Arma 3
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HBQ_SpawnSystem
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Data Type: Mod, Server
ファイルサイズ
投稿日
更新日
28.938 MB
2023年9月20日 5時49分
10月12日 1時43分
164 項目の変更履歴 ( 表示 )

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HBQ_SpawnSystem

解説
HBQ Spawnsystem
HBQSS is a very powerful universal mission building tool. It makes it easy to create simple or very complex missions without the need for scripting. You can spawn Units in very different ways and give them certain orders with tons of options. HBQ can alter the AI behaviour in several ways while maintaining compatibility with other AI mods. HBQ offers many options to optimize your mission performance and has a very smooth method of spawning Units so players don't have much lags when units spawn. HBQ is basically a huge collection of scripts packed into one single editor module which offers endless possibilities for quick Single player missions or huge persistent missions for many Players.

Use the HBQ channel of Titan Platoon Discord to ask questions and Feedback:

Documentation & Demomission
In the Mod folder you will find a Quickstart guide and a Demomission.

The Mod needs to be loaded on the Server and on Clients.

Features

Contains:
- HBQ_SpawnModule
- HBQ_SpotterModule
- HBQ_ArtilleryModule
- HBQ_CasModule
- HBQ_SpawnPosition (Logic object that you find in the Locations Section of the Editor)
- HBQ_MovePosition (Logic object that you find in the Locations Section of the Editor)
- Demomission available in my Workshop and in Mod Folder



- Very Simple to setup (No Scripting)
- Advanced AI Tactics and Behaviours
- Automatic Spawnpositions (automatically spawn in hidden places like buildings or forests)
- Optimized Method for smooth spawning
- Wave Spawns
- Spotter/Artillery/Cas System (Players AND AI can be spotter and support requester)
- Customize AI Features
- Civilian Rebel Behaviour (Caution this is very scary ;-). Any Civilian could be a threat.)
- Fleeing System
- AI Rearm System
- Complex AI Pathing system with modules
- Performance Tweaking in Several ways
- Dynamic Despawning (For Performance Optimization)
- Dynamic AI (Enable heavy AI features only when Players are near to save performance)
- Secure Playerradius to prevent Spawning/Despawning near Players (also takes Players watch Direction into account.)

Different SpawnTypes:
- Infantry
- Vehicles
- Troop Transport
- Air Transport
- CargoTransport
- Naval Transport

3 Different Spawn and Pathing Setups:
- Complex Paths
- Simple Random Paths
- Automatic SpawnPositions


Compatibility
HBQ is compatible with all Factions or Weapons/Vehicles mods.
It also Offers options to change settings of several other mods. This way every spawned group can use different AIs for example.
When HBQ runs certain functions on a group other AI mods will be disabled dynamically on that group.

Compatible AI Mods (and tweakable Options):
- Lambs Danger
- Vcom
- ACE
- SFSM
- SQSM
- LAFS
- ALIVE
- TCL



人気スレッド 全て表示 (6)
21
2024年5月6日 21時16分
Planed Features
Q
4
2023年11月16日 22時40分
Infinite SL spawns under terrain
Koko
3
2023年11月12日 23時20分
Removing units
SahaPuhicka2006
1,106 件のコメント
InfiniteCorolla 17 時間前 
mmmm I love great mods that receive updates <3
A. Ares 9月7日 14時21分 
@Ma$kingunnar you may be able to use cursorTarget or a similar command!
Ma$kingunnar 9月4日 14時09分 
I was wondering if anyone could help. I wish to activate a spawner via radio, which is no issue, but can i make the moveposition be where my cursor is, possibly making use of screentoworld syntax? Thanks in advance :)
Q  [作成者] 8月29日 5時18分 
@papanurb I added a new option „Land at target pos“. I guess you need to disable those now in your old file.
PapaNurp609 8月28日 12時42分 
anyone encounter any instances where spawn modules break? Ive been building an air combat scenario using area and trigger locations for jets to fly too. initially worked but i opened it today and now every air unit is flying to the bottom left corner of the map?
[Dr]_Gordon_Livesey 8月21日 22時31分 
@A. Ares, yes, you got this right. And by saying " Mod searching tool " I meant that small searching window in the left upper corner of mod manager in Arma 3 launcher.

Wanted to add, that I got a similar problem with 1 other mod, it is a long range SAM system on HEMMT base. Couldn't. find it in mod manager, but found it in game.
A. Ares 8月21日 7時26分 
So, @[Dr]_Gordon_Livesey let me see if I got this right because to be honest I am not familiar with any " Mod Searching Tool "!

You subscribed to this mod through the "Subscribe" button on the top of this page and on the MODS tab of ArmA 3 Launcher you did not find the mod so you can check the box on the left to load it?
[Dr]_Gordon_Livesey 8月21日 5時25分 
@A. Ares, sorry for not specifying the problem.

[h1] Problem: [/h1]

Mod can not be activated

Checked problem sources

1. Mod manager: This specific Mod was not found(Mod searching tool was used).

2. In game: This mod was not found in system category(checked every single folder there 2 times).

3. External download: No external download links were found.

4. Manual download through game files: no[/] download application was found in game files.

[h1] Question to @everyone: [/h1]

How can I fix this problem?
A. Ares 8月20日 5時28分 
@[Dr]_Gordon_Livesey,

Subscribe to the mod ->

Boot ArmA 3 Launcher ->

Go to "MODS" tab (check the left side of the screen) ->

Find the mod (do a search if you have many, although they are in alphabetical order) ->

Check the box on the left to load it ->

Boot ArmA 3...

DONE
[Dr]_Gordon_Livesey 8月20日 4時21分 
Hello! Could someone explain to me how can i install/Enable this mod? Cause i`m looking for a way to do this for like an hour alredy and couldn`t find a way.