Total War: WARHAMMER III

Total War: WARHAMMER III

The Dukes of Bretonnia [BETA]
659 Comments
Reinhardt 12 hours ago 
I am unsure if im doing something wrong, but i have this mod with all the required mods as listed...i goto start a new campeign and none of the new legendary lords are in the list to pick? i have a feeling im missing a required mod somewhere.
Ubermorgen  [author] 27 Oct @ 3:32am 
@Salaberry: After becoming a Grail Knight, Armand was made the Standard Bearer of Bretonnia, carrying the Banner of the Lady of the Lake.
Salaberry 26 Oct @ 6:44pm 
Love the mod, add more life to the bretonnian coast. Very curious why "Armand d'Aquitaine" have a big flag in his hand ?? :cozycrashfish:
Edogy7 18 Oct @ 9:27pm 
does it work for multiplayer?
Ubermorgen  [author] 13 Oct @ 8:19am 
@Gosudar: Thanks! Added it to the list of submods
Ubermorgen  [author] 13 Oct @ 8:19am 
@Major Kairos: glad to hear
Ubermorgen  [author] 13 Oct @ 8:19am 
@Thamas Rugin: no
Gosudar 12 Oct @ 10:47am 
Hi, I updated the Russian translation in this submod .
Major Kairos 5 Oct @ 11:10am 
@Ubermorgen I've tested the mod after the Theodoric Script update as you've said and it's working perfectly, no more AI freezes during the turns! (I've tested the mod alone and also with my modlist of 180 mods or so). Tested while playing Karl Franz again, I've reached turn 20 without problems (Previously it was freezing around turn 7), time to start a new campaign now it's cool to see some variety when it comes to lords in Bretonnia (even if they are AI), thank you!!! :WH3_clasp::WH3_psycology:
Thamas Rugin 5 Oct @ 8:03am 
Wonderful mod! Any chance of you making an SFO Submod?
Ubermorgen  [author] 5 Oct @ 8:03am 
@Major Kairos: Thanks for the feedback! I just pushed a small update with some improvements to the script. Most of it only matters if Brionne is controlled by a human, so no point in running it for the AI as well. I hope this improves performance again and fixes the issue for you.
Major Kairos 4 Oct @ 1:43pm 
Hello! (and good day), I've been using this mod since Warhammer II and I love it but i've been suffering as of lately some freezes during the AI turn and I managed to find out it was this mod. I've been running some tests while playing as Karl Franz (Only having this mod, Mixu's unlocker and the Mod Config Mod enabled) and it seems that it's related to the Brionne faction. I've checked my script log and it seems that it's related to a Theodoric's event:

DilemmaIssuedEvent received for faction mixer_brt_brionne, key is ubr_brt_theodoric_heartbreaker

Don't know if anyone is suffering from the same problem but I wanted to give a bit of feedback :grwheart:
Amorgus 29 Sep @ 3:28pm 
awesome thank you :)
Ubermorgen  [author] 29 Sep @ 1:05pm 
@Amorgus: I uploaded the version from 3 Sep @ 1:34pm to the workshop. Hope it was the correct one. The link is in the Notes section.
Ubermorgen  [author] 29 Sep @ 12:34pm 
@Amorgus: Damn, sorry to hear. I can upload the previous version as a new workshop item. Give me a minute.
Ubermorgen  [author] 29 Sep @ 12:33pm 
@Canadian Leaves: no plans for anything like that but we'll see what the future brings
Amorgus 29 Sep @ 12:25pm 
Hi, this update just broke my savegame :( is this fixable?
Canadian Leaves 29 Sep @ 11:24am 
Dear author, could you in future add LL for minor brettonic factions like Carrad in IEE or others in Old World?
Ubermorgen  [author] 28 Sep @ 7:27am 
another one for Hagen:
- can spend chivalry to summon Bretonnian Knight units
- skill "Chivalry & Honour": chivalry per turn +2
Ubermorgen  [author] 28 Sep @ 4:03am 
mod update: tiny mechanic for Theodoric
- when ending the turn in a region with a tavern or wine building, Theodoric gains a 5 turn buff, granting psyImmune to himself and a small morale buff for his army.
- Theodoric has a small chance to remove a negative trait when ending the turn in a region with a tavern or wine building.
- changes to faction trait and skills

see change notes for full details
Ubermorgen  [author] 28 Sep @ 3:00am 
@キャンディーアップル: Looks like Kemmler has a really difficult start as he is completely surrounded by order factions. I think your best bet is playing really aggressive and taking out some of the bretonnian factions before they get the chance to form alliances or confederate.
88888888 27 Sep @ 4:30pm 
There isn't a solution, except an equivalent mod that does the same thing for Kemmler which this does for Bretonnia...this is how using mods like this works. Adding content like this inherently adds to the armies, and will be more powerful than base game factions.
Kemmler isn't at war with anyone, declaring war on anyone launches a chain reaction of war declarations.
The player gets swarmed pretty quickly.
And yeah, enemy armies seem stronger than the base game.

