Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-
You need tons of "Stabilozine" anyway for research and for crafting medicine because it's used in so many things.
I make a lot of "Plastiseal," which is much better and more useful than "Bandages."
"Bandages" can be bought in bulk, as well as made with "Organic Fiber." "Elastin" can also be obtained and built in large quantities early on if you have a mod that makes plants visible on the sonar.
Remaining "Elastin" for "Antibiotic Glue"
2 "Opium" -> 1 "Morphine"
1 "Opium" + 1 "Stabilozine" -> 1 "Naloxone" (This is also often needed for "Morphine" since "Opium" can no longer be used as a mildly addictive substance because the effects are now more severe.)
I still remember playing medic before the talents rework. They had a perk that gave you some experience for "researching and combining genetic materials", but it was basically given for whatever you do at the research station - including researching blood with my mod. My character would get entire levels of extra experience just from doing this. Good times, haha.
Я глянул по поиску - там ничего не изменилось с прошлого раза, когда я проверял - все те же патчи, что здесь (хз, может удалить их нафиг, все равно устарели давно). Походу большинство Neurotrauma-игроков забили на этот мод/не слышали о нем/не знают как его патчить.