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Of course they changed how those IDs work, of course they had to!
Will look into it soon, maybe it's easier to do now
Examples of talents that do not work: Helmsman (cpt), Unlimited Power, Buzzin (eng), Engine engineer (mech), Final touch (quart).
I also assume that talents that affect the sale price don't work, but I haven't checked for sure. I was able to fix this (locally) by changing the effect IDs to vanilla. Everything worked, but now the bonuses from the same talents stack, I couldn't do it better.
Sorry for my English, if something isn't clear - I'll rephrase
Neural networks are amazing
Other mods disabled. I checked it on the new game too.
Entity: Canister Railgun Shell (ID: 668)
Exception thrown while reading a message of the type "EntityEvent" at position 32.
Inner exception: Tried to read too much data from segment.