I don't know how this could be solved.
Ubermorgen  [author] 27 Sep @ 10:06am 
@キャンディーアップル: Why? Are the starting armies of the dukes too strong?
This mod makes Kemmler's campaign absolutely impossible.
Ubermorgen  [author] 26 Sep @ 7:15am 
@玄霄: Most of them have a unique weapon, so of course they use that instead of a generic lance, maybe for Armand it could make sense though.
玄霄 24 Sep @ 6:29am 
why no lord use lance as weapon?they always use sword.
EinsOi 20 Sep @ 1:44pm 
Ah piramo,sfo got a update yesterday.Wait a few days/weeks ^^
Piramo 19 Sep @ 9:57am 
looks like we no longer have an SFO version
Alkovin 9 Sep @ 4:00pm 
As of Sep 9, 2025 This mod is Good for Single player game! This one mod has been causing multiplayer lobbies to crash. I blame the update that they made to WH3 very sad I loved playing this mod but It crashes multiplayer lobbies.
PS: we are playing with 24 mods.
duxdechaos 6 Sep @ 12:50pm 
@Ubermorgen, thanks for the swift response and the tip! Will check it out!
Ubermorgen  [author] 6 Sep @ 12:25pm 
@duxdechaos: Prior to the update on 3rd of September, the last update was on 19th July and you mentioned it broke about 2 weeks ago, so I doubt it was caused by my mod. Maybe you added other mods around that time?
If the dukes are not spawning it means there is a script break somewhere (not necessarily in this mod). As soon as there's a script break, other scripts from other mods also won't execute.
Best bet would be to get "script debug activator" mod and check the mod logs it creates when starting a campaign. Maybe it can shed a light on the real error.
duxdechaos 6 Sep @ 11:04am 
@Ubermorgen, I have had this mod since you first published and it has always work. However, two weeks ago it stopped working and your LLs were replaced by the generic Duke Lord. I have unsubscribed and resubscribed the mod, all the MIXUs mods, and Lilys. I have them load ordered MIXU's Unlocker, MIXU's LLs, MIXU's LL Asset Pack, your mod, and Lily's definitive edition. Did I mess something up? I appreciate any info or recommendation. This mod is awesome and Tancred is my favorite LL.
Ubermorgen  [author] 3 Sep @ 4:26pm 
@El Palanganas: I don't think that's such a good idea as he has not been updated for WH3, not sure if we even ported his textures to the new format but knock yourself out ;)
El Palanganas 3 Sep @ 3:34pm 
Hi I would like to know if Gilon d'Aquitaine can be summoned at started campaigns through Console Commands MOD? I would like to enjoy the lord in my game and I'm wondering. Congrats for the Mod, nice lore fun.
wittynewt 3 Sep @ 2:18pm 
Ok, thanks for the feedback Ubermorgen. My next playthru for Bretonnia will be with mixer tinstalled as well then. This explains my experience :)
Ubermorgen  [author] 3 Sep @ 4:38am 
@wittynewt: This mod was created especially to use alongside mixer, there's really no reason to play without it as you will not get any of the added LLs. The only thing you get are the changes to the tech tree (confederation tech). That being said, I did adjust the scripts so they no longer break when mixer is not enabled.
Ubermorgen  [author] 3 Sep @ 4:01am 
updated for 6.3
wittynewt 12 Aug @ 2:56am 
Hi, I posted this on Decomposed RoR mod as well, hope its ok to post it here as well as your mod and theirs appear to not worth together unless its something I am doing wrong.

Hi,

Great mods. I used your LM one in my most recent campaign and the regiments really added to that.

I am having an issue with your Bretonnia mod and Dukes of Bretonnia. If I have both enabled then I do not get your RoR showing up. Mod order does not make a difference. When I disable Dukes of Bretonnia then your Bretonnia RoR works fine. You mention they are compatible so just wondering if I am doing something wrong here.
I am using Dukes of Bretonnia with just a vanilla faction, Carcassonne and do not have Miku's unlocker enabled since I am playing a vanilla faction if that is important.

Cheers.
Ubermorgen  [author] 30 Jul @ 7:36am 
@Balthasar23th: Danke dafür! Habe es in die Liste der submods aufgenommen.
Balthasar23th 30 Jul @ 1:04am 
Thanks for the awesome mod! I made a German translation. I would be happy if you would link to it. Keep up the good work!


https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3537870015
Ubermorgen  [author] 26 Jul @ 6:54am 
@11BOT11: That was the idea yeah. Got sidetracked with other things though, but maybe some day.
11BOT11 25 Jul @ 3:03pm 
Thanks man this mod is amazing ! I really hope to see Gilon back in the campaign ( quest reward for Aquitaine maybe ? )
Ubermorgen  [author] 25 Jul @ 8:19am 
@Alein_Mafia777: Pretty sure he's included in Mixu's LL mods
Alein_Mafia777 24 Jul @ 9:55pm 
Sees Bretonnia dukes mod : happy face
Sees no Adalhard : sad face
But hey I like Tanckred plenty
Ubermorgen  [author] 20 Jul @ 6:58am 
@Morgan: You could open up the mod in rpfm and remove the technologies or their technology nodes. Apart from that I can talk to ChaosRobie, maybe we can use the same layout for the tech tree, so there's no duplicates.
Morgan 19 Jul @ 8:19pm 
Is there a way to remove the confederation techs from the research tree? The Old World already has them so it makes some duplicates with this mod and kind of bloats the research tree.
Cold 19 Jul @ 5:11pm 
@Ubermorgen: If that's design choice then I can understand. As for the technology, I'm playing as Carcassonne.
Ubermorgen  [author] 19 Jul @ 2:41pm 
small update:
- fixed Iselda not being able to progress her vows

Let me know if there are more problems with vows for her or any other characters.
Ubermorgen  [author] 19 Jul @ 2:40pm 
@Cold: Calard, Fastric and Jerrod are exclusive to Quenelles, so I don't see a problem with them not spawning if Quenelles is dead. If you want to have them after confederating, make sure Quenelles survives 30 turns or use recruit defeated LL mod.

For me the brionne tech shows up. What faction are you playing as?