the weapons of this mod in my actual play have no ammo, and the armor value is obviously abnormal, can it be fixed?
邪王真眼 19 Aug @ 3:30pm 
A very excellent mod. Maybe you could consider modifying the melee weapons to make them compatible with the "Melee Animation" mod?:steamhappy:
Swarthy 19 Aug @ 2:57pm 
RimDark 40k compatability? 😁
JF 19 Aug @ 9:46am 
If the color tool doesn’t get an upgrade, would it then be possible to give the armors a default color from some chapter? For example: Ultramarines or Dark Angels, matching the Scattered Sons mod?
Meetra 19 Aug @ 8:33am 
I know you guys work really hard and i dont want to sound ungrateful, but is there any future with integrating the amazing work youve done with the Rimdark 40k genetics and detail? a marriage between these 2 mods would be the coolest 40k sandbox to date.