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If you are getting crashes while setting up camp or entering a new tile while using a vehicle, reloading to a last save, clearing everyone and everything from the vehicle then loading everything back in/up seems to make it work
I know previously the non-driving pawns would sleep at night and only the driving pawn for stay awake.
The ability to predict how much fuel you'll need ahead of time without trying to divine the math behind the fuel efficiency calculators would be very welcome, as opposed to what I imagine most players do, which is just cram all excess space with fuel.
I made a Roadkill, I can see that it request steel, which I have added in the cargo
but no ammo is being made or used
Am I missing something ?
I do NOT use CE
it was either that or the Urban Ruins Mod which I think allowed you to deconstruct their vehicles on the map and get you parts.
Try having your pawns not inside the vehicle and instead form up a convoy from the world map. That was what solved it for me in regards to chosen exit location problems. I spent a few hours to find this out in the end myself.
There's also a mod that lets you leave the map if you drive up to the edge of it: Just Leave Already
They never gave any vehicle parts. Must’ve been some other mod doing that.
Also, make sure you open your doors if you have a garage storing the vehicles. Even with autodoor, after setting up the entirety of 1200KG worth of gear, only to find out that it cannot find an exit. Have to dispand the creation, open the door, then restart the caravan.
I tried a few gizmo-removal mods but none work. Its just super frustrating, we dont need that button on every single item and pawn
Is this the same for others on 1.6?
When you get to the target settlement, open the pawns tab of your convoy and drag the pawn with the highest social skill (the caravan should have their name in its title) into the *pedestrian (I forget the exact term) subsection.
You need to drag them onto the subsection name rather than below it. Now initiate trade. Should have access to your goods.
Vehicle framework still has some teething issue with 1.6 it seems.
(EDIT) oh and don't forget to move them back onto the vehicle before you leave.
Fully upgraded T1 struggle to reach their range to fight non melee units do anything before pilote and gunner get downed by gun fire
T2 also get easily killed by most ranged guns.
And once mechanoid and charge lance/charge rifle enter the fray vehicules die extremely fast...
Since they most vehicule use 2 pawn to work +the value of the vehicule it need to puill its weigth a bit more.
But the transport are very good, finaly i dont need days to reach a market a couples or hex aways
Yeah, it was faster for me to build the shuttle than to finish building Louie. They should make all parts craftable from the beginning. Right now, it's better to use horses and jump on a gravship or shuttle than to hop from settlement to settlement just to get that transmission.
or they should add rituals/missions that allows you to find it.
Also, the Refueling Pump blocks landing a shuttle on it, so I can only use it for refueling once (when the shuttle is built)