XCOM 2
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(OUTDATED, SEE DESCRIPTION!) [WOTC] FOXCOM Psionics
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1.153 MB
17. dec. 2023 kl. 12:35
28. jan. 2024 kl. 1:25
5 ændringsbemærkninger ( vis )
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(OUTDATED, SEE DESCRIPTION!) [WOTC] FOXCOM Psionics

Beskrivelse
ATTENTION

This version of the mod is outdated. It still works fine, but there's a better version available.

FOXCOM Psionics 2.0

I had to release it separately instead of updating this mod, because the update would break your campaigns in progress.

Finish your current campaigns, and then switch to the new version.

---

This is a yet another overhaul of the psionic system, aiming to make it function similarly to how it did in Enemy Within.
  • Psionics are available earlier: Psionics research no longer requires Elerium Crystals. Psi Lab costs less to build and maintain.
  • Any soldier of any class can undergo Psionic Evaluation to determine if they have The Gift, except for robotic units.
  • If the soldier has The Gift, they gain a Psi Amp slot, and a row of psionic abilities is inserted into their ability tree.
  • One psionic ability is unlocked for free immediately.
  • The remaining abilities can be unlocked by spending promotions or ability points, same as regular soldier class perks.
  • The ability selection is intelligently randomized.
  • The vanilla Psi Operative class is disabled by default. You can bring it back by toggling the MCM setting that will allow you to send Rookies to undergo Psionic Evaluation in the Psi Lab.
  • Unlocking certain psionic abilities will increase the soldier's Psi Offense.

The Gift Mechanics
  • Normally, soldiers have a 25% chance to have The Gift.
  • If you have a particular soldier without The Gift who you really want to become a psionic, you can build an Aurora Shard out of Elerium Cores in the Proving Grounds, then send the soldier to the Psi Lab again for another Psionic Evaluation. The Shard will be consumed, guaranteeing the soldier will have The Gift this time.
  • You can also ensure The Gift for specific soldiers by assigning the Psi Operative class to them in the Character Pool.
  • Soldiers using a Psi Amp or Shard Gauntlets as their class weapons always possess The Gift, but they don't receive a free psionic perk.
  • If the Psi Amp is the soldier's only secondary weapon, they won't gain access to the free Psi Amp slot.

FOXCOM Lite
This mod is developed for FOXCOM Lite[www.patreon.com].

REQUIREMENTS

Safe to add mid-campaign.

COMPATIBILITY

KNOWN ISSUES
Psionic soldiers from this mod won't count as psionic units for the few gameplay mechanics that care about it. Future Highlander updates may address this issue. Note that other psionic overhauls also have this issue.

CONFIGURATION
The mod is configurable via Mod Config Menu and through various files in:
..\steamapps\workshop\content\268500\3116527810\Config\

CREDITS
Thanks to XCOMrades for the Russian translation.
Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
92 kommentarer
Iridar  [ophavsmand] 30. sep. 2024 kl. 0:17 
@everyone

I've released an updated and improved version of this mod:
FOXCOM Psionics 2.0

I had to release it separately instead of updating this mod, because the update would break your campaigns in progress.

Finish your current campaigns, and then switch to the new version.
Iridar  [ophavsmand] 16. sep. 2024 kl. 22:11 
I'll be getting rid of aurora shards eventually.
RakkoHug~<3 16. sep. 2024 kl. 16:30 
BUG: Typically XCOM agents are removed from PSI LAB candidate list after they fail the test. The Aurora Shard returns them to the candidate list as intended. However, other failed candidates remain on the list even after Aurora Shard has been consumed.
RakkoHug~<3 7. sep. 2024 kl. 8:33 
Oh, Thank you very much
Iridar  [ophavsmand] 7. sep. 2024 kl. 7:06 
Yes, if you read the mod description, soldiers that are guaranteed to have The Gift do not receive a free ability.
RakkoHug~<3 7. sep. 2024 kl. 5:54 
Just trained my Templar, but she seem to be missing her free psionic ability
Iridar  [ophavsmand] 7. sep. 2024 kl. 5:49 
@RakkoHug~<3
> is there a way to stop hair and eye color from changing?

Yes, it's configurable in MCM.

> Also, skill point cost seems to be a great burden.

As intended. You're not supposed to get soldiers that get additional psi abilities for free. If you want that experience specifically, there's Psi Overhaul V3.
RakkoHug~<3 7. sep. 2024 kl. 5:38 
Iridar, is there a way to stop hair and eye color from changing? Also, skill point cost seems to be a great burden.
natz 6. aug. 2024 kl. 13:00 
this seems like the light weight enemy within inspired psi overhaul that ive been waiting on, another excellent project
The Fat Wolf 1. juli 2024 kl. 5:30 
Now here's an idea, you ever thought of making a Weapons mod where they have a blaster on their arm? I can see that working well for Samus or Megaman based mods, people would go crazy for that. XD