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There's no hard duplicates. There are lots of similar or near-identical variants (Cold War China & Vietnam has a Chinese AK-47, Cold War Germany & Austria has an East German AK-47, etc.) but those have different visuals.
You won't find two guns with the EXACT same name in two different Guns Galore packs, if that's what you're wondering.
Planning on either doing a new CE-compatible attachments system or using an existing one if updated soon, precisely to give you more options in terms of optics, grips, bipods, bayonets, muzzle devices, etc.
But I had a little semi-related idea or two I thought were neat, but I reckon it's probably been discussed before and either planned for another pack or probably seen as a little hard-to-accomplish with your workload already:
Custom weapon setups, based on actual operators from Special Operations / Police Forces, or iconic figures/movies. Maybe even (probably as part of the community suggestions pack) community-submitted setups and builds?
Alternatively, albeit I know CW isn't compatible with CE yet, and again its probably been brought up before and probably isn't as easy as a line or two of code:
Customizable Weapons compatibility, maybe with the addition of paint schemes? Would love to set up specific setups for each of my pawns and I think it would have a major impact on customization for each of these amazing guns.
Yeah. Everything that's currently released for Guns Galore supports CE.
Yes
It already has been in 1.6. It will remain in the 1.4/1.5 versions of the mod.
Modlist? Hugs log?
Combat Extended compatibility for 1.6
CE compatibility is still being worked on.
It doesn’t replace anything directly. But there are mod settings (disabled by default) that let you turn off vanilla and VE weapons from spawning on raiders.
Working on it at this very moment.
Not yet
place it in your "Program Files\Steam\steamapps\common\RimWorld\Mods" folder. Don't change the name to "2949320350" as that doesn't do anything. Unsubscribe from the Steam version if you have it still, as having a steam and local copy can cause issues.
Just maybe let people know that there is a story teller screen crash if you run CE and this till that issue is resolved. Took me like 4 days to figure it out.
I had a mod that allows client side patching of weapons and armor and yeah, thought I was okay.
By "CE is not yet compatible in 1.6," I meant with Guns Galore. I haven't updated the mod for 1.6 CE yet, that's why it's not working.