Space Engineers

Space Engineers

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SandWorm
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Type: Mod
Mod category: Character, NPC
Taggar: NoScripts
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61.385 MB
4 dec, 2023 @ 12:55
4 mar, 2024 @ 4:35
4 ändringsnotiser ( visa )

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SandWorm

Beskrivning




Beware the treacherous sands, for beneath the serene surface of the desert lies a dangerous threat—the sandworms. Such serpentine creatures, these predators pose both a physical danger to travellers and a risk to the delicate balance of the desert ecosystem. For those who ignore the warnings, the haunting echoes of sandworm roars serve as a chilling reminder of the peril that lies beneath the shifting sands.





This mod spawns a group of sandworms on Pertam that spit acid, they target characters but will damage grids in the vicinity

This is using MES creature spawner so modification can be made via the config file.

Current supported planets
  • Pertam
  • DustyDesertPlanet
  • Vector
  • Satreus


Other mods

More engineer characters
No suit character
Medical station
Doors remastered


NPC mods

AI Enabled
Alien Animals
Earthlike animals
Martin the Monster


  • Big thanks to Splitsie for the screenshots check out his content here.

  • Please do not reupload the work, send me a message if you need something.

  • Feel free to suggest enhancements/issues in the comments.

  • If you like my mods and want to say thanks feel free to contribute here [paypal.me]
186 kommentarer
Chipstix213  [skapare] 10 sep @ 23:19 
Although as I'm using creature spawner It probably needs to added it to a mes spawn group 😂
Chipstix213  [skapare] 10 sep @ 23:18 
I've worked with Tiberious before, It's simple the planet creator just need to add the subtype to their planet generator and then add this mod as a dependency
I forgot to add manners to my message,apologies for that.

My friend Tiberious1 is a planet creator and a few of his planets are on the workshop, we have a star wars server we have and now the other admins are adding NPC's.

Id love it if you could please make these lil buggers work XD

if this is at all possible id be truly grateful
could you make this work with the planet Tatooine?
Chipstix213  [skapare] 10 sep @ 14:52 
I'm not going to use any hacks or old workarounds. The system in place rendering a NPC make any larger objects invisible if the root bone is off th screen (at least last time I tested). this made any large creatures flicker in and out of existence when near the edge of vision
keatoncampbell 10 sep @ 1:34 
In regards to the fellow Fremen's inquiry... there's a workaround for big-npc's that was used in a game I used to play years ago... Computer just couldn't handle big models and big hitboxes like that back then.
The strat was to make one wide, flat model that was the "center" or "heart" of the npc, and the other parts of the npc were actually separate entities that would reflect damage back towards the main piece. There were definitely issues, but it can really help bring Shai'hulud to the desert planet.
I think that's also how the big worms work in factorio too, as that game's engine wasn't made for huge, larger-than-the-screen enemies.
Hope it help, love your work. Cheers!:steamthumbsup:
Chipstix213  [skapare] 8 sep @ 23:06 
In time, I have a lot to update.
Kitsuni 8 sep @ 16:22 
Will you be updating this to have them drop meat for the survival update?
Chipstix213  [skapare] 6 jul @ 23:16 
Nope, you can't make big NPC things the game engine doesn't like it
Bandet 6 jul @ 15:28 
Can you make a giant sandworm mod? Basically just bigger model and a big fat hp tank for fun. Bless the Maker and His water. Bless the coming and going of Him. May His passage cleanse the world. May He keep the world for His people.