RimWorld
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Vanilla Vehicles Expanded
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Mod, 1.4, 1.5, 1.6
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17.829 MB
4 aug. 2023 la 12:04
3 aug. la 14:48
36 jurnale de actualizare ( vizionare )

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Vanilla Vehicles Expanded

În 2 colecții create de Oskar Potocki
Vanilla Expanded
110 obiecte
Vanilla Expanded - Empire playthrough
148 obiecte
Descriere
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Discuții populare Vezi toate (151)
22
11 aug. la 16:21
not able to trade from the vehicles inventory while its in a caravan
YuppieClassics
391
1
17 aug. la 10:18
IMPORTANT: Bug Reporting
Oskar Potocki
4
cu 23 ore în urmă
[SOLVED] It is impossible to leave settlements by vehicle
БУБНА
2.354 comentarii
DG Noir cu 2 ore în urmă 
I am experiencing a possible issue where wounded pawns and prisoners are not being treated even when the caravan is resting or idle. I do not know wether that is a bug or is intended? I thoroughly enjoy this mod and will continue to use it in the future. Dearest Thanks.
soeur cu 4 ore în urmă 
@... This should be caused by ImageOpt mod. It has been fixed yesterday. Please update it to the latest version.
... cu 10 ore în urmă 
error on startup:
Unable to execute GenerateMaterials Exception=System.ArgumentException: Texture2D.GetPixels32: not allowed on native textures. (Texture 'Pattern_Streaky')
[Ref AAC833C]
(wrapper managed-to-native) UnityEngine.Texture2D.GetPixels32(UnityEngine.Texture2D,int)
at UnityEngine.Texture2D.GetPixels32 () [0x00001] in <e422ced3d0f64bb29423e8338d57bc04>:0
at SmashTools.Ext_Texture.Rotate (UnityEngine.Texture2D source, System.Single angle) [0x000c5] in C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Vehicle-Framework\SmashTools\SmashTools\SmashTools\Utility\Extensions\Game\Ext_Texture.cs:1
SlappyBrine 24 aug. la 20:03 
I have a problem to where I can't get prisoners inside of my helicopter without beating them up and putting them in cargo.
Drago Duval 23 aug. la 23:42 
We need a way to salvage broken vehicules on maps, maybe for some basic steel / resources, with some rare chance for vehicules parts.
Moondogdoes 23 aug. la 10:58 
Is it possible to trade items between vehicles in a caravan? I keep sending out trade convoys and after buying my stuff one of the vehicles will become overloaded and I cant get the caravan to move?
Anker 22 aug. la 3:34 
Come to think of it: What qualifies as 'off road'? Given Classics, it might *literally* mean any terrain that is not a Road, or it could be any terrain over a certain Movement Difficulty rating.
Anker 21 aug. la 0:10 
You know what would be nice? Having the automatic garage doors automatically open when a caravan is forming/leaving, and automatically close after a vehicle passes through it. Actually, just opening and closing when a vehicle approaches and distances from it would be nice...
NyxHyperion 19 aug. la 13:56 
Anyone else having an issue where my helicopter moves when rotating the grav ship and moving tiles?
Jokerz_Life 17 aug. la 23:07 
If you are having trouble launching your grav ship because the thrusters are "Not functional: Must be outside" try opening up your garage door if you have one. I'm not really sure what interaction is going on here but for some reason my garage area is considered outdoors and the location of my grav ship is also outdoors. If the garage door is down the grav ship thinks it is inside. When I opened up the garage door I can launch.