Total War: WARHAMMER III

Total War: WARHAMMER III

The Dukes of Bretonnia [BETA]
621 Comments
wittynewt 12 Aug @ 2:56am 
Hi, I posted this on Decomposed RoR mod as well, hope its ok to post it here as well as your mod and theirs appear to not worth together unless its something I am doing wrong.

Hi,

Great mods. I used your LM one in my most recent campaign and the regiments really added to that.

I am having an issue with your Bretonnia mod and Dukes of Bretonnia. If I have both enabled then I do not get your RoR showing up. Mod order does not make a difference. When I disable Dukes of Bretonnia then your Bretonnia RoR works fine. You mention they are compatible so just wondering if I am doing something wrong here.
I am using Dukes of Bretonnia with just a vanilla faction, Carcassonne and do not have Miku's unlocker enabled since I am playing a vanilla faction if that is important.

Cheers.
Ubermorgen  [author] 30 Jul @ 7:36am 
@Balthasar23th: Danke dafür! Habe es in die Liste der submods aufgenommen.
Balthasar23th 30 Jul @ 1:04am 
Thanks for the awesome mod! I made a German translation. I would be happy if you would link to it. Keep up the good work!


https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3537870015
Ubermorgen  [author] 26 Jul @ 6:54am 
@11BOT11: That was the idea yeah. Got sidetracked with other things though, but maybe some day.
11BOT11 25 Jul @ 3:03pm 
Thanks man this mod is amazing ! I really hope to see Gilon back in the campaign ( quest reward for Aquitaine maybe ? )
Ubermorgen  [author] 25 Jul @ 8:19am 
@Alein_Mafia777: Pretty sure he's included in Mixu's LL mods
Alein_Mafia777 24 Jul @ 9:55pm 
Sees Bretonnia dukes mod : happy face
Sees no Adalhard : sad face
But hey I like Tanckred plenty
Ubermorgen  [author] 20 Jul @ 6:58am 
@Morgan: You could open up the mod in rpfm and remove the technologies or their technology nodes. Apart from that I can talk to ChaosRobie, maybe we can use the same layout for the tech tree, so there's no duplicates.
Morgan 19 Jul @ 8:19pm 
Is there a way to remove the confederation techs from the research tree? The Old World already has them so it makes some duplicates with this mod and kind of bloats the research tree.
Cold 19 Jul @ 5:11pm 
@Ubermorgen: If that's design choice then I can understand. As for the technology, I'm playing as Carcassonne.
Ubermorgen  [author] 19 Jul @ 2:41pm 
small update:
- fixed Iselda not being able to progress her vows

Let me know if there are more problems with vows for her or any other characters.
Ubermorgen  [author] 19 Jul @ 2:40pm 
@Cold: Calard, Fastric and Jerrod are exclusive to Quenelles, so I don't see a problem with them not spawning if Quenelles is dead. If you want to have them after confederating, make sure Quenelles survives 30 turns or use recruit defeated LL mod.

For me the brionne tech shows up. What faction are you playing as?
Cold 19 Jul @ 2:20pm 
Reading your lua script "tancred_bros.lua" for spawning Quenelles's legendary heroes, I find one problem:
Context: If Quenelles is AI-controlled, on turns 10, 20, 30, the script tries to spawn agents Calard, Fastric, Jerrod.
The problem: if Quenelles is destroyed early on before such stages, then none of those heroes or some of them will never be spawn.

Another problem with the mod is that I don't know why Brionne Heraldry is missing from the technology, making it impossible to confederate Brionne without using pj_console cheat. I have mixu legendary lords and zayli DE. apart from that there is no other mod that touches technology in my mod list.
Ubermorgen  [author] 15 Jul @ 8:28am 
@George Droy: As far as I know, Mixu's Legendary Lords mods add most (if not all?) of the missing elector counts.
George Droyd 15 Jul @ 8:18am 
is there a mod like this but for the elector counts?
Ubermorgen  [author] 9 Jul @ 9:48am 
small udpate:
- added immortality to innate traits of heroes (was only applied by script before)
- set ancillary set to "all" for all legendary items

