RimWorld

RimWorld

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Vanilla Races Expanded - Sanguophage
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Mod, 1.4, 1.5, 1.6
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2.442 MB
16 Apr, 2023 @ 4:10am
3 Aug @ 7:07am
32 Change Notes ( view )
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Vanilla Races Expanded - Sanguophage

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
Introducing Vanilla Races Expanded - Sanguophage, a thrilling mod that adds a captivating layer of depth to the world of Rimworld. This expansive mod brings the ancient and terrifying power of vampiric bloodlines to life, infusing your gameplay with unique genes, incredible abilities, and unforgettable xenotypes. The Sanguophage mod offers an immersive experience, where players must navigate complex management of their sanguophages' hemogen needs and the captivating dynamics of different blood types. Brace yourself for blood moon events, the challenge of the hemohunter mental state, and master new deathrest building enhancements.

Summary of Features:

-Three New Xenotypes: Experience the Strigoi, Ekkimian, and Bruxa subxenotypes, each with their own distinct abilities, appearances, and playstyles. Forge a new path on the Rimworld with these powerful vampiric entities.

-Hemogen Management: Sanguophages require the lifeblood of their prey for sustenance. Balance their needs by acquiring blood packs, using prisoners, or employing diplomacy to obtain the precious hemogen they crave.

-Blood Types and Affinities: Discover the effects of different blood types and how they impact sanguophage abilities, social interactions, and compatibility. Master this dynamic to create an unstoppable vampire colony.

-Blood Moon Events: Prepare for the ominous Blood Moon, an event that strengthens sanguophages while presenting unique challenges and opportunities to expand your empire.

-Hemohunter Mental State: Tread carefully as your sanguophages can enter a frenzied state of bloodlust, hunting down prey in order to sate their unquenchable thirst.

-Deathrest Building Enhancements: Customize your sanguophages' lairs with new building options, providing comfort and safety for your vampires during their daily rest.

Unleash the darkness within and conquer the Rimworld with the power of the Sanguophage in Vanilla Races Expanded - Sanguophage. Are you ready to embrace your inner vampire?



Vanilla Races Expanded - Sanguophage adds following mechanics to the base game:















































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Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Can I find this race in the game?
A: Yes, the new Sanguophage variants have a chance to appear whenever a Sanguophage pawn is spawned, for example during the Sanguophage meet up event.

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I don’t have the Psychofluid Well in my game!
A: You don’t have Royalty DLC. It will not be available without it.

Q: Does this mod work with any other sanguophage mods?
A: I don’t see why it shouldn’t. We don’t change the base sanguophage - we only add new ones.

Q: Can I put other hemogen types in the Hemogen network?
A: No, all Deathresting structures need standard hemogen, and as such the network only accepts standard hemogen also.

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.




Graphics are created by Oskar Potocki.

Hairstyles are created by Erin.

Chiropteric ears by Sarg.

Code work by Sarg with help from Kikohi.

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
1,039 Comments
Misha 3 Sep @ 5:34pm 
how to make your hemophages automatically feed on hemogen from other hemophages?
zekk_xellos 3 Sep @ 2:27pm 
Is there any way of automating collection of animal hemogen? I'd love a draincasket or similar for animals =) If anyone knows of a mod that adds this, please point me to it, cause I've been unable to find one =(
Remi 3 Sep @ 6:29am 
Are you supposed to be able to have a standard sanguinophage consume animal hemo from packs? The gene description seems to say no but I might be interpenetrating it.
FurtherReading 2 Sep @ 5:14pm 
@Caphalor 21 no specific event, nope. They can turn up instead of normal sanguophages in other events, such as the sanguophage council or the red shuttle crash.
Caphalor 21 2 Sep @ 3:21pm 
Is there some kind of event to get the new xenotypes? Like the one from the phytokin mod. Love the mod but two years into my playthrough I haven't seen one of the new xenotypes
Totsnuk 27 Aug @ 11:17pm 
Is there a built in way to prevent sanguophages spawning in daytime raids, they always just get downed.
Omega13 27 Aug @ 8:48pm 
Can we get an option to turn off the "No Storage Connected" notification? I only got the one sanguophage and I'm on a gravship. I have no intention of building a whole damn blood factory for him.
HypnoticDesire 27 Aug @ 1:46pm 
I'd personally love to have the hemogen network as something seperate, I love the pipe network but dont intend to use the sangophage varaints for my current run
Remi 25 Aug @ 9:43am 
I put a pawn with the Body Mastery trait in the casket but it doesn't seem to work unless they are fed, even says they will starve to death. Any work around for this? I was hoping I found a free source of blood lol.
FurtherReading 24 Aug @ 5:32pm 
I'm not sure if I've just been suuuuper unlucky, but every vampire I've seen in odyssey has been an Ekkimian. This is across 3 colonies I've had 5 sanguophages show up, all Ekkimians. I even saw a dessicated corpse in a space station that had the bat ears like an Ekkimian.