RimWorld

RimWorld

797 ratings
Grimworld 40,000 - Angels of Death
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Mod, 1.5, 1.6
File Size
Posted
Updated
253.549 MB
22 Dec, 2023 @ 1:52am
21 Oct @ 10:01am
48 Change Notes ( view )

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Grimworld 40,000 - Angels of Death

In 2 collections by Clashgore
GrimWorld 40,000
14 items
Wahammer 40,000 Mod pack
100 items
Description
“[...] THEY ARE MY BULWARK AGAINST THE TERROR. THEY ARE THE DEFENDERS OF HUMANITY. THEY ARE MY SPACE MARINES AND THEY SHALL KNOW NO FEAR.”





Hello all Warhammer 40,000 fans.

This is our dedicated Space Marines module for the "GrimWorld 40,000" mod series. Here we will be adding all content dedicated to the Adeptus Astartes, the Imperium loyal Space Marines of the 40k universe that is not heavelly dependant on other mods or DLC (those will be added in other GrimWorld mods - check our Collection).

This mod is made by fans for fans. Follow our mod list for more Warhammer 40,000 content.

Any content added will can be subjected to changes in the future as we look in to ways to improve our mod and contents. We will provide alternative means to reach previous content if any big changes happen. Mainly we want to state that this mod series is still being built up and future additions will be released when finished, these also may be expanded upon in the future.

This is an upgraded version of the Angels of Death original mod. They should be totally compatible and have no issues. This is the latest and most recent version of the content.

Our goal? Total conversion. For the Emperor!



























































GrimWorld has moved it's vehicles from the original "GrimWorld 40,000 - Imperial Vehicles of Grimworld" to each faction's main mod. These are optional, only appearing if you are using vehicles in your playthrough.

Vehicles require the Vehicle Framework to appear in-game. Vehicles are now built differently, giving you an empty chassi, where you'll be able and need to add turrets and more.






We have many updates planned with many considerations taking place. These will be coming out as we are able to finish them. Keep in mind that they are listed in a list of priorities, but this does not mean that they will take the same time in-between releases, or that other updates may be released before.












Q: Do these weapons spawn on enemies?
A: Yes, weapons have necessary tags to spawn on all the pawns in the game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Will you keep updating this mod?
A: Yes, more content is coming soon.

Q: Can I suggest what could be added to the modification?
A: We are open to suggestions regarding the content of the mod.

Q: Do we have Discord?
A: Yes, here is invitation link https://discord.gg/uNCr4Gynm3

Q: Will this mod have Combat Extended patch?
A: Yes, it already has the appropriate patch.

Q: Are new mods planned for the GrimWorld series? What are the next updates for this mod?
A: Yes, you can take a look at our publicly released roadmap. More information can be found in our discord, together with spoilers!

Q: I prefer Github or I want a Github repository, can I have it?
A: Yes, you can get all of our mods through our project's Github page[github.com].

Q: Where can I find more content on the Workshop? Is there a collection for me to see everything GrimWorld 40,000?
A: Yes, click here.



Clashgore: "Founder" of mod, balancing stuff, making discription and dealing with steamworkshop page

Alite: Coding, CE compatibility and coloring tool integration

Maxim: Coloring tool integration

HappyPurging: Coding

Odzmang: Creator of textures for armors (Aquilla, Gravis, Phobos, Reiver and Tacticus)

Abomination: Creator of textures for armors (Corvus, Indomitus and Maximus), armor rework and workshop infocards

Tittymcswaggy: Creator of textures for weapons

BlackMarket420: Creator textures for turrets and ammunitions

Con: Sound maker for our weapons

Skalfred: Balancing for vanilla and CE statistics

Oskar Potock: Scout's camouflage patterns (from the Vanilla Expanded Vehicles mod).

