Total War: WARHAMMER III

Total War: WARHAMMER III

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Armourygeddon - Unit Upgrades & Resources
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File Size
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16.618 MB
15 Dec, 2023 @ 12:34pm
24 Jun @ 11:58am
45 Change Notes ( view )

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Armourygeddon - Unit Upgrades & Resources

In 1 collection by RagnaroK
RagnaroKs Collective Mod Compendium
57 items
Description
Greetings fellow mod enjoyers!

I grant to thee - A unique unit upgrade and resource mod for your collection.

Ingame screenshots shows a few examples of the many new resources and upgrades, as well as some guidelines.

By subscribing to this, you need to subscribe to the mod listed in the requirements or the game will crash.

This mod was made with a somewhat realistic purpose in mind in regards of the upgrades and the resources needed to produce them. Upkeep comes with elite units and high tier gear. A unit can only ever receive 1 upgrade, choose wisely for your army composition.

This mod is included in my Resourceful Purpose - Compilation and by subscribing to the compilation mod, you no longer need to subscribe to this mod.

What The Mod Does
!!!PLEASE READ!!!

In order to get the unit upgrades, please see instructions in the first few pics.
Each unit upgrade needs certain resources (marked with yellow text) in order to be acquired, either via production or trade.
The only way I could show these resources, was by putting them into the description text of each upgrade, so make sure you read those, to see which resources you need.
I made some flavour text to keep it from being boring and if its something you have never seen, its probably a custom resource.
The resources can be found in main and minor settlements, ports, resource buildings and even landmarks.
Not all resources serve a purpose, some are just for flavour and income.
Each resource including vanilla have had their values adjusted to compensate for a potential rampant economy.
Once you have the required resources and gold, your unit upgrades will light up.

Factions & Inspiration Themes
  • Bretonnia - Normans/WH Lore.
  • Empire - WH Lore.
  • Kislev - Slavic/WH Lore.
  • Lizardmen - Meso-American/WH Lore.
  • Cathay - Chinese/WH Lore.
  • Dwarfs - WH Lore.
  • Wood Elves - WH Lore.
  • High Elves - WH Lore.
  • Ogre Kingdoms - FOOD/WH Lore.
  • Tomb Kings - Ancient Egypt.
  • Vampire Coast - Pirates.
  • Vampire Counts - Vampires/WH Lore.
  • Skaven - WH Lore Yes-Yes (Upgrades currently shows as augments, hoping to find a fix, Clan moulder might not work due to vanilla augmentation).
  • Norsca - Norse/WH Lore.
  • Beastmen - WH Lore.
  • Greenskins - WH Lore.
  • Dark Elves - WH Lore.
  • Chaos Dwarfs - Mesopotamian/Mongol/WH Lore.
  • Daemon Prince - Monogods Mix.
  • Warriors of Chaos - WH Lore.
  • Khorne - Blood/WH Lore.
  • Nurgle - Disease/WH Lore.
  • Slaanesh - Vainglory/WH Lore.
  • Tzeentch - Mystic/WH Lore.

List of Integrated Custom Mods

Upgrades for Special Factions & Units
  • Malakai - Adventure Regiments.
  • Elspeth - Amethyst Regiments.
  • Wulfhart - Reward Regiments.
  • Tamurkhan - Chieftain Regiments.
  • Imrik - Unique Dragons.
  • Nakai - Old Ones Favour.
  • The Changeling - Work in progress.
  • Dwarfs - Grudge Settler Regiments.
  • DLC Regiments & ROR's.

Custom Landmarks & Their Locations
  • Mootland landmarks - "Gipfel Greenleaf Plantation" & "The Three Smoke Rings".
  • Karag Dromar - "Mountains of Blackwater" - Gromril ore.
  • Vauls Anvil (Ulthuan) - "Volcano of Vaul" - Ithilmar ore.
  • Uzkulak - "Mountains of Goromadny" - Blackshard ore.
  • The Volary - "Stonesky Foothills" - Blackshard ore.
  • Flayed Rock - "Flayed Rock" - Blackshard ore.
  • Karak Azorn - "Mountains of Mourn" - Copper ore.
  • Li Temple - "Mount Li" - Copper ore.
  • Ka-Sabar - "City of Bronze" - Copper ore.
  • Hexoatl - "Mountains of Isthmus" - Copper ore.
  • Ghrond - "Spite Reach Mountains" - Copper ore.
  • Karak Izor - "Copper Mountain" - Copper ore.

Considerations
  • Gratitude to BAGHolder for allowing me to use his HUD modifications to fix the scrap mechanic.

  • Gratitude to nullmana for allowing me to use his script as a base, for the AI to receive these upgrades.

  • Will the AI also receive these upgrades? Yes, every 5 turns a script checks if the AI got the required resources and if it does, upgrades will be forced upon them. Trade is very useful in order to meet the requirements.

