Stellaris
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Expanded Mods Base
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25 czerwca 2023 o 21:34
22 sierpnia o 23:38
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Expanded Mods Base

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Base files needed for all my mods. Please download and place near the top.
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19 czerwca o 15:25
l_russian
tzverg
Komentarzy: 213
Tovius  [autor] 7 godz. temu 
Updated for the latest patch. I'll probably be working on expanded pops next.
Hereward 16 sierpnia o 6:33 
Just a heads up. Apparently it goes live next week. A lot of modders are holding back so well done with the onslaught of updates.
Tovius  [autor] 16 sierpnia o 6:26 
It is not updated for the beta.
Hereward 16 sierpnia o 5:32 
Using the 4.0.22 Wilderness Beta version with just this mod.

The entertainers in the holo theatres have become duellists.
Pietrn 15 sierpnia o 1:32 
Does this mod at all effect the district names triggered by zones/techs, i.e. the yellow flavor name underneath the actual district name? Running this with Gigastructures, and its Electromagnetic Accelerators Traditions which gives a metallurgist alloy bonus for mining stations in the system caused every planet to have one of the Forge Zone Names
Fatetaker 1 sierpnia o 0:42 
My modlist is running pretty stable with several of your mods featured, its a wild ride so far looking forward to see if it survives to mid to late game...
Fatetaker 1 sierpnia o 0:40 
@Tovius sorry forgot to update, its a conflict with Stellar Manipulation Revival
Tovius  [autor] 30 lipca o 21:54 
It is working on my end, so it must be another mod or mod conflict
Fatetaker 30 lipca o 18:40 
@LHZ I am getting a crash now on new starts, havent confirmed it with this mod but am testing now.
방딸 29 lipca o 12:18 
Anyone else playing well after the update?
My saved file crashed after this mod update
I'm posting a discussion about what other people think