Garry's Mod

Garry's Mod

926 ratings
The Total Replacer. Replace all what you want
4
3
2
5
2
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Tool
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
220.862 KB
5 Dec, 2023 @ 11:15am
26 Feb @ 3:59am
19 Change Notes ( view )

Subscribe to download
The Total Replacer. Replace all what you want

Description
Tired of the standard NPCs? Or maybe even Entities? I've created and released my own addon for a total replacement for NPCs, Entites, SWEPs and even Transports!

What the hell is that?
The Total Replacer (or just TR) replaces standard in-game stuff with whatever you want. Thanks to my creations, you can replace with your chosen Entities right in the game without restarting the map. Among other addons to replace anything I could not find a good option, so I created this miracle. Although, the first replacement addon was TWR (Total Weapon Replacer) , which replaced the standard weapons with what you choose. But the new TR addon can now replace more than just weapons. And there are additional replacement options, I'll write about them.

Features of this addon
  • Replace most standard entities.
  • Additional parameters for replacing (The rarity or chance of replacement, as well as the specific weapon for NPCs when replaced.). Just right-click on choosed icon and configure what you want.
  • Replacing Entities with other types of items.
  • Presets for saving and fast loading (Really handy ♥♥♥♥).
  • Randomization and the ability to turn it off In utilities.
  • Select and disable substitutions for the items you need.
  • Pretty good optimization (just don't heaven forbid you look into my code)

Console Commands:
- tr_menu - Opens a menu with the choice of replacing something.
- tr_enable 1/0 - Enable or disable Total Replacer completely.
- tr_weapon_enable 1/0; tr_entity_enable 1/0; tr_npc_enable 1/0; tr_vehicle_enable 1/0 - Enable or disable substitution for SWEPs, Entities, NPCs, and Vehicles, respectively.
- tr_enable_randomize_entities 1/0 and tr_enable_randomize_weapons 1/0 - Randomizer for empty weapons or entities.
- tr_|name_of_entities| 1/0 - Includes replacements for certain in-game items (First Aid kits, combines, and a pistol, for example.) Name format as SWEPs and Entities - weapon_pistol - item_heathkit; NPCs and Vehicles - CombineElite or npc_combine_s, Airboat or as it is npc_combine_s.
- NEW!! - tr_npc_weapons_enable 1/0 - It is now possible to replace weapons from NPCs in general. If a harvester has, for example, an AR2, it will be replaced with a customized AR2 replacement.

FAQ:
Q:I'm not getting weapons, entities, transportation, and weapons replaced in NPCs. The console reports errors, and at the top of the errors - Attempted to create unknown entity type 'entity name'!
A: Reconfigure your NPC replacements, weapons, etc. Most likely you have set to replace entities that you have disabled in the game menu.
Q: I don't want to write in the console, I want a menu with settings, where is it located?
A: The menu is in Utilities and it is called Total Replacer.
I will be updating the FAQ in the future.

At the end...
If you find bugs or flaws, report them in the discussion, or better yet, on Github. I will try to fix issues quickly, especially in the first weeks of the addon's availability. In the comments do not clog with questions, say, I have a bug, here's one, help. In that case, I just delete the hell of such comments.
Suggestions in comments are also covered. Write in suggestions.
Stop ♥♥♥♥♥♥♥♥ in the comments. Don't write nonsense.
Popular Discussions View All (7)
112
1 Oct @ 8:25am
PINNED: Report Bugs.
☣Îđêằĺĺ☣
110
4 Oct @ 1:36pm
PINNED: Suggestions
☣Îđêằĺĺ☣
5
2 Mar @ 9:19am
After last update Cannot replace NPCS
shoolgate
296 Comments
cool dude 5 hours ago 
so I can replace a NPC with a HECU Marine?
Jboy9786 5 Oct @ 7:39am 
Why can't we change the Elite combine models ?
herron 23 Sep @ 12:41pm 
@x Aer use universal animations fix, or the retail-like API.
glimpseofgood 14 Sep @ 10:16am 
What's the 100 mean next to the replacement? Is that like the chance for it to replace whatever it is? Like if I replace the AR2 with both a tacrp ak47 and a tacrp m4 will it be a 50 percent chance? and can I, say, make the ak47 less common than the m4? if so how?
John "pork" Palinody 22 Aug @ 12:23pm 
half life source npcs pls!!!q
MrMister 3 Aug @ 1:35pm 
Is there other replacement mods like this until it gets updated again?
x Aer 21 Jul @ 1:06am 
The Replacer makes them A-Pose sometimes.
Swamper 17 Jul @ 5:51am 
how to bind this addon to MW III\II takedowns?, it keeps showing me the base npc that i putted the model on
Auf Wiedersehen für jetzt 14 Jul @ 5:02am 
There were no combine elite in model replace section please add it in the next update if possible this mod has potentials.
JayHog1992 21 Jun @ 9:36am 
Anyway we can replace Eli Vance? Struggling to do so and it's not showing up as an option.