Total War: WARHAMMER III

Total War: WARHAMMER III

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Armourygeddon - Unit Upgrades & Resources
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File Size
Posted
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16.747 MB
15 Dec, 2023 @ 12:34pm
15 Sep @ 3:45am
46 Change Notes ( view )

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Armourygeddon - Unit Upgrades & Resources

In 1 collection by RagnaroK
RagnaroKs Collective Mod Compendium
57 items
Description
Greetings fellow mod enjoyers!

I grant to thee - A unique unit upgrade and resource mod for your collection.

Ingame screenshots shows a few examples of the many new resources and upgrades, as well as some guidelines.

By subscribing to this, you need to subscribe to the mod listed in the requirements or the game will crash.

This mod was made with a somewhat realistic purpose in mind in regards of the upgrades and the resources needed to produce them. Upkeep comes with elite units and high tier gear. A unit can only ever receive 1 upgrade, choose wisely for your army composition.

This mod is included in my Resourceful Purpose - Compilation and by subscribing to the compilation mod, you no longer need to subscribe to this mod.

What The Mod Does
!!!PLEASE READ!!!

In order to get the unit upgrades, please see instructions in the first few pics.
Each unit upgrade needs certain resources (marked with yellow text) in order to be acquired, either via production or trade.
The only way I could show these resources, was by putting them into the description text of each upgrade, so make sure you read those, to see which resources you need.
I made some flavour text to keep it from being boring and if its something you have never seen, its probably a custom resource.
The resources can be found in main and minor settlements, ports, resource buildings and even landmarks.
Not all resources serve a purpose, some are just for flavour and income.
Each resource including vanilla have had their values adjusted to compensate for a potential rampant economy.
Once you have the required resources and gold, your unit upgrades will light up.

Factions & Inspiration Themes
  • Bretonnia - Normans/WH Lore.
  • Empire - WH Lore.
  • Kislev - Slavic/WH Lore.
  • Lizardmen - Meso-American/WH Lore.
  • Cathay - Chinese/WH Lore.
  • Dwarfs - WH Lore.
  • Wood Elves - WH Lore.
  • High Elves - WH Lore.
  • Ogre Kingdoms - FOOD/WH Lore.
  • Tomb Kings - Ancient Egypt.
  • Vampire Coast - Pirates.
  • Vampire Counts - Vampires/WH Lore.
  • Skaven - WH Lore Yes-Yes (Upgrades currently shows as augments, hoping to find a fix, Clan moulder might not work due to vanilla augmentation).
  • Norsca - Norse/WH Lore.
  • Beastmen - WH Lore.
  • Greenskins - WH Lore.
  • Dark Elves - WH Lore.
  • Chaos Dwarfs - Mesopotamian/Mongol/WH Lore.
  • Daemon Prince - Monogods Mix.
  • Warriors of Chaos - WH Lore.
  • Khorne - Blood/WH Lore.
  • Nurgle - Disease/WH Lore.
  • Slaanesh - Vainglory/WH Lore.
  • Tzeentch - Mystic/WH Lore.

List of Integrated Custom Mods

Upgrades for Special Factions & Units
  • Malakai - Adventure Regiments.
  • Elspeth - Amethyst Regiments.
  • Wulfhart - Reward Regiments.
  • Tamurkhan - Chieftain Regiments.
  • Imrik - Unique Dragons.
  • Nakai - Old Ones Favour.
  • The Changeling - Work in progress.
  • Dwarfs - Grudge Settler Regiments.
  • DLC Regiments & ROR's.

Custom Landmarks & Their Locations
  • Mootland landmarks - "Gipfel Greenleaf Plantation" & "The Three Smoke Rings".
  • Karag Dromar - "Mountains of Blackwater" - Gromril ore.
  • Vauls Anvil (Ulthuan) - "Volcano of Vaul" - Ithilmar ore.
  • Uzkulak - "Mountains of Goromadny" - Blackshard ore.
  • The Volary - "Stonesky Foothills" - Blackshard ore.
  • Flayed Rock - "Flayed Rock" - Blackshard ore.
  • Karak Azorn - "Mountains of Mourn" - Copper ore.
  • Li Temple - "Mount Li" - Copper ore.
  • Ka-Sabar - "City of Bronze" - Copper ore.
  • Hexoatl - "Mountains of Isthmus" - Copper ore.
  • Ghrond - "Spite Reach Mountains" - Copper ore.
  • Karak Izor - "Copper Mountain" - Copper ore.

