Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Of course they changed how those IDs work, of course they had to!
Will look into it soon, maybe it's easier to do now
Examples of talents that do not work: Helmsman (cpt), Unlimited Power, Buzzin (eng), Engine engineer (mech), Final touch (quart).
I also assume that talents that affect the sale price don't work, but I haven't checked for sure. I was able to fix this (locally) by changing the effect IDs to vanilla. Everything worked, but now the bonuses from the same talents stack, I couldn't do it better.
Sorry for my English, if something isn't clear - I'll rephrase
Neural networks are amazing
Other mods disabled. I checked it on the new game too.
Entity: Canister Railgun Shell (ID: 668)
Exception thrown while reading a message of the type "EntityEvent" at position 32.
Inner exception: Tried to read too much data from segment.