Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan









Of course they changed how those IDs work, of course they had to!
Will look into it soon, maybe it's easier to do now
Examples of talents that do not work: Helmsman (cpt), Unlimited Power, Buzzin (eng), Engine engineer (mech), Final touch (quart).
I also assume that talents that affect the sale price don't work, but I haven't checked for sure. I was able to fix this (locally) by changing the effect IDs to vanilla. Everything worked, but now the bonuses from the same talents stack, I couldn't do it better.
Sorry for my English, if something isn't clear - I'll rephrase
Neural networks are amazing
Other mods disabled. I checked it on the new game too.
Entity: Canister Railgun Shell (ID: 668)
Exception thrown while reading a message of the type "EntityEvent" at position 32.
Inner exception: Tried to read too much data from segment.