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Guns Galore - Core
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Mod, 1.6
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39.661 MB
19 MAR 2023 a las 10:48 a. m.
15 JUL a las 9:08 a. m.
35 notas sobre cambios ( ver )

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Guns Galore - Core

En 1 colección creada por Slippin' Jimmy
Guns Galore
15 artículos
Descripción



Vanilla and Combat Extended supported.

This mod adds no weapons, only the workbenches and research projects used to create ones from other modules. Check them out in the collections above.


  • Working multi-caliber firearms, alternate firing modes, and underbarrel weapons (grenade launchers, breaching shotguns, etc) thanks to Vanilla Expanded Framework's MVCF functions.

  • Combat Extended - Adds dozens of new calibers and cartridges from all over history. It also makes minor changes to the ammunition sets for a few existing types (namely allowing real life inter-compatible cartridges to be used in the same weapons; 7.62x25mm Tokarev guns can now use 7.63x25mm Mauser, .460 S&W can now use .454 Casull, .45 Schofield, etc.)

A list of all current and upcoming weapons can be found here.[docs.google.com]


Q: CE Compatible?
A: Yes.

Q: Why use a separate, massive research tree?
A: To isolate the mod's content. Should help with performance.

Q: What does the setting "Use preset gun spawns" do?
A: It removes the default "generic" tags used in the base game from vanilla factions (and a handful of supported mods) in favor of this mod's own internal tags. You'll get somewhat more sensible loadouts - Empire troopers will only use very modern weapons, VFE Settlers will use old weapons as befitting a wild west faction, Outlanders will come equipped with a huge range of weapons ranging from obsolete to brand new, etc.

The setting also modifies the weapon money values for certain pawnkinds; for example, increasing the max count for some raiders so that they can spawn with AK-47s.

Generally I would recommend you keep this setting off unless you know what you're doing.

Q: This mod adds too much.
Yes, it's "bloat." Cherry Picker is your friend. Nevertheless, Guns Galore was constructed with quantity in mind over everything else.

Q: What are the compatible mods?
A: There is currently built-in support for Muzzle Flash, Vanilla Weapons Expanded - Heavy Weapons, and of course, Combat Extended.

Credit:

Jicker / Slippin' Jimmy - Art, XML

Taranchuk - Weapon Switch functionality.

Vanilla Expanded Team - Multi-Verb system, CompOversizedWeapon, and settings patching functionality.

CC BY-NC-ND[creativecommons.org]
[discord.gg]
[ko-fi.com]
[www.patreon.com]
Discusiones populares Ver todo (2)
32
29 JUL a las 2:05 p. m.
FIJO: Bug Reports
Slippin' Jimmy
20
25 MAR a las 3:48 p. m.
FIJO: Suggestions
Slippin' Jimmy
256 comentarios
Sorcia Hace 1 hora 
CE incompat that's so bad that loading a new game you cant get to the story teller.
WA2000 23 AGO a las 3:32 a. m. 
It seems Also CE Is incompatible when loading with Guns Galore. When both are loaded, I can't load the game it just goes to a black screen.
Black Chailley 9 AGO a las 8:46 p. m. 
thanks love you
Slippin' Jimmy  [autor] 9 AGO a las 8:46 p. m. 
@Black Chailley

Download the versions from the Discord server. 1.5 versions were removed on the Workshop.
Black Chailley 9 AGO a las 8:44 p. m. 
I using version 1.5
Slippin' Jimmy  [autor] 9 AGO a las 8:42 p. m. 
@Black Chailley

Not 1.6 CE compatible yes.
Black Chailley 9 AGO a las 8:38 p. m. 
Dear author, the weapon does not use CE bullets
Slippin' Jimmy  [autor] 29 JUL a las 6:42 p. m. 
@LloydsWankBank

It's being worked on
LloydsWankBank 29 JUL a las 2:58 p. m. 
Also noticed the same thing as Cody, CE Is incompatible when loading with Guns Galore or any of its sub-mods.
cody 27 JUL a las 6:49 p. m. 
@Slippin’ Jimmy , your mod is currently incompatible with combat extended, I would greatly appreciate if you could patch it for the current dev branch (only 1.6 version for combat extended)