  • Will you make a submod for faction X and Y? I plan to do bigger faction mods like OvN, SCM and so on, once I have the time.

  • Will you make a submod for unit mod X and Y? Maybe, but there are thousands. Should anyone wish to make such a submod, you may do so. Leave me a link in the comment section and I will put it in the description.

  • Who can get these custom ore variants? The factions listed below.

  • Gromril - Dwarfs.
  • Ithilmar - High Elves.
  • Blackshard - Chaos Dwarfs.
  • Copper - Dwarfs, Chaos Dwarfs & Skaven.

Honourable Mentions
  • Grudge Settler, Champion of Hashut & Revered Prophet of Omens - Godzilla2021
    Gratitude for donating the ToD, Chorfs & OoD DLC's.

  • Changer of Ways - [FuFo] Mortucus
    Gratitude for donating the SoC DLC.

  • Everchosen of Chaos - Zach
    Gratitude for donating the WoC DLC.

  • Rampager of the Herds - 1st Viscount Silvermarch
    Gratitude for donating the SaF DLC.

These tremendously generous donaters, has made me able to dabble much more into modding and expand upon those I have made.

Submods

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
Popular Discussions View All (1)
5
27 Jul @ 5:33am
List of Supported Mods
RagnaroK
513 Comments
Hello sir, i guess you based this mod on the scrap upgrades from vanilla so any mod using based on this is probably not compatible right ? This is concerning mods that add runes to units through this feature. Thanks for your hard work it looks awesome.
Six Eyed Flying Fish 22 Jul @ 6:01am 
Hi, again I want to say this mod is great and I really enjoyed it, but there are an small issue I noticed.

Cathay Jade warriors/lancers have an upgrade called Jade armour, however without the no resource required mod it cannot be purchased because the resource it requires (the jade armour) is not available from the Cathay barrack it suppose to produce (it has the crossbow, dao, qiang and shield, but no armour); also the upgrade Cebu Tamaraw for Wuxing warcompass and Zhangu Wardrum is also not available for some reason despite all resource it requires are available(pasture, medicinal herb and nippon tea from growth building).

Finally I again would like to ask you to remove the sundered armour attack modifier from your upgrades (specifically for Cathay) , because it overrides a lot of other unique attack modifiers (many of them from other mods) that are more impactful in battle than just -30 armour (such as stuns and slow, or damage over time, etc); I would very much appreciate that;
That One Guy 20 Jul @ 9:55am 
@Flasshe @Kylvan I figured out the issue for both of these problems. It seems to be something to do with the built in compatibility to Sigmar's Heirs. Going into the patch tables and deleting any reference to both the Nordland Mariners and Altdorf Palace fixed it for me.
Kylvan 16 Jul @ 10:32am 
*I found a tempory fix by using Sigmar's Heirs mod if that can help. I can upgrade the building now.
Kylvan 16 Jul @ 9:01am 
Hi, great mod overall, but I think I’ve encountered a issue.

When playing as Karl Franz, I noticed that the Palace of Altdorf (the unique Tier 5 building) is showing up early at Tier 2 to tier 4 as a separate building called “Repère d’Altdorf” in french but no bonus at all, and it becomes impossible to upgrade it to the Imperial Palace even when if i have the gold and the capital at T4.

I tested without this mods, and this issue doesn't happen.

Here’s a screenshot showing the problem:
https://imgur.com/hBRv4i3

If this is something you’re able to look into, I’d be super grateful.

Thanks in advance!
Wauthan 15 Jul @ 8:06pm 
After trying out this mod in my recent Kairos campaign, I got to admit that some of the upgrades feel a bit off. Either the effect is too weak (like Psychic Armor adding 10 extra armor to already heavily armored units), sort of strange for the theme (like Distorted Axes adding Axe of Khorne) or adding no actual benefit (like Immaterium Marks on the Lord of Change).

I don't want to add to your workload, but after having a lot of fun with this mod playing as the Vampire Counts (were all the upgrades felt spot on and impactful) the tzeentchian side felt like the could use another check.

Hope you won't mind a few suggestions:
Maybe Psychic Armor could add +100 barrier points instead of +10 armor.
Distorted Axes and Fatebringers could add Fire Damage and the Warpflame effect instead of Axe of Khorne (which feels really strong for the price).
Entropy Screamers could add Causes Terror instead of Strider.
Flassche 13 Jul @ 4:56am 
I think this changes the Nordland Mariners, giving them ranged option, but making them t-pose?
RagnaroK  [author] 10 Jul @ 8:19am 
@Xfrost - You also need the resources highlighted with yellow text in the description of the upgrade. It is this way to grant resources a purpose besides income and to add immersion.

@Blissblessed - Yes, provided the AI have access to the required resources, they certainly will upgrade. :_sword_:
ZX 10 Jul @ 5:53am 
@blissblessed yes they do
Blissblessed 10 Jul @ 5:09am 
Do AI use upgrade on their troops actively?