RimWorld

RimWorld

345 ratings
Guns Galore - Core
5
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.6
File Size
Posted
Updated
39.741 MB
19 Mar, 2023 @ 10:48am
26 Sep @ 2:19pm
36 Change Notes ( view )

Subscribe to download
Guns Galore - Core

In 1 collection by Slippin' Jimmy
Guns Galore
15 items
Description



Vanilla and Combat Extended supported.

This mod adds no weapons, only the workbenches and research projects used to create ones from other modules. Check them out in the collections above.


  • Working multi-caliber firearms, alternate firing modes, and underbarrel weapons (grenade launchers, breaching shotguns, etc) thanks to Vanilla Expanded Framework's MVCF functions.

  • Combat Extended - Adds dozens of new calibers and cartridges from all over history. It also makes minor changes to the ammunition sets for a few existing types (namely allowing real life inter-compatible cartridges to be used in the same weapons; 7.62x25mm Tokarev guns can now use 7.63x25mm Mauser, .460 S&W can now use .454 Casull, .45 Schofield, etc.)

A list of all current and upcoming weapons can be found here.[docs.google.com]


Q: CE Compatible?
A: Yes.

Q: Why use a separate, massive research tree?
A: To isolate the mod's content. Should help with performance.

Q: What does the setting "Use preset gun spawns" do?
A: It removes the default "generic" tags used in the base game from vanilla factions (and a handful of supported mods) in favor of this mod's own internal tags. You'll get somewhat more sensible loadouts - Empire troopers will only use very modern weapons, VFE Settlers will use old weapons as befitting a wild west faction, Outlanders will come equipped with a huge range of weapons ranging from obsolete to brand new, etc.

The setting also modifies the weapon money values for certain pawnkinds; for example, increasing the max count for some raiders so that they can spawn with AK-47s.

Generally I would recommend you keep this setting off unless you know what you're doing.

Q: This mod adds too much.
Yes, it's "bloat." Cherry Picker is your friend. Nevertheless, Guns Galore was constructed with quantity in mind over everything else.

Q: What are the compatible mods?
A: There is currently built-in support for Muzzle Flash, Vanilla Weapons Expanded - Heavy Weapons, and of course, Combat Extended.

Credit:

Jicker / Slippin' Jimmy - Art, XML

Taranchuk - Weapon Switch functionality.

Vanilla Expanded Team - Multi-Verb system, CompOversizedWeapon, and settings patching functionality.

CC BY-NC-ND[creativecommons.org]
[discord.gg]
[ko-fi.com]
[www.patreon.com]
Popular Discussions View All (2)
36
27 Sep @ 11:48pm
PINNED: Bug Reports
Slippin' Jimmy
21
22 Sep @ 5:39am
PINNED: Suggestions
Slippin' Jimmy
303 Comments
Slippin' Jimmy  [author] 3 Oct @ 5:30pm 
@Alyfox

There's no hard duplicates. There are lots of similar or near-identical variants (Cold War China & Vietnam has a Chinese AK-47, Cold War Germany & Austria has an East German AK-47, etc.) but those have different visuals.

You won't find two guns with the EXACT same name in two different Guns Galore packs, if that's what you're wondering.
Alyfox 3 Oct @ 4:03pm 
Slippin Jimmy> Not sure if this has been asked (there are far too many comments to look through), do any of the add-on packs have duplicates from other packs? If so, do they just replace each other rather than having multiple entries of the same weapon? If not disregard the previous question!
Slippin' Jimmy  [author] 2 Oct @ 4:56pm 
@BackfiredPlans

Planning on either doing a new CE-compatible attachments system or using an existing one if updated soon, precisely to give you more options in terms of optics, grips, bipods, bayonets, muzzle devices, etc.
BackfiredPlans 2 Oct @ 1:18pm 
The Ad Hoc feature from Combat Extended made it so much easier to kit my pawns out with these weapons, holy schmoly.

But I had a little semi-related idea or two I thought were neat, but I reckon it's probably been discussed before and either planned for another pack or probably seen as a little hard-to-accomplish with your workload already:

Custom weapon setups, based on actual operators from Special Operations / Police Forces, or iconic figures/movies. Maybe even (probably as part of the community suggestions pack) community-submitted setups and builds?

Alternatively, albeit I know CW isn't compatible with CE yet, and again its probably been brought up before and probably isn't as easy as a line or two of code:
Customizable Weapons compatibility, maybe with the addition of paint schemes? Would love to set up specific setups for each of my pawns and I think it would have a major impact on customization for each of these amazing guns.
WA2000 2 Oct @ 10:30am 
@Slippin' Jimmy My point is that I haven't seen features like bayonet mounting, grenade launcher attachments, etc. from version 1.5 in the game.
Duck 2 Oct @ 12:03am 
Thanks
Slippin' Jimmy  [author] 1 Oct @ 4:41pm 
@Duck

Yeah. Everything that's currently released for Guns Galore supports CE.
Duck 1 Oct @ 10:00am 
all of mods for guns galore?
Slippin' Jimmy  [author] 1 Oct @ 9:24am 
@Duck

Yes
Duck 1 Oct @ 9:15am 
does it have combat extended compatibility?