Total War: WARHAMMER III

Total War: WARHAMMER III

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The Dukes of Bretonnia [BETA]
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369.768 MB
30 maja 2023 o 7:06
19 lipca o 14:37
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The Dukes of Bretonnia [BETA]

W 1 kolekcji stworzonej przez Ubermorgen
Ubermorgen WH3 mods
Przedmioty: 19
Opis
This was based on my WH2 mod The Dukes of Bretonnia, but includes tons of changes to all characters, their skill trees and visuals. Each of the new Lords now has their own faction.

Huge thanks to Wolfremio who ported the mod to WH3 and reworked all visuals by creating new models, textures, images and animations.

Mod Features
  • 6 new Faction Leaders for the remaining Dukedoms of Bretonnia
  • 4 Legendary Heroes (3 for Quenelles, 1 for Aquitaine)
  • Confederation Technologies for each new Dukedom
  • Faction Mechanics / Unique Campaign Start

  • Requires Mixer to be able to play the campaign!
  • Can be used together with Mixu's LLs, so every dukedom will have their loreful faction leader.

Faction Leaders
Name
Faction
Heraldry
Unit Card
Armand d'Aquitaine
Aquitaine
Folcard de Montfort
Montfort
Hagen de Gisoreux
Gisoreux
Tancred II de Quenelles
Quenelles
Taubert de L'Anguille
L'Anguille
Theodoric de Brionne
Brionne


Compatibility
  • Fully compatible with Immortal Empires Expanded.
  • Somewhat compatible with The Old World / The Old World, Classic without a submod! Some of the unique Quests for The Companions de Quenelles will not work though.
  • Should be compatible with Lily's overhaul.
  • Minor mod conflict with Mixu's Mousillon where AI controlled L'Anguille starts without a settlement.
  • When using Hooveric Overhaul (HVO), place it above the dukes mod.
  • Should be resolved by now, but if you have crashes when starting a new campaign you should enable minor bretonnian factions for Mixer in MCT!

Submods


MCT support allows you to prevent Iselda Artrange from spawning (disabled by default).

Notes
  • The BETA tag does not mean anything is missing or unfinished, but there may still be some things not working as intended. Please leave any bug reports and feedback in the comments below. We will remove the BETA tag when all dukes have some sort of faction mechanic or at least a somewhat unique campaign start.
  • Bertrand le Brigand was removed from the mod, because there's already a great mod doing him justice.
  • Gilon d'Aquitaine is currently only available in custom battles but might return to the campaign at some point.

Special Thanks and Contributions

We appreciate any kind of feedback, be it like, favourite or constructive criticism.



for se Lady!,
Wolfremio & Ubermorgen
Komentarzy: 621
wittynewt 12 sierpnia o 2:56 
Hi, I posted this on Decomposed RoR mod as well, hope its ok to post it here as well as your mod and theirs appear to not worth together unless its something I am doing wrong.

Hi,

Great mods. I used your LM one in my most recent campaign and the regiments really added to that.

I am having an issue with your Bretonnia mod and Dukes of Bretonnia. If I have both enabled then I do not get your RoR showing up. Mod order does not make a difference. When I disable Dukes of Bretonnia then your Bretonnia RoR works fine. You mention they are compatible so just wondering if I am doing something wrong here.
I am using Dukes of Bretonnia with just a vanilla faction, Carcassonne and do not have Miku's unlocker enabled since I am playing a vanilla faction if that is important.

Cheers.
Ubermorgen  [autor] 30 lipca o 7:36 
@Balthasar23th: Danke dafür! Habe es in die Liste der submods aufgenommen.
Balthasar23th 30 lipca o 1:04 
Thanks for the awesome mod! I made a German translation. I would be happy if you would link to it. Keep up the good work!


https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3537870015
Ubermorgen  [autor] 26 lipca o 6:54 
@11BOT11: That was the idea yeah. Got sidetracked with other things though, but maybe some day.
11BOT11 25 lipca o 15:03 
Thanks man this mod is amazing ! I really hope to see Gilon back in the campaign ( quest reward for Aquitaine maybe ? )
Ubermorgen  [autor] 25 lipca o 8:19 
@Alein_Mafia777: Pretty sure he's included in Mixu's LL mods
Alein_Mafia777 24 lipca o 21:55 
Sees Bretonnia dukes mod : happy face
Sees no Adalhard : sad face
But hey I like Tanckred plenty
Ubermorgen  [autor] 20 lipca o 6:58 
@Morgan: You could open up the mod in rpfm and remove the technologies or their technology nodes. Apart from that I can talk to ChaosRobie, maybe we can use the same layout for the tech tree, so there's no duplicates.
Morgan 19 lipca o 20:19 
Is there a way to remove the confederation techs from the research tree? The Old World already has them so it makes some duplicates with this mod and kind of bloats the research tree.
Cold 19 lipca o 17:11 
@Ubermorgen: If that's design choice then I can understand. As for the technology, I'm playing as Carcassonne.