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I guess I should change my thrusters to match your heat dissipation as well, except for the vectored internal thruster. (which I guess wouldnt work anyway due to blockage) and the micro-thruster which would lack the mass needed.
No worries about the mining laser, just wanted to make life easier for you. I do really like your sprites and work on it and your unique take on it.
Thankyou for your understanding on these points.
I'm not going to reduce the prohibit restriction of the heavy afterburner, as that is part of the new balance of the thrust/power/heat. I'm sorry but you'll have to adjust your designs (I'm also tempted to turn the Lights back up - they're just too small and easy to abuse at the shorter range, it's throwing the balance of their power/usage off to me). Please consider I'm just trying to balance this mod on it's own merits and some design changes might be inevitable over time.
Also about the radiator, I forgot that your thrusters now act as radiators too which is a cool idea. It's really strong though as you can overclock the thrusters and they can heatsink themselves with extra sinking to spare. Basically thrusters are now 4x more powerful for free. You may consider tweaking the numbers so that overclocking the thrusters is not quite "free" and does build up heat, even if slowly.
I saw you made a mining laser which is pretty similar to mine. If you ever want to pull one of my parts into the base mod, just let me know and if you want to tweak it, fine by me.
I don't want to get rid of mine because I don't want to break any designs or save games. I do like how you balanced yours with turret speed and rotation and CPs, vs my method of pulsing it to be 1/3rd strength.
I just uploaded my major overhaul so everything is working again. Overload will take longer.
Do you want to consider making a smaller radiator for the base mod? The big one is kind of overkill and pricey. If not, Ill consider how to make one.
The disruptor might need more nerfs, yes. BTW it's 'normal' fire mode is a hybrid of the larger ones non&overclocked modes. it does minimal damage, just the penetrating lingering EMP. It's purpose is to be a purely supportive weapon. If it does need more nerf's the first thing it will get is a slower RoF, before I consider other measures....
I'm not sure when or why I changed the light afterburner to three tiles, it might have been whilst I was getting the radiator heat expel working. I have set it back to ProhibitBelow =1 :) ((for the next update ~ about 1hrs time, just finalising some screenshots :) ))
Disruptor still seems crazy to me but you can always adjust as you playtest it. But it is getting a full strength Overclocked disruptor effect all the time with no heat, in a protected tiny turret, with a slight range nerf as the only drawback. With dynamo you can literally stick it anywhere and it doesn't even need power.
One more request: Can you please change the light thruster back to a 2 tail? By now there are a ton of designs out there that expect this and use the light ones backwards and/or internally and this change breaks all these designs which causes a lot of misery for a fairly minor balance change that doesn't seem necessary IMO.
And I will re-link your mod, sorry for cutting it out in the description re-write must have slipped past me.