Garry's Mod

Garry's Mod

1,550 ratings
Max Payne 2 Pack
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
272.537 MB
1 Aug, 2023 @ 11:04am
19 Apr @ 12:24pm
6 Change Notes ( view )

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Max Payne 2 Pack

Description
Follower, dearest of all my friends...

Features:
- An exact replica of MP2 weapons
- Innovative bullet time reload animations
- Weapon control hints for accessibility
- 65 playermodels with all the essentials: faceposing, eyeposing, fingerposing, bodygroups, skingroups, advanced materials, advanced physics. Perfect for DarkRP!
- Players and NPCs with custom pain and death sounds
- 6 maps with all the essentials: ground and air AI nodes, navmesh, cubemaps, HDR, easter eggs...
- Configuration settings for fine tuning (either in Options or mp2_* ConVars)
- Optimized for multiplayer

Controls:
M1 — Attack
M2 — Alt Attack
E + M1 - Switch Alt Attack
TAB — Use Painkillers (only with MP2 weapons)
Suit Zoom Key (B by default) — MP5, Dragunov, Sniper Rifle: Scoped Mode
Scrolling Wheel Up/Down — Sniper Rifle: Adjust Zoom
Crouch when scoped to stabilize your aim

Recommended addons:
Bullet Time
Enhanced Faceposer
Total Replacer
Max Payne HUD
The first pack

Credits:
FosterZ: Programming
Yours Truly: The rest

There are no plans for Max Payne 3 pack

Community links:
Discord Server[discord.gg]
Workshop Group
Donations[boosty.to]
Popular Discussions View All (7)
64
30 Aug @ 5:45am
PINNED: Bugs
Geisteskrankenchan
11
7 Aug, 2024 @ 2:05pm
PINNED: Post your artwork here
Geisteskrankenchan
3
8 Jan, 2024 @ 6:24am
this should be third person compatible
airfriedfood
407 Comments
Grobert_ 4 Sep @ 3:04am 
thanks, man.
Geisteskrankenchan  [author] 4 Sep @ 2:57am 
The recent CQB Simulator is pretty good for this, it goes well with slow motion and MP guns.
If you wish to replicate Dead Man Walking from the original MP2, Sandbox Notoriety has a complex and fun wave spawner. Maps from the pack support it since they're fully noded. You'd only have to create your own fractions
Grobert_ 3 Sep @ 11:55pm 
i wish there was a gamemode that featured both max payne 1 and 2 maps with randomly generated npc spawns.
catnip 24 Aug @ 12:44am 
honestly the best weapon pack ever i love these so much this and bullet time in shoot bang is so badass
Базанов 30 Jul @ 9:08am 
[Max Payne 2 Pack] lua/weapons/weapon_mp2tfomp_base/shared.lua:2758: attempt to call method 'GetMuzzleFlashPos' (a nil value)
1. unknown - lua/weapons/weapon_mp2tfomp_base/shared.lua:2758
2. DrawModel - [C]:-1
3. v - lua/weapons/weapon_mp2tfomp_base/shared.lua:1702
4. unknown - lua/includes/modules/hook.lua:102
Hi 23 Jul @ 11:37am 
good news after nZombies Rezzurrection have an update the 2 weapon reload work again but not sure about [Anomaly] Weapon Pack [TFA] ENG translation

and I discover this weapon pack bullets disappear during slow motion when using Action-Extension (Max Payne Movement) Flipped Animation Fix
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3439815931
Geisteskrankenchan  [author] 22 Jul @ 11:31am 
It looks like something they'll have to fix on their end unfortunately
Hi 22 Jul @ 11:20am 
AK and SVD Dragunov reload stop working with some TFA weapons and nZombies Rezzurrection Gamemode with all its content

[Anomaly] Weapon Pack [TFA] ENG translation
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3373787891&searchtext=anomaly

nZombies Rezzurrection Gamemode
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3210570654&searchtext=nzombie
infernal 21 Jul @ 10:16am 
@Geisteskrankenchan i get this error when spawning an npc from this pack or the other one i have both installed [Max Payne Pack] lua/autorun/server/mp1_playersounds.lua:485: attempt to index local 'tab' (a nil value)
1. func - lua/autorun/server/mp1_playersounds.lua:485
2. Call - lua/includes/modules/hook.lua:267
3. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:596
4. unknown - gamemodes/sandbox/gamemode/commands.lua:620
5. unknown - lua/includes/modules/concommand.lua:54
BonegraVE 14 Jul @ 11:54pm 
Whoops my bad, I was using Max Payne hud, sorry it was a misunderstanding.