Barotrauma

Barotrauma

Stabiloplant
48 Comments
Lagmanor  [author] 10 Oct @ 3:56pm 
Thanks for keeping me posted! The game's a buggy mess by itself, you never know what's gonna break next. Sorry to hear this issue still persists on your end, was kinda hoping it would be fixed by one of the latest "hotfixes" they do.
Chasquis 10 Oct @ 3:49pm 
I have not forgot my promise to get this sorted out and tested but I think youre completely absolved. The error i mentioned was thrown up by a completely different mod as well recently. Which leads me to suspect it might be a fabricating/deconstructing during level transitions thing.
[R.P.C.]Ashuryx 10 Oct @ 3:01pm 
no i hadnt didnt even know the fertilizer existed plus i ended up gettting the autofarm up and running right as i ended up passin out
Lagmanor  [author] 10 Oct @ 6:12am 
I see. Been doing some tweaking in the mod - might as well increase the product yield a bit; yet it won't be a significant increase.
The plant is not intended to give you a piles of fruits, mind you. The older versions of this mod were giving such an output that I actually had to dedicate a separate storage crate for stabilozine ampules alone, and that was not what I'm aiming for with this one.
Have you tried applying fertilizer to the fully grown plant? It increases the fruit count. Sure there's a little bit of RNG to it, but still.
[R.P.C.]Ashuryx 10 Oct @ 2:53am 
ok it is i slept for 5 hours and only got one stabilobloom XD
Lagmanor  [author] 9 Oct @ 3:15pm 
Why shouldn't it?
[R.P.C.]Ashuryx 9 Oct @ 2:34pm 
is this still working?
Lagmanor  [author] 27 Sep @ 6:56am 
I'd appreciate the further info, thanks!
Glad to hear your feedback too! I'm planning on adding some more to it soon*-ish*.
Chasquis 27 Sep @ 6:44am 
on crashing this is all the debug console spat out. if we inexplicably crash again ill let you know that youre partially exonerated. But thanks for the mod, the clown had a good time with the stabiloplants while it lasted.
Lagmanor  [author] 24 Sep @ 9:21pm 
Jee, this recent update is just getting better and better, huh.
At least this is what I want to believe, that devs messed something up again.

Are all console logs read that it it something with the plant? If you could stil get your hands on them.
Chasquis 24 Sep @ 3:47pm 
Ill consult my crew on perhaps the specific placement of the plant, I can't recall, but weve had the mod for most of the campaign, which were beginning to wrap up. We began to crash with frequency in the past few weeks and we couldnt quite pin it down as to why, until i was around to check the debug console log. Its only recently a persistent issue, and the modlist has not received substantive changes.
Lagmanor  [author] 23 Sep @ 11:09pm 
Hello there, appreciate your feedback!
However, not sure I am able to reproduce your issue nor in singleplayer, nor in multiplayer mode. The plant grows just fine for me, no errors thrown.

I'm no expert at error dumps, but I'm assuming it might be some networking thing as it reads here.
Desync error perhaps?

In either case, don't know what could I do here to fix it, as I've never messed with the Barotrauma source code with any of my mods, and the plant itself shouldn't be something that would ping the game so badly. None that I'm aware of, at least.

Is this a persistent problem anyway?
Chasquis 23 Sep @ 6:11pm 
crashes my dedicated server, presumably whenever it grows?
Chasquis 23 Sep @ 6:09pm 
Sorry to post the whole thing in two parts
Just wanted you to be aware of the error
Chasquis 23 Sep @ 6:08pm 
Barotrauma.Networking.SegmentTableReader`1.SegmentReadMsg.ReadRangedInteger(Int32 min, Int32 max) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SegmentTable.cs:line 209
at Barotrauma.Items.Components.Growable.ClientEventRead(IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Components\Growable.cs:line 169
at Barotrauma.Item.ClientEventRead(IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1953
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetSegment type, IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 235
Chasquis 23 Sep @ 6:08pm 
‖color:#9370DB‖[Stabiloplant]‖color:end‖ Error while reading a message from server.
Entity: Stabiloseed (ID: 18076)
Exception thrown while reading a message of the type "EntityEvent" at position 32.
Inner exception: Tried to read too much data from segment.
at Barotrauma.Networking.SegmentTableReader`1.SegmentReadMsg.Check() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SegmentTable.cs:line 162
at
Lagmanor  [author] 23 Aug @ 7:43pm 
Yeah, that might be Barocraftables then.
Barotrauma developers made it so you can put anything containing a "researchmaterial" tag inside the station, to make life easier for us modders. So now in both Extract it and here, I use this tag instead of doing anything with the research terminal. If Barocraftables isn't updated however, it likely doesn't have those changes implemented by the game devs.
C7B3R_Rayko 23 Aug @ 5:35pm 
For information, I do have Barocraftables installed, as well as extract it too
C7B3R_Rayko 23 Aug @ 5:34pm 
How am I to research the wild stabilobloom? Its not letting me insert it to the research station
Lagmanor  [author] 23 Aug @ 4:00pm 
Ballast is only a good place to grow it as it has water most of the time, and that's what this plant constantly needs.
the plant itself just has a really small produce rate. So it's more like "doesn't really *often* produce", no matter where it is. No big braines behind this part.
C7B3R_Rayko 23 Aug @ 3:52pm 
Well, noticing that it doesn't really produce if I put it in a ballast tank, which is what I was assuming the intention was.
C7B3R_Rayko 16 Aug @ 9:46pm 
GOATED, THANK YOU FOR UPDATING
kylenegaard 12 Aug @ 8:24am 
Thanks! Absolute Goated Mod!
Lagmanor  [author] 10 Aug @ 11:42am 
Updated the thing with some different sprites, eating mechanic and water consumption logic. What the last one means is that this mf is gets THIRSTY real fast now. I'm sure that you, my scientific fellas, will find your creative way around it - and if not, just look at the second picture, that might give you some notion.
Also, I have heard of a particular research submarine getting wrecked out there somewhere. It's been long time since, but perhaps you would find anything there still.

