Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Adjustable Fighter Components
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Update: 6 Sep @ 8:32am

v3.7
Hotfix: Actually restrict the mine launchers to 8 per ship ....

Update: 6 Sep @ 4:31am

v3.6

More balance passes.
Mine launchers limited to 8 per ship.
Disruptor drain time nerfed and drain amount nerfed ...

Update: 5 Sep @ 3:56pm

v3.5.0
HOTFIX: Fix the accidental double-stats of the SOLO mining beam... many thanks to Enderluck for the good eyesight

Update: 5 Sep @ 3:36pm

v3.5

Last major planned update for now. Added ONE MORE PART, because having 14 didn't sit well with my OCD for some reason...

A solo-beam mining laser. Yes. A mini mining laser, so you now you can hunt asteroids/resources in fighter packs - not in build and battle mode, our experiments with mining lasers did not go well in that mode.

Balance pass on some stuff again; Changed Light Afterburners back to ProhibitBelow = 1.

what happened to 3.3 and 3.4? I dunno, internal testing or something.... meh..

Update: 4 Sep @ 12:21pm

v3.2
Fixed Disruptor Turret graphics not working correctly .. Many thanks to AurouvotzAlvarez for pointing it out

Update: 3 Sep @ 11:56pm

v3.1
Post-Meltdown Update balance pass based on friend group feedback;
- Both fighter weapons range cut back to 150
- Rapid Laser: Rate of Fire increased to 2.5,Shot Damage increased
- Phase Disruptor: Rate of Fire reduced to 0.33, Shot Damage nerfed

Update: 2 Sep @ 9:30pm

v3.0

MELTDOWN UPDATE:

This was a HUGE update bringing these parts to meltdown in a balanced and useful way.
Added thermal parts interactions, added Overclocks, added updates to bring in to BnB-PVP, added comments, added 3 new parts, added a better method to go unlimited, added better code, added new Fighter Designs, rebalanced old stuff, rebalanced old designs, replaced some sprites .... and some more stuff I forgot about

This update was a whole month in the making, I hope it is enjoyable to use!

Update: 4 Apr @ 6:05pm

v2.0

BUGFIX: Hopefully fixed issues with Fighter Thrusters not firing correctly.

What happened to v1.9? Well, that was an update that I forgot to push to the workshop that fixed the StarReactor not supplying power to it's own Hyperdrive...

Pretty sure I fixed some of the hyper/stardrive power sprites too.

Update: 30 Jan @ 10:42am

v1.8

BUGFIX: Fighter parts should no longer complain about "access"

Update: 28 Jan @ 4:01am

v1.7

UPDATE: Fixes to the thrusters caused by the 0.28.1 updates -- fighter thrusters do NOT get the "constantly on" feature of other small thrusters due to being direct-cable-powered anyway