Crusader Kings III

Crusader Kings III

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EK2: New Men-At-Arms (upd. in progress!)
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31.393 MB
22 Jan, 2023 @ 9:42am
28 Mar @ 1:26pm
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EK2: New Men-At-Arms (upd. in progress!)

In 1 collection by Jimmywhite
Elder Kings 2 ART Submods Collection
28 items
Description
This mod adds more than 60 unique balanced cultural Men-At-Arms to Elder Kings 2.




There is a new MAA class - "Creatures" available. Most of them you may recruit if you meet special requirements (summon by becoming vampire, lycan or any of Daedras Champions etc). Most trait-available Creatures have limit in recruitment. They generally have lesser number, but very high stats.





New MAA list and Requirements:

Available in Google docs:
https://docs.google.com/spreadsheets/d/1NbRm93rQs0znjgb48HOekkEOgT7hp1j1jUouwlkHAzM/edit?usp=sharing

ATTENTION!
Sixth House gameplay features and MAA are DEPRICATED for now because of many bugs after the latest update.
Starting events were also removed, so creatures maa will be always available (when met the requirements)
452 Comments
Empyrial 4 hours ago 
:WH3_clasp:
Jimmywhite  [author] 30 Aug @ 1:40pm 
@Aeylog Next weekend, I guess
Aeylog 30 Aug @ 1:13pm 
Could you please tell me when the mod update is planned?
Shaani 21 Aug @ 1:24pm 
It would also be nice if conjurers could summon atronachs, since that's what you summon most often in-game when playing TES games.
kasper.krusejensen45 17 Aug @ 4:31am 
@Theres a couple more materials for equipment in the lore, but i dont think they ever feature as equipping whole armies in lore, like mithril and adamantine or dwarven metal, stalhrim and orichalcum. Not sure you need orichalcum as the orcs in game already seem equipped in it, same with dwemer and dwemer metal. It could be cool though to have adamantine armored champions in regiments with like 100 men max in the same vein as the monsters. Mournhold would be where adamantine is found as well as the adamantine tower and mithril comes from the dragons teeth mountains. This is not 50 man regiments like the mages but rather 10 man regiments like the golems, i also think it was only the direnni who ever had adamantine armies. Yeah, restrictions for the different species in game makes sense, although i think everyone loves ebony metal armors.
Jimmywhite  [author] 16 Aug @ 11:42pm 
@kasper.krusejensen45 Sounds as a really well implemented concept, I will consider doing that. Maybe it needs also certain race restrictions, like glass for elf, silver for human etc. for the variety not to be over the top
kasper.krusejensen45 16 Aug @ 4:29pm 
@Jimmywhite Take your time man, you are doing this for free and presumably for fun. You made a cool mod that really helps sell the elder scrolls by including the actual monsters and fantasy elements that are in the original games. I have a suggestion, since you are updating the mod anyway. It would be really cool to have resource clad infantry or legionaries where the requirement is holding one of the resource mines on the map. Like, i feel it would be pretty awesome to be able to hold a particular resource node on the map and see that reflected in your troops. Like a glass mine can produce glass equipped infantry or maybe silver hand troops who counter werewolves and undead if you have a silver mine. Or even ebony armored troops if you hold one of the rare ebony mines. Just something to think about. Thanks for your hard work, it is an awesome mod.
Jimmywhite  [author] 16 Aug @ 8:03am 
@Gunk_Bunkus Sure, I will update my mods, but it will require a week or two. I am also updating every MAA picture so they will remind of vanilla illustration style. But I will leave old illustrations as an option.
Gunk_Bunkus 16 Aug @ 6:53am 
This is a cool mod and I hope you update it in the coming weeks
Jimmywhite  [author] 3 Jul @ 10:18am 
@Kotch Sounds like their stats need to be tweaked a little, thanks