And as always, your feedback is appreciated.
kylenegaard 16 May @ 11:16am 
I was wondering if you could make it so the stablio flower or produce can give the new stabilozine effect. It doesn't do anything now it seems. Just make it so it's more mild then pure stabilozine or some kind of healing effect similar to bananas.
[AIM] iHeroLix 12 Aug, 2024 @ 2:55pm 
@lagmanor, was comparing stabiloplant to plants from vanilla baro while vanilla plants have maxhealth=500, stabiloplant only has like 240, so no wonder it dries so fast.
Lagmanor  [author] 12 Aug, 2024 @ 1:48pm 
Huh, interesting. For me it lasts enough to even visit a cave for mining mission and something like that.
I recall watering it three times due to my ruin expedition, but those are always long ones if you're intending to fully explore, heh.
Wonder if your plant drying up so rapidly caused by mods like performance fix.
[AIM] iHeroLix 12 Aug, 2024 @ 1:22pm 
as right now it lasts for like a minute or so before dying, it just dies way too fast. even compared to any other modded plants
[AIM] iHeroLix 12 Aug, 2024 @ 1:22pm 
so tl'dr if i i want more hp i should modify it and reupload mod myself for our crew. got it.
Lagmanor  [author] 12 Aug, 2024 @ 1:19pm 
High humidity demands is intended thing, due to the original conditions of the wild specimen (grows underwater) and the amount of product it can currently provide.

I'm planning on updating it somewhere in the future, might consider some rebalancing as well.
[AIM] iHeroLix 12 Aug, 2024 @ 8:39am 
@lagmanor, plant is too water intensive and dries up way too fast, i'd suggest to increase max water capacity so it doesn't require so much maintenance
Lagmanor  [author] 5 May, 2024 @ 1:44am 
Ah yes, sure! Try visiting regular or mining outposts and looking in their stock for some wild fruits they might've collected during their activities. :P
Dynamiez 4 May, 2024 @ 11:36pm 
Hey :) Nice work with this mod. Do some outposts sell this plant too? Like pomegrenades or raptor banes for example? To start a farm the lazy way without searching the plant first. Asking for a friend...
Lagmanor  [author] 31 Jan, 2024 @ 9:22am 
Hopefully fixed now? Honestly no clue how else it is contered if it isn't. :P
Draconis🐊 30 Jan, 2024 @ 4:34pm 
Is there something wrong with the hash check on this mod? I keep having to download it from servers yet I have cleaned it out and resubscribed multiple times. Maybe check file/folder name in filelist and reupload as it seems to be a hash check error with the mod causing it to need to be downloaded even when subscribed after multiple rounds of trouble shooting.
Lagmanor  [author] 18 Dec, 2023 @ 2:04am 
Huh, interesting
Will note that, thanks.
Antoneeee 18 Dec, 2023 @ 1:03am 
%ModDir%/Stabiloplant.png, size 300x241

I recommend changing this to 512x256. the game keeps warning me about this.
オレグ・アナーキスト 30 Oct, 2023 @ 7:33am 
Хороший мод, не забивай на него)
UnlivingSkunk 14 Oct, 2023 @ 10:41am 
can you add some stats like how the wiki has with the other plants? Like lifetime in air and lifetime flooded, fruit growth rate, and % chance to be mutated
WebbyWeb 5 Oct, 2023 @ 11:31pm 
Мод балдеж
I hit jellyfish with hammers 23 Sep, 2023 @ 3:08pm 
suspect fentanyl? call now
Lagmanor  [author] 22 Sep, 2023 @ 8:28am 
Yeah should do, I played with one myself.
abyssal_ 20 Sep, 2023 @ 4:24pm 
does this mod work with mods that change level generation like dynamic europa?
Lagmanor  [author] 8 Aug, 2023 @ 8:22am 
Sometimes. Mostly ethanol.
Consider this a bonus for not getting what you've planted this fruit for. :P
Pure 8 Aug, 2023 @ 6:53am 
So, the mutation is meth?
Lagmanor  [author] 7 Aug, 2023 @ 5:17am 
I believe it should work fine with your current save. After all, it only adds one more item to generate on levels. Never really had problems with that.
Castera 7 Aug, 2023 @ 5:07am 
Looks fun, is it compatible with ongoing campaigns? or only with new ones?
party_rocker™ 6 Aug, 2023 @ 4:04pm 
very nice, this game could do with more custom plants mods