Barotrauma

Barotrauma

101 ratings
Stabiloplant
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
390.199 KB
6 Aug, 2023 @ 2:11pm
15 Oct @ 3:49pm
5 Change Notes ( view )

Subscribe to download
Stabiloplant

Description
Adds a new plant called Stabilobloom, which, as you guess, produces stabilozine.
Originally found in wilderness of Europan ocean, stabilobloom fruits can be processed into a growable seeds, ready for cultivation onboard of your submarine.

About

Stabilobloom is a small plant with relatively long growing time, unique watering/moisture mechanic and extreme fire weakness.
While the wild plant only gives you two stabilozine per fruit on deconstruction, the cultivated one gives four stabilozine plus one seed. Fruits can also be eaten, resulting in stabilozine effect applied and infected wounds healed.
Sometimes stabiloplant produces mutated fruits, which can be used as a drug (applies psychosis resistance + haste with drunkeness as a side effect) or deconstructed into ethanol/carbon.

Compatibility

Should be all good, no vanilla items have been overriden.

Does good synergy with my other mod Extract It!, since it was basically made as problem solver for the lack of stabilozine.

I do not make compatibility patches for other mods like Neurotrauma, but I'll be adding them here if they appear in Workshop.

Future plans

Product expansion - stabilobloom and wild stabilobloom extracts with unique afflictions for mutated fruit and its extract.
48 Comments
Lagmanor  [author] 10 Oct @ 3:56pm 
Thanks for keeping me posted! The game's a buggy mess by itself, you never know what's gonna break next. Sorry to hear this issue still persists on your end, was kinda hoping it would be fixed by one of the latest "hotfixes" they do.
Chasquis 10 Oct @ 3:49pm 
I have not forgot my promise to get this sorted out and tested but I think youre completely absolved. The error i mentioned was thrown up by a completely different mod as well recently. Which leads me to suspect it might be a fabricating/deconstructing during level transitions thing.
[R.P.C.]Ashuryx 10 Oct @ 3:01pm 
no i hadnt didnt even know the fertilizer existed plus i ended up gettting the autofarm up and running right as i ended up passin out
Lagmanor  [author] 10 Oct @ 6:12am 
I see. Been doing some tweaking in the mod - might as well increase the product yield a bit; yet it won't be a significant increase.
The plant is not intended to give you a piles of fruits, mind you. The older versions of this mod were giving such an output that I actually had to dedicate a separate storage crate for stabilozine ampules alone, and that was not what I'm aiming for with this one.
Have you tried applying fertilizer to the fully grown plant? It increases the fruit count. Sure there's a little bit of RNG to it, but still.
[R.P.C.]Ashuryx 10 Oct @ 2:53am 
ok it is i slept for 5 hours and only got one stabilobloom XD
Lagmanor  [author] 9 Oct @ 3:15pm 
Why shouldn't it?
[R.P.C.]Ashuryx 9 Oct @ 2:34pm 
is this still working?
Lagmanor  [author] 27 Sep @ 6:56am 
I'd appreciate the further info, thanks!
Glad to hear your feedback too! I'm planning on adding some more to it soon*-ish*.
Chasquis 27 Sep @ 6:44am 
on crashing this is all the debug console spat out. if we inexplicably crash again ill let you know that youre partially exonerated. But thanks for the mod, the clown had a good time with the stabiloplants while it lasted.
Lagmanor  [author] 24 Sep @ 9:21pm 
Jee, this recent update is just getting better and better, huh.
At least this is what I want to believe, that devs messed something up again.

Are all console logs read that it it something with the plant? If you could stil get your hands on them.