RimWorld
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Vanilla Vehicles Expanded
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Mod, 1.4, 1.5, 1.6
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17.829 MB
2023년 8월 4일 오후 12시 04분
2025년 8월 3일 오후 2시 48분
업데이트 노트 36개 (보기)

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Vanilla Vehicles Expanded

Oskar Potocki님의 2 모음집
Vanilla Expanded
아이템 110개
Vanilla Expanded - Empire playthrough
아이템 148개
설명
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
인기 토론 모두 보기(151)
22
2025년 8월 11일 오후 4시 21분
not able to trade from the vehicles inventory while its in a caravan
YuppieClassics
392
1
7시간 전
고정됨: Bug Reporting
Oskar Potocki
4
2025년 8월 25일 오전 2시 30분
[SOLVED] It is impossible to leave settlements by vehicle
БУБНА
댓글 2,359
Notar 🜏 9시간 전 
Why i cant land or even go to enemy's settlement or empty hexes on an airplane?
RedDrake704 11시간 전 
вертолёты не разбираются. управлять ими невозможно, экипаж не может выйти из транспорта
Oozy 13시간 전 
I have this problem where I can't select vehicles to caravan after an update of the VF, I could before select a land vehicles using the normal caravan button but now I can't select it even though it's not grayed out like aerial vehicles
Greysuki 13시간 전 
For those who can’t load images of vehicles or the vehicle workshop: the last Vehicle Framework update broke Image Opt. It seems to be fixed in the latest version, but you might need to resubscribe to reload the mod.
Xmax 14시간 전 
Having the same issue. My caravan is dead in the water because I can't treat the driver...
DG Noir 18시간 전 
I am experiencing a possible issue where wounded pawns and prisoners are not being treated even when the caravan is resting or idle. I do not know wether that is a bug or is intended? I thoroughly enjoy this mod and will continue to use it in the future. Dearest Thanks.
soeur 20시간 전 
@... This should be caused by ImageOpt mod. It has been fixed yesterday. Please update it to the latest version.
... 2025년 8월 25일 오후 3시 51분 
error on startup:
Unable to execute GenerateMaterials Exception=System.ArgumentException: Texture2D.GetPixels32: not allowed on native textures. (Texture 'Pattern_Streaky')
[Ref AAC833C]
(wrapper managed-to-native) UnityEngine.Texture2D.GetPixels32(UnityEngine.Texture2D,int)
at UnityEngine.Texture2D.GetPixels32 () [0x00001] in <e422ced3d0f64bb29423e8338d57bc04>:0
at SmashTools.Ext_Texture.Rotate (UnityEngine.Texture2D source, System.Single angle) [0x000c5] in C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Vehicle-Framework\SmashTools\SmashTools\SmashTools\Utility\Extensions\Game\Ext_Texture.cs:1
SlappyBrine 2025년 8월 24일 오후 8시 03분 
I have a problem to where I can't get prisoners inside of my helicopter without beating them up and putting them in cargo.
Drago Duval 2025년 8월 23일 오후 11시 42분 
We need a way to salvage broken vehicules on maps, maybe for some basic steel / resources, with some rare chance for vehicules parts.