Please let me know if legendary heroes or their items are still not available after confederating.
Ubermorgen  [author] 9 Jul @ 8:50am 
@Grenando: I think I tried that already and it caused some unwanted side effects but it's been too long ago and I can't remember what it was. Also the problem here is that the items are not available after confederating, so I am assuming they were confederated by another bretonnian faction which should use the same ancillary set. Gonna give it a try anyways, thanks for the input!
Grenando 8 Jul @ 7:06pm 
dude for other faction to get the unquie item you need to change the faction set to all in the ancillary table. you set it to be exclusive to bretonnia
Ubermorgen  [author] 8 Jul @ 9:05am 
@NotEasyBeingLawfulGood: This would require a submod to make the sergeant available for other factions. It's a fairly simple mod with like 1 table or so, if anybody wants to do it, you have my blessing.
Ubermorgen  [author] 8 Jul @ 9:04am 
@[XIII] Lucius Vinicius: I have yet to figure out what actually determines if an item can be obtained after confederating or not, had this problem for quite some time but could not get any info from other modders.
Ubermorgen  [author] 8 Jul @ 9:02am 
@senf71: No idea, sorry
Ubermorgen  [author] 8 Jul @ 9:02am 
@Rollie: Thanks for the feedback, added to the list of bugs. Not sure when I will look into it though, no promises. In the meantime there's an MCT option to prevent Iselda from spawning.
Ubermorgen  [author] 8 Jul @ 9:00am 
@Nixon#1: I added the UI scripts from "Scrap Upgrade UI Framework" again, so the button should show up again. Note that hovering over a unit no longer shows the unit upgrades, instead CA moved it to a button on the bottom of the army panel.
JazzMonk 23 Jun @ 11:54am 
Getting a bug between this, Mixu's Legendary Lords, and SCM faction mods (any combo) where Carcassonne and other Bret. confed. technologies are disappearing on the tech tree. This was mentioned by King_Mandu Dec 29, 2024. LOVE this mod, hope to figure this out.
Ubermorgen  [author] 18 Jun @ 7:12am 
updated for 6.2

- added MCT option to prevent Iselda Artrange from spawning
Poontangerang 17 Jun @ 5:14am 
Unfortunately Iselda doesn't seem to be able to complete vows
NotEasyBeingLawfulGood 15 Jun @ 2:49pm 
The Sergeant at Arms mod should be an option for the custom lords. Montfort especially focusses on decent infantry, and would benefit from this greatly.
[XIII] Lucius Vinicius 6 Jun @ 5:30am 
Calard does not get his items if he is obtained via confederation.
senf71 27 May @ 12:43pm 
Is this stable in Multiplayer? I know a lot of mods that add lords tend to desync a lot.
Rollie 22 May @ 8:12am 
also encountering the issue with Iselda Artrange's vows not progressing. Have tried it with vow auto complete mod on and off, with no difference
Nixon#1 8 May @ 1:08pm 
Good day, sir.

Folcard de Montfort Steel upgrades do not work.

Mouse hover on a unit just shows some kind of crest, some kind of UI bug?
SpooNNNeedle 27 Apr @ 3:53pm 
compatible with Lily's overhaul, haven't found any unit/building/leader conflicts or AI weirdness in 50 turns
SpooNNNeedle 26 Apr @ 5:33pm 
compatible with Lily's overhaul?
SIX 24 Apr @ 2:42am 
Quick suggestion it would be nice to have access to the hippogriff mount on all 3 legendary paladin of Tancred
mike1mike2mike1 6 Apr @ 8:13pm 
@Ubermorgen Calard's "story" is stuck for me on part 2 I have done the Daemon child quest battle but it does not move on this is on the IEE mod, the other two heroes are fine.
Joswa 6 Apr @ 8:33am 
Was using Couronne, yeah maybe it's Mod conflict. I'll try again
nikos_1002 6 Apr @ 5:40am 
I use Recruit defeted lengendary lords and I didnt get the 3 lengendary hero's for Quenelles do they not start with immortality or is it a glitch(I dont think its a mod conflict as I am only useing this one and mixu's for lords)
Ubermorgen  [author] 5 Apr @ 8:51am 
@Ilúvatar: Could be a mod conflict. Are you using any other mods that alter the tech tree for bretonnia? Also would be helpful to know which faction you are playing as.
Ubermorgen  [author] 5 Apr @ 8:47am 
small udpate:
- fixed faction traits and lord not being visible for Aquitaine in faction selection for TOW

special thanks to Mouse for providing this fix
mike1mike2mike1 3 Apr @ 7:26pm 
@Ubermorgen hello. Iselda Artrange vow progression is not working other heroes are fine still.
Ubermorgen  [author] 3 Apr @ 7:45am 
@Ilúvatar: Same as all other dukedoms, with their specific tech.
Joswa 3 Apr @ 6:31am 
how to confederate l'anguile?
76561198861185505 1 Apr @ 8:57am 
THANK YOU THANK YOU :steamthumbsup:
Ubermorgen  [author] 1 Apr @ 8:34am 
@76561198861185505: It works with the mod "Scrap Upgrade UI Framework". Just beware that that mod has not been updated for 6.1 and will remove some of the new UI features like army invocations introduced for kislev.
76561198861185505 1 Apr @ 8:19am 
Folcard de Montfort How to upgrade the troops?
GoatScream 28 Mar @ 10:41am 
you are right, it works! thanks a lot!
Ubermorgen  [author] 28 Mar @ 9:21am 
@GoatScream: Not possible, I removed the files and tested with only mixer + this mod enabled. It's probably steam not updating your local files properly. Make sure to force a full redownload by either unsubscribing, restarting steam and resubscribing or using force download in prop joes mod manager
GoatScream 27 Mar @ 8:26pm 
Hey, sorry for bothering you again, but it is still removing the army invocations as well
Ubermorgen  [author] 27 Mar @ 4:43pm 
@GoatScream: Thanks for letting me know. It is fixed now. It was caused by the UI files I added from "Scrap Upgrade UI Framework".