Considerations
  • Gratitude to BAGHolder for allowing me to use his HUD modifications to fix the scrap mechanic.

  • Gratitude to nullmana for allowing me to use his script as a base, for the AI to receive these upgrades.

  • Will the AI also receive these upgrades? Yes, every 5 turns a script checks if the AI got the required resources and if it does, upgrades will be forced upon them. Trade is very useful in order to meet the requirements.

  • Will you make a submod for faction X and Y? I plan to do bigger faction mods like OvN, SCM and so on, once I have the time.

  • Will you make a submod for unit mod X and Y? Maybe, but there are thousands. Should anyone wish to make such a submod, you may do so. Leave me a link in the comment section and I will put it in the description.

  • Who can get these custom ore variants? The factions listed below.

  • Gromril - Dwarfs.
  • Ithilmar - High Elves.
  • Blackshard - Chaos Dwarfs.
  • Copper - Dwarfs, Chaos Dwarfs & Skaven.

Honourable Mentions
  • Grudge Settler, Champion of Hashut & Revered Prophet of Omens - Godzilla2021
    Gratitude for donating the ToD, Chorfs & OoD DLC's.

  • Changer of Ways - [FuFo] Mortucus
    Gratitude for donating the SoC DLC.

  • Everchosen of Chaos - Zach
    Gratitude for donating the WoC DLC.

  • Rampager of the Herds - 1st Viscount Silvermarch
    Gratitude for donating the SaF DLC.

These tremendously generous donaters, has made me able to dabble much more into modding and expand upon those I have made.

Submods

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
Popular Discussions View All (1)
9
16 Sep @ 1:15am
List of Supported Mods
RagnaroK
537 Comments
Hey hey ! There were some new units added in version 6.3 of Warhammer. 'Blessed Chameleon Stalkers', 'Blessed Sacred Kroxigor', and 'Blessed Ancient Stegadons'. Currently, they cannot be given unit upgrades.

Are you planning on adding unit upgrades to them in the coming patches?
ChopChop 16 Sep @ 10:10am 
Exactly, especially that my built-in submod in Expanded Building Overhaul to Johnny Advanced Buildings worked independently with and without the mod enabled so its even more confusing to me. There is a chance of keys overlap as your mod had many built in submods which is great. I will move my submod out of the way and keep cooking 🙏
RagnaroK  [author] 16 Sep @ 10:00am 
Hey mate, yeah not sure what is going on at the moment, mod being dependant on completly random mods it has nothing to do with. I am baffled at the moment as to what is going on :retreatordie::ratcoon:
ChopChop 16 Sep @ 9:55am 
Hi :) My mod Expanded Buildings Overhaul edits attrition taken by forts under siege and cost & time of allied outposts, however this is not the issue of incompatibility. I had great help from @Yumi finding the problem, which was the fact i had a no dependency submod with buildings_levels and building_chains to another mod Johnny's Advanced Buildings, that after recent update of your mod caused crash on startup. I am not sure what would cause that as we dont share same table names even if you would mod the same stuff that i do which i am sure you dont. I will be updating my mod though and moving the submod to my other submod, so our mods will work together again with no issues :TalismanCrown:
Count Noctilus 16 Sep @ 9:42am 
Oh I see, I missed te part for example with iron and other stuff - thanks a lot for the patience, you are the best (I am extremely aggresive in my campaigns but not to that level yet :D)
RagnaroK  [author] 16 Sep @ 9:16am 
Do you have the right resources marked by yellow in the flavour text? :)

They are indicators while trying to maintain some kind of immersion. You need the right ones for each upgrade to unlock and it usually take some 20-30 turns to get some in the hardest difficulties unless you play extremely agressive.
Count Noctilus 16 Sep @ 8:40am 
Hello mate - love the mod and idea however after quite a lot of turns I am still unable to upgrade my fNurgle units, not even nurglings despite having lots of trade agreements and resource providing building - icon is still greyed out and I am wondering how much exactly it would take to make any upgrade for lets say Rot Knights?
Am I doing something wrong?
G0DLIKE_ 16 Sep @ 6:40am 
restore old version please. your mod broke my long company
Ganon Cannon 16 Sep @ 4:06am 
Hopefully you still have yesterdays old file of this mod? I spent 9 hours + on my file