Stellaris

Stellaris

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Expanded Mods Base
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1.868 MB
25 Jun, 2023 @ 9:34pm
10 Aug @ 11:02pm
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Expanded Mods Base

Description
Base files needed for all my mods. Please download and place near the top.
Popular Discussions View All (1)
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19 Jun @ 3:25pm
l_russian
tzverg
212 Comments
Hereward 16 Aug @ 6:33am 
Just a heads up. Apparently it goes live next week. A lot of modders are holding back so well done with the onslaught of updates.
Tovius  [author] 16 Aug @ 6:26am 
It is not updated for the beta.
Hereward 16 Aug @ 5:32am 
Using the 4.0.22 Wilderness Beta version with just this mod.

The entertainers in the holo theatres have become duellists.
Pietrn 15 Aug @ 1:32am 
Does this mod at all effect the district names triggered by zones/techs, i.e. the yellow flavor name underneath the actual district name? Running this with Gigastructures, and its Electromagnetic Accelerators Traditions which gives a metallurgist alloy bonus for mining stations in the system caused every planet to have one of the Forge Zone Names
Fatetaker 1 Aug @ 12:42am 
My modlist is running pretty stable with several of your mods featured, its a wild ride so far looking forward to see if it survives to mid to late game...
Fatetaker 1 Aug @ 12:40am 
@Tovius sorry forgot to update, its a conflict with Stellar Manipulation Revival
Tovius  [author] 30 Jul @ 9:54pm 
It is working on my end, so it must be another mod or mod conflict
Fatetaker 30 Jul @ 6:40pm 
@LHZ I am getting a crash now on new starts, havent confirmed it with this mod but am testing now.
방딸 29 Jul @ 12:18pm 
Anyone else playing well after the update?
My saved file crashed after this mod update
I'm posting a discussion about what other people think
Tovius  [author] 27 Jul @ 11:48am 
It is now fixed.