Stellaris

Stellaris

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Expanded Mods Base
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1.868 MB
25 Jun, 2023 @ 9:34pm
5 Sep @ 10:25am
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Expanded Mods Base

Description
Base files needed for all my mods. Please download and place near the top.
Popular Discussions View All (1)
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19 Jun @ 3:25pm
l_russian
tzverg
238 Comments
Tovius  [author] 10 hours ago 
There is probably another mod that is causing problems.
Mael 11 hours ago 
wait, machines don't get administrative arrays, that's another type of empire. Well now I'm baffled
Tovius  [author] 11 hours ago 
This mod does not effect capitals of simulation sites
Mael 11 hours ago 
I'm playing as a machine empire and am trying to upgrade my Simulation Site to a Simulation Center. It won't let me however and when I hover over the upgrade it says that I'm lacking an Administrative Array. Which should be the tier 2 Capital Building for machines.
Tovius  [author] 11 hours ago 
What is the building you are trying to upgrade?
Mael 14 hours ago 
Pretty sure this mod is what's keeping me from being able to upgrade a building because I don't have an "Administrative Array" which is the tier down from what is currently on the planet. Today is the first day I've had this issue and this mod is the only one to update that I can see. Will you try and look into it? Thanks!
Tovius  [author] 18 hours ago 
I am using variables in preperation for a BPV comp patch I am working on. I got the values on the variables mixed up, they should be working now.
[SHL] Oda Nobunaga 19 hours ago 
I look in your mod.

In file 2994821528\\common\zones\00_zones.txt
in zone_default you have

max_buildings = @BPV_CITY_SLOT (WHY NOT JUST 6 LIKE IN VANILLA??)

in 2994821528\common\scripted_variables\zzz_BPV默认值.txt
@BPV_ZONE_SLOT = 6
@BPV_CITY_SLOT = 3

I DONT know WHY you use variables and not just 6 but i change to max_buildings = @BPV_ZONE_SLOT and everything is fine now.
Cardolam 19 hours ago 
Just to report the same problem. Building slots on planets disappear.
Feanor 19 hours ago 
Yep, same problem here. Bulding slots dissapear after today update.