(CC BY-NC-SA 4.0)[creativecommons.org]

[discord.gg]

[www.patreon.com]

In case of errors or other problems, please write in the comments or on the discord "Clashgore#8408"
Popular Discussions View All (6)
14
26 Oct @ 6:42am
How do I color items? No color option appears in my gear menu tab.
treskmonster
1
2 Jun @ 5:50pm
Where is scenario? lol...
МГЕ Фембой
1
12 Dec, 2024 @ 2:43pm
Anyones Save working? I
RavenLord
669 Comments
fazebillcosby 25 Oct @ 5:39pm 
mutterbilk canpakes is a national hero
✪ Mutterbilk Canpakes 25 Oct @ 1:55pm 
@Misuk

I forgot to mention, in the Combat Extended File, some defnames that you need to replace are not in the "<defName>(thing)</defName>" format, some of them have "defName=(thing)" too. There is an easy way around this though,

Find the outdated defName, copy it, and paste into your CTRL+F bar. Then, copy the up-to-date defName and begin replacing all the instances of the old defName you find.
✪ Mutterbilk Canpakes 25 Oct @ 1:50pm 
@Misuk

This was a possibly unnecessarily long guide to modify the files, but I hope it helped! Let me know if there are any parts confusing to you.
✪ Mutterbilk Canpakes 25 Oct @ 1:48pm 
@Misuk

Next, find the Combat Extended mod folder.

Open ModPatches > Grimworld Angels of Death (or whatever mod you are looking to modify, works for Core Imperalis and Talons of the Emperor too!) > Patches > Grimworld Angels of Death (yes, again) > CE_Patch_Melee_Weapons

Now, CTRL+F again for Relic Powersword (do NOT use the defname, you will NOT find it, since the whole reason you are doing this is to replace the outdated defname) Now that you have found the "relic powersword" section, CTRL+F for "defName" and it will find all instances where you will have to paste your new defname. For the Relic Powersword, there are a total of 7 instances you have to replace, but for other items there may be more or less. Personally, I recommend CTRL+F'ing for <defName> from the start, then replacing the items as they come up rather than item by item to make sure you haven't missed any.
✪ Mutterbilk Canpakes 25 Oct @ 1:48pm 
@Misuk

For an actual procedure using the Relic Powersword as an example:

Open the mod folder for this mod > version (1.6 or 1.5) > Defs > ThingsDefs_Misc > ThingsDefsWeapons_Melee

In the ThingsDefsWeapons_Melee file, CTRL+F for "<defName>" (alternatively, you could search for the specific defname of the item you want to change, but when patching for, say, the chainsword, you would need to know the defname beforehand, which defeats the purpose of looking for it). CTRL+C whatever name is between <defName> and </defName>.
✪ Mutterbilk Canpakes 25 Oct @ 1:47pm 
@Misuk

Fortunately, defnames for each item are usually confined to a single file, as in the case of both this mod and combat extended. (for example, the stats for Relic Powersword all appear under ThingsDefsWeapons_Melee.xml in this mod's files and there are no references to the defname for it in any other file within this mod). This means you only need to replace the defnames that appear in that file only to change that item.

(before you start modifying files, I recommend you Select all (CTRL+A), copy (CTRL+C), then paste into some document (google document works) for safe keeping in case you corrupt something on accident.
✪ Mutterbilk Canpakes 25 Oct @ 1:47pm 
@Misuk

For sure! It's essentially just coding, but each "defname" defines an object with that name. For example, the Powersword in this mod has the defname "GW_AOD_Powersword," which is distinct from the defname for the Relic Powersword, which is "GW_AOD_Relic_Powersword."

Defnames are essentially arbitrary, but they must be consistent, as some coding is inherited by ParentNames (far beyond what you need to know unless you intend on heavily altering the files).
fahad.c 25 Oct @ 12:36pm 
Is the colour bug still present?
Misuk 25 Oct @ 2:20am 
@✪ Mutterbilk Canpakes
Thank you very much, but could you give me a slightly more detailed procedure on how to fix this "defname"?
Arxis241 22 Oct @ 6:50pm 
also if you do intend to patch it yourself, be sure to copy the weapon def and not the bullet def.