RimWorld
4,349 次評價
Vanilla Vehicles Expanded
237
45
19
29
29
39
17
16
31
5
14
14
3
10
5
9
5
5
4
2
3
2
   
獎勵
加入最愛
已加入最愛
移除最愛
Mod, 1.4, 1.5, 1.6
檔案大小
發佈於
更新時間
17.829 MB
2023 年 8 月 4 日 下午 12:04
8 月 3 日 下午 2:48
36 項更新註記 (檢視)

訂閱以下載
Vanilla Vehicles Expanded

在 Oskar Potocki 的 2 個收藏中
Vanilla Expanded
110 個項目
Vanilla Expanded - Empire playthrough
148 個項目
描述
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
熱門討論 檢視全部(159)
401
1
10 月 20 日 上午 5:49
置頂: Bug Reporting
Oskar Potocki
10
10 月 20 日 上午 5:55
Problems with pawns keep adding to cargo after target is reached
Black_Chief0
4
10 月 10 日 上午 2:45
the colonists cannot leave the map
Фисташке + ПИВО
2,407 則留言
pmcd124 10 月 17 日 下午 5:37 
Excited for the fishing update! Keep up the amazing work, love these mods :steamhappy:
Alu 10 月 16 日 下午 7:43 
id try to report whatever issues you are having to smashes discord with details and a log
smash is very good with reports and willing to help
Avarice 10 月 16 日 下午 7:35 
i was unaware of the different author as well, i assumed it was just a package deal. I retract my statement of jank in that case if its on the framework side. Thank you for explaining.
Alu 10 月 16 日 下午 6:56 
you can look at the discord for the vehicle framework to know he fixes all issues he can that get reported
man fixed like 4 i know of personally yesterday for the dev build
but reports via steam comments are worth basically nothing there as they never have logs or details thus as the frameworks desc says
you must join the discord or use github to report said issues
Stralor 10 月 16 日 下午 3:36 
I can get how we all ended up there. It feels like a big change to the core game! Any word on how active the dev for the framework is? Can we expect updates?
Stralor 10 月 16 日 下午 3:25 
Ah, I assumed the weirdness with garage doors was unique to this mod and most everything *felt* downstream of that
Oskar Potocki  [作者] 10 月 16 日 上午 6:13 
You keep reporting these issues to me, but I didn't make the vehicles framework. This mod pretty much has no code related to vehicles, except the vehicles themselves.

I assure you, the issues you're facing apply equally to Vanilla Vehicles Expanded vehicles, as well as any other vehicle mod out there.

For the last time: make your voice heard on actual Vehicles Framework and be helpful there. I can't do anything with your bug reports, because Vehicles Framework is NOT MY MOD.
Stralor 10 月 14 日 上午 6:54 
I love the mod but it's super janky.
- cars freeze up if there's an open garage door (unless it was closed when the car turned on?)
- they randomly decide they can't move back to the spot they were just in; all kinds of pathfinding issues even on wide open concrete
- when caravaning, you have to remember to reselect each vehicle to reassign it with passengers (or they won't ever depart & refuse to get in), which is frequent bc garage doors
- but when you retry it keeps previous passengers and assign them to walk alongside the caravan, negating the whole point of driving
- unlike regular caravans, the pawns can't/won't load forbidden items or clothing from an outfit stand, which blocks everything
- costs are annoyingly convoluted

I have to fight the game just to get a car to turn on and pull in/out of a parking space. I regret slaughtering all my dromedaries, but look forward to how this mod improves in the future!
Sumatris 10 月 13 日 上午 6:48 
@Tommy Gray: There's a separate mod for that, it works quite well.

Aside from that, does anyone else have the problem of vehicles being unable to pass through open (!) garage doors?
Fighter452004 10 月 12 日 下午 10:27 
@Gen_Goldo
You just have to form a caravan now and there is a vehicles tab where you choose what vehicles you wish to bring.