Carrier Command 2

Carrier Command 2

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Revolution 1.5-19
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1.586 MB
27 Nov, 2023 @ 2:57pm
28 Oct @ 2:25pm
107 Change Notes ( view )

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Revolution 1.5-19

Description

The Revolution mod brings Radar enhancements, a more immersive fog-of-war for island captures and
other features.

Recent changes:
  • Improved UI for turret deployment by Dr-RazdalByte
  • Reduces network traffic/congestion sent by shared holomap cursor
  • Fixed captian's holomap markers
  • TV missile minimap centres on the missile and not the launcher
  • TV missile shows distances to target and laucher and has compass marks

v1.5:
  • Various performance/lag tweaks
  • Walrus can carry the 'small' low damage turret as well as a main attachment.
  • EW - Electronic Warfare target fuzzing
  • Next generation aircraft RWR sensor
  • HUD assistance for guided/cruise missile operation
  • HUD horizon ladder can now be togged off/on by double tapping the map
  • HUD 20mm gun-sight less cluttered when horizon ladder hidden
  • Helm gets a basic HUD showing nearby islands and compass course
  • Turrets can now be moved around by ground vehicles pushing.

v1.4 available here
  • Bear cannon now has a range guide for the current target
  • Carrier and Surface RADAR can now indicate the direction of the nearest hostile RADAR source on the holomap.
  • Carrier and other units carrying RADAR show a map symbol on holomap, control and nav screens.
    If carrier radar is offline the symbol is red or damaged the symbol flashes red/grey.
  • Added support for the Resupply+ extension mod.

  • Fog of war
  • Needlefish rebalance (reduced simulated Radar range)
  • AWACS rebalance (~10-12km max range again for a better feel)
  • Manta rebalance (less deadly against carriers for more air combat)
  • Bomb enemy factories to slow production
  • Barge map/info will now warn when your barge has no delivery waypoints

For full details on what the mod does, how you can contribute or request features see
https://cc2maps.com/revolution-mod/

The mod is based on UI Enhancer and Albatross AWACS, so you get those amazing benefits included.

Popular Discussions View All (1)
3
23 Apr, 2024 @ 2:05am
Question regarding the Name Change Feature.
TheFrommie86
57 Comments
mad_eagle117 16 Oct @ 8:22pm 
I have managed to fix my problem with the mod I had to delete the contents of C:\Users[Your Username]\AppData\Roaming\CarrierCommand2 leaving this here to help anyone else that has weird problems with the mod not caused by the mod
mad_eagle117 15 Oct @ 10:18pm 
can someone help me no matter what I do even if I only have this mod active I am unable to bring up the menu tablet/screen and the vehicle loadout screen is blank. I don't know if I'm doing something wrong?
Evergreen 12 Oct @ 1:58pm 
i thought so. oh well.
Bredroll  [author] 12 Oct @ 12:41pm 
@evergreen i had to swap the model to mount it as the EW pod on aircraft
Evergreen 12 Oct @ 3:42am 
ah. is there any possibility it will be fixed at all?
Bredroll  [author] 12 Oct @ 12:16am 
@Rampart I'm glad you like it and your family has fun :) I think I've fixed the problems you mention WRT VProxy
Bredroll  [author] 12 Oct @ 12:15am 
@evergreen yes, I was hoping that nobody would notice
Evergreen 11 Oct @ 6:39am 
i dont know if its this mod but my flare cannon on my carrier seems to have been replaced with the sprite of the external fuel tank.
トミー (Tommy) 9 Oct @ 1:27am 
The new mod on the workshop "Island turret placement QoL" fixes a painpoint I was just having the other day putting turrets down, I can't use it with rev so mind merging the concept into rev?
Rampart 8 Oct @ 9:40am 
Amazing what we'll do for our kids, as we love playing this game co-op and the Revolution mods make it even better. I started with the sept25 branch and implemented your commits locally one by one. The VLS stops working after "Use VProxy in more places in the HUD" commit. That's all I could figure out while I took a lunch break. Thanks again for the great mod.