Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've checked the Revolution homepage and found it mentioning that the ECM pods would reduce detection range. Does this translate to reduced engagement range for AI controlled air defense as well?
Turns out, it goes away if I start a new game with this mod, and the staggering only occurs if I apply this mod to a game that I had already started. Dunno if that helps. I'm enjoying it!
When playing a brand new world everything is very smooth. But on that save there seems to be world lag. Moving is very choppy (there's no frame decrease). The radar and depth sonar lines also move stuttery. We have some islands with A LOT of turrets. Could that be it?