RimWorld
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Vanilla Factions Expanded - Empire
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Mod, 1.4, 1.5, 1.6
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Actualizado el
19.746 MB
25 FEB 2023 a las 9:39 a. m.
8 JUL a las 11:09 a. m.
47 notas sobre cambios ( ver )
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Vanilla Factions Expanded - Empire

En 2 colecciones creadas por Oskar Potocki
Vanilla Expanded
110 artículos
Vanilla Expanded - Empire playthrough
148 artículos
Descripción
[www.patreon.com]



See change notes.



One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to make a Royalty focused playthrough, I quickly realized it’s just a ‘normal playthrough’ with ‘royalty sprinkles’ - so not really what I wanted.

So I did what I do best and sat down with my trusty google docs to design a complete overhaul to the Empire faction that will finally allow you to feel like a proper imperial nobility. From intrigues and art exhibitions, to hunting down deserters and protecting from the acts of terrorism, with this mod you can really make an Empire-centric playthrough and make a play for the Imperial throne.

With new permits, structures, apparel, vassalage system, royal honors, Great Hierarchy and titles, this mod is a powerhouse for those wanting to roleplay as the Imperial family, but it will also work just as well for people who only want one or two nobles in their colony.

For obvious reasons this mod requires Royalty DLC.


















































































Using RuntimeGC or any mod that clears world pawns will result in the Great Hierarchy being broken. Use ‘Regenerate Great Hierarchy’ dev option if that happens.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the artwork and visual imagery.

Legodude17, a programmer responsible for the code.

Allie, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Sir Van, an artist responsible for some art assets.

Reann Shepard, writer responsible for descriptions.

Storyteller artwork by Vitalii

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Does this mod add Deserter content? Can I fight the Empire?
A: No, this is VFE-Empire, not VFE-Deserters. Being hostile to the Empire makes 95% of the content in this mod disabled.

Q: Is this mod save game compatible?
A: Yeah! You can’t remove it after you add it though!

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: I don’t see the Royalty menu button at the bottom of my screen!
A: You need to join the Empire by gaining a titled pawn for the Great Hierarchy UI to become accessible.

Q: Is this mod compatible with Combat Extended?
A: Yeah!

Q: Does this mod work with Medieval playthroughs?
A: No, Royalty is an Ultratech faction.



[discord.gg]

Discusiones populares Ver todo (48)
123
16 AGO a las 8:09 a. m.
FIJO: Feedback
Oskar Potocki
10
9 FEB a las 8:42 a. m.
Error reporting
SCV就绪
1
5 AGO a las 12:54 a. m.
Is the manor raid scenario broken?
Tal-Knight2
2,184 comentarios
RHeckenkamp hace 12 horas 
Bug: My colony betrayed the empire and became part of the deserters (via the vanilla expanded mod), but colonies keep sending me their tithe.
[IL] Monipo82 24 AGO a las 9:15 a. m. 
I have an interesting problem, while the mod works totally fine there's an issue with the rank display. The Great Hierarchy works as intended, however it seems like every rank which is vanila isn't replaced by the intended modded rank. For example, the displayed is Novice instead of the intended Yeoman, with the vanila rank description, ranks which are added by the mod and do not replace vanila rank are displayed as intended, so far I have been unable to determine why this minor glitch happens, I would appreciate some insight into this, thanks.
Xeraphim 21 AGO a las 10:39 a. m. 
I know that it'a not a bug, but it would be greatly appreciated if the Royal Gossip could be nerfed or turned off. I won't have more than one noble because their honor increases without end. I would prefer having to get honor only from the Empire so I can control what rank they have.
xentionX 21 AGO a las 9:27 a. m. 
@GabeKnight only way to "become" Emperor/Empress is to add the title yourself with Character Edit or something like that IIRC
SaintD 20 AGO a las 3:27 a. m. 
Yeah, I also got utterly sick of Deserters being added to other faction raids, even when I had already completely removed the Deserter faction. It's been happening constantly, I had a raid from a pirate faction which was entirely Deserters.

I have to unsubscribe this whole thing just to really get rid of them.
Dizzy Ioeuy 20 AGO a las 1:27 a. m. 
It's always a kick when the Emperor (Ogribious Genarch, frex) contacts me for something quest related.

I go to check the court listing and the *Empress* is NOT named the same! And isn't even male!
GabeKnight 17 AGO a las 6:59 p. m. 
Hey!:) RP Question: can you become the actual Emperor using this mod by climbing to the top of the noble/empire hierarchy? Thanks.
Nyavertell :3 16 AGO a las 12:19 p. m. 
@Bilbo Ballbag Your titled pawns enjoy the dance and your peasants play the instruments. I dunno what dictates who shows up as musicians because I got pawns that had a fraction of the skills of others in my colony.
Bilbo Ballbag 15 AGO a las 12:38 p. m. 
Why can't I change which colonists take part in a grand ball? The game only lets me send my two titled pawns, an android, and a toddler.
Veteran 12 AGO a las 12:32 a. m. 
Is there a way to disable deserter pawns from spawning in other factions? Even if it's a change to the .xml files? I like having the deserters, but when it's a dedicated deserter raid. Sometimes the game will throw in deserters among the tribals or pirates and it can be too much, especially early-game.