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also i gotta say i love this mod a lot and look forward to seeing what else the roadmap of planned features will bring
that 2 comment chain you have a few down there
your first comments stuck in limbo
if you give kier starmer A biometric face scan and valid ID he will let you look at the internet again......
The communist UK government want control, and you will be told what you can see and how to think.
Until reform kick them out
smash is very good with reports and willing to help
man fixed like 4 i know of personally yesterday for the dev build
but reports via steam comments are worth basically nothing there as they never have logs or details thus as the frameworks desc says
you must join the discord or use github to report said issues
I assure you, the issues you're facing apply equally to Vanilla Vehicles Expanded vehicles, as well as any other vehicle mod out there.
For the last time: make your voice heard on actual Vehicles Framework and be helpful there. I can't do anything with your bug reports, because Vehicles Framework is NOT MY MOD.
- cars freeze up if there's an open garage door (unless it was closed when the car turned on?)
- they randomly decide they can't move back to the spot they were just in; all kinds of pathfinding issues even on wide open concrete
- when caravaning, you have to remember to reselect each vehicle to reassign it with passengers (or they won't ever depart & refuse to get in), which is frequent bc garage doors
- but when you retry it keeps previous passengers and assign them to walk alongside the caravan, negating the whole point of driving
- unlike regular caravans, the pawns can't/won't load forbidden items or clothing from an outfit stand, which blocks everything
- costs are annoyingly convoluted
I have to fight the game just to get a car to turn on and pull in/out of a parking space. I regret slaughtering all my dromedaries, but look forward to how this mod improves in the future!
Aside from that, does anyone else have the problem of vehicles being unable to pass through open (!) garage doors?
You just have to form a caravan now and there is a vehicles tab where you choose what vehicles you wish to bring.
Oh, you're a state alright. Just not a SUPER one!
"Oh, yeah? What's the difference?"
(Guns N Roses' "Welcome to the Jungle" playing faintly)
TRANSPORTATION!!!!!!!!!!!!!
https://orionfive.github.io/rw-log-check/?log=https%3A%2F%2Fgist.github.com%2FHugsLibRecordKeeper%2Fd69913acdd6d763e6582a9318c7e7cf7
To the Grand Line!
i departed 4 pawns (1 pilot and 3 passengers) on the mosquito chopper, killed all enemies in an area, and tried to reform caravan with vehicles. The game automatically select all 4 people but i can't click accept since the game said i need the correct amount of people to man the vehicle. deselected 3 of my pawns but the game kept saying nop, the number wasnt correct. then i proceed to manually load 1 pawn as a pilot then reformed a caravan on world map.
after that i reformed the caravan like usual from the caravan menu, pressing accept. everything is set. i have all my pawns on board, all items on board and pressed launch to the nearest faction, but the pilot departed alone. all passengers were left behind.
did i do something wrong with the forming caravan action? any help would be greatly appreciated
I have 2 Roadrunners, a blue one for trading and a red one pre-loaded up with parts for restoring Tier 3 vehicles from the module but on the selection screen they're both show as grey. and without names so it's a 50/50 gamble on which one I end up sending.
Yes, I could probably just destroy one of them but I'd like to have both in case something happens.