Crusader Kings III

Crusader Kings III

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EK2: New Men-At-Arms
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54.465 MB
22 Jan, 2023 @ 9:42am
6 Sep @ 9:52am
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EK2: New Men-At-Arms

In 1 collection by Jimmywhite
Elder Kings 2 ART Submods Collection
28 items
Description
This mod adds more than 60 unique balanced cultural Men-At-Arms to Elder Kings 2.




New MAA classes - "Creatures" and "Undead" are available.
Most of them you may recruit if you meet special requirements (summon by becoming vampire, lycan or any of Daedras Champions etc). Most of them have limit in recruitment, generally have lesser number, but very high stats.

"Undead" class is vulnurable to new Silver Infantry, Dawnguard and various other special MAA

Silver, glass and ebony infantry are available after building top tier mines with corresponding resource.

Sixth House MAA are available when running with Trial of Vivec mod! (this mod should be loaded after)



New MAA list and Requirements:

Available in Google docs:
https://docs.google.com/spreadsheets/d/1NbRm93rQs0znjgb48HOekkEOgT7hp1j1jUouwlkHAzM/edit?usp=sharing

And here is the link if you would like to assist me in buying diapers for my son. Thanks!
[boosty.to]
484 Comments
jamminjellyjam 6 Sep @ 7:41pm 
Thank you! I'll throw that in the description, plus your name as thanks.
Jimmywhite  [author] 6 Sep @ 3:04pm 
@jamminjellyjam Sure. It was taken from TES Legends and lighty edited
jamminjellyjam 6 Sep @ 2:26pm 
Hello! I was wondering if I could use the Giants MAA art in this mod for my own submod which adds playable giants?
tyvm!!
Jimmywhite  [author] 6 Sep @ 9:29am 
@Son_Of_The_Tyke Something's on your end. Resubscribe the mod, start a new game. Check Lord Harkon of Volkihar. He is a necromancer (not a experimentalist-necromancer). He is able to recruit draughr.
Son_Of_The_Tyke 6 Sep @ 8:31am 
me again, ive checked and i do have the atmoran heritage with eastmarcher culture and the necromancer trait. Im playing in Riften as a vampire, does that change things? Thanks for your time
Jimmywhite  [author] 6 Sep @ 5:01am 
@Aeylog That sounds really immersive , but this is hell ton of work, which is more likely to fit another standalone mod. Especially when it comes to adding another resources and buildings. New maa may be added though
Aeylog 6 Sep @ 4:47am 
@Jimmywhite

I think that the gameplay for worshipping vampires is boring. I propose to replace "gold" with "blood" for vampires. All soldiers will cost "blood". Vampires do not have a militia, or it is very small.

To diversify the army, you can add:
- Gargul
- Trells (mounted and on foot)
- Riders on sorcerer horses (elite cavalry).

New buildings for vampires produce blood. However, they reduce control. The player will have to choose between building blood-producing buildings and buildings that improve control. Only with this balance will the player be able to build a unique army of vampires, slaves, and the undead. This will also contribute to immersion.
kasper.krusejensen45 6 Sep @ 3:22am 
@Jimmywhite Thanks, there goes my afternoon :). Youre doing Shegoraths work and again thanks for the update!
Jimmywhite  [author] 6 Sep @ 3:21am 
@kasper.krusejensen45 you should have top upgraded mines. You may change the number of tier requirements in new cultural maa txt file