RimWorld
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Vanilla Vehicles Expanded
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Mod, 1.4, 1.5, 1.6
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17.829 MB
4 aug. 2023 la 12:04
3 aug. la 14:48
36 jurnale de actualizare ( vizionare )

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Vanilla Vehicles Expanded

În 2 colecții create de Oskar Potocki
Vanilla Expanded
110 obiecte
Vanilla Expanded - Empire playthrough
148 obiecte
Descriere
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Discuții populare Vezi toate (159)
401
1
20 oct. la 5:49
IMPORTANT: Bug Reporting
Oskar Potocki
10
20 oct. la 5:55
Problems with pawns keep adding to cargo after target is reached
Black_Chief0
4
10 oct. la 2:45
the colonists cannot leave the map
Фисташке + ПИВО
2.420 comentarii
Oskar Potocki  [autor] cu 3 ore în urmă 
I have no idea what CE does to vehicle weapons. The moment you use CE you cede responsibility from combat related bugs from us to CE.
Jamil_AAAAAAAAAAA cu 4 ore în urmă 
For some reason the Toads mortars cant land on anything over 20 cells away, the mortar just flys at a super high altitude and drops right infront of the toad. I am using Combat extended so might there be an issue with that? using the 81mm HE shells
Oskar Potocki  [autor] cu 8 ore în urmă 
Not for me it isn't. You mean the link to Patreon post about OSA?
Alu cu 12 ore în urmă 
btw oskar
that 2 comment chain you have a few down there
your first comments stuck in limbo
Oskar Potocki  [autor] cu 16 ore în urmă 
I can't. Can you? Or should you maybe contact the author of vehicle framework who can? Goes by the name of Smash Phil.
Tommy Gray x Land Raider 30 oct. la 19:50 
Can we fix the caravan loading for vehicles?
Oleg Jughashvili 29 oct. la 19:05 
Cookie Jarvis....

if you give kier starmer A biometric face scan and valid ID he will let you look at the internet again......

The communist UK government want control, and you will be told what you can see and how to think.

Until reform kick them out
kaelumkennedy 28 oct. la 23:10 
little question, what additions will come out first? like what ones take priority?
josuadmc 23 oct. la 18:03 
There is an issue with the toad mortar. If i select a target, it launches a shell straight in the air which after some time in flight, impacts like 10 meters from it. Am using Combat Extended aswell
Oskar Potocki  [autor] 23 oct. la 9:32 
Also, vehicle related bugs should go to vehicles framework. This mod features no code related to vehicle shooting.