Crusader Kings III

Crusader Kings III

EK2: New Men-At-Arms
500 Comments
Merp 5 hours ago 
Hey, I'm sure you've got plenty to do, but if you could eventually update the spreadsheet listed in the description that would be greatly appreciated :steamthumbsup:
AncientGammoner 19 Oct @ 5:07pm 
It looks like the latest EK2 update (10/17) broke some religions with this mod, I'm seeing odd names/duplicates at the bottom of the religion list in character creator. Looking at the EK2 religion files, it appears 10 were modified on 10/17, and those seem like the ones with issues.
Jimmywhite  [author] 18 Oct @ 6:54am 
@grox Better ask at EK2 Discord.. Champion traits are acquired through events where various special requirements are met.
grox 18 Oct @ 2:28am 
In the requirements for hiring creatures, it says about the god champion trait, how can I get it?
Jimmywhite  [author] 7 Oct @ 7:51am 
@Ziege It’s enough that someone in your realm (including a vassal) has a county with a province containing tier 4 mines
Ziege 6 Oct @ 11:57pm 
Question about the Silver,Glass and Ebony Infantry: Do you need this in your domain or just in your realm?
MobyDack 28 Sep @ 5:23pm 
Ogrim are kinda busted. Maybe make lots of terrain debuff modifiers, but also make the debuffs big, as they do in LOTR. In LOTR, trolls have same atk and defense, but get like debuff modifiers in certain terrain in the hundreds, like -300 or -400
Toadstein 15 Sep @ 3:41am 
Load order?
Jimmywhite  [author] 14 Sep @ 2:16am 
@Beorhthere Appleby You may use them both with compatibility patch available
Beorhthere Appleby 14 Sep @ 1:34am 
Trying to decide which is better, this mod or "Cultural Armies for EK2" XD
Black Tarram 13 Sep @ 12:06am 
@Jimmywhite seems reasonable however id like to point out that might have been the case in skyrim of 4th era but they started out as ysgrmor's war band and changed considerably over the millennia
Jimmywhite  [author] 12 Sep @ 11:56pm 
@Black Tarram Hm, noone ever mentioned them. It needs tweaks in recruitment and lore explanation, because companions were elite solo soldiers, it seems, not an army..
Black Tarram 12 Sep @ 11:20pm 
oh makes sense also im sure you probably get asked quite a bit but are their no companions available like if you own jorvaskr, seems like one of the most obvious additions when making this mod
Jimmywhite  [author] 12 Sep @ 11:16pm 
@Black Tarram These are dragon priests, changed them from liches to more human kind
Need to have faith: dragon cult or be able to summon dragons
Black Tarram 12 Sep @ 11:10pm 
looking at the pics above and noticed what looks like miraak worshippers (1,4) is this a new unit and if so how do i get those bad boys?
In'ei 11 Sep @ 4:22pm 
Needs update for 1.17 EK2 version. Messes up religions for now.
jamminjellyjam 6 Sep @ 7:41pm 
Thank you! I'll throw that in the description, plus your name as thanks.
Jimmywhite  [author] 6 Sep @ 3:04pm 
@jamminjellyjam Sure. It was taken from TES Legends and lighty edited
jamminjellyjam 6 Sep @ 2:26pm 
Hello! I was wondering if I could use the Giants MAA art in this mod for my own submod which adds playable giants?
tyvm!!
Jimmywhite  [author] 6 Sep @ 9:29am 
@Son_Of_The_Tyke Something's on your end. Resubscribe the mod, start a new game. Check Lord Harkon of Volkihar. He is a necromancer (not a experimentalist-necromancer). He is able to recruit draughr.
Son_Of_The_Tyke 6 Sep @ 8:31am 
me again, ive checked and i do have the atmoran heritage with eastmarcher culture and the necromancer trait. Im playing in Riften as a vampire, does that change things? Thanks for your time
Jimmywhite  [author] 6 Sep @ 5:01am 
@Aeylog That sounds really immersive , but this is hell ton of work, which is more likely to fit another standalone mod. Especially when it comes to adding another resources and buildings. New maa may be added though
Aeylog 6 Sep @ 4:47am 
@Jimmywhite

I think that the gameplay for worshipping vampires is boring. I propose to replace "gold" with "blood" for vampires. All soldiers will cost "blood". Vampires do not have a militia, or it is very small.

To diversify the army, you can add:
- Gargul
- Trells (mounted and on foot)
- Riders on sorcerer horses (elite cavalry).

New buildings for vampires produce blood. However, they reduce control. The player will have to choose between building blood-producing buildings and buildings that improve control. Only with this balance will the player be able to build a unique army of vampires, slaves, and the undead. This will also contribute to immersion.
kasper.krusejensen45 6 Sep @ 3:22am 
@Jimmywhite Thanks, there goes my afternoon :). Youre doing Shegoraths work and again thanks for the update!
Jimmywhite  [author] 6 Sep @ 3:21am 
@kasper.krusejensen45 you should have top upgraded mines. You may change the number of tier requirements in new cultural maa txt file
kasper.krusejensen45 6 Sep @ 3:05am 
So i just checked with Topal isle, the Ebony troops that i see in the unit pictures werent available, do i need to develop the mines to a certain level or is is only the Morrowwind mines that are usable for getting Ebony troops? What are the requirements?
kasper.krusejensen45 6 Sep @ 2:53am 
Sweet, thanks for the update i just saw the new unit types, that is so sweet!
Jimmywhite  [author] 6 Sep @ 2:41am 
@Aeylog Not for now, but you may suggest anything if you'd like, will look into it
Aeylog 6 Sep @ 2:35am 
Thanks for the update. Thank you for this mod! :steamthumbsup:
Do you have any plans for its development?
TheLoneWolf 6 Sep @ 1:59am 
@Jimmywhite aight,thanks
Jimmywhite  [author] 6 Sep @ 1:57am 
@TheLoneWolf restart the launcher, or just ignore that
TheLoneWolf 6 Sep @ 1:50am 
Ehi,you updated the mod but the launcher still tells me it's for 1.15, should I wait some more before trying to play?
Jimmywhite  [author] 6 Sep @ 12:12am 
@Tiohzi Agree, will edit the illustration later. Did not test it with Jam's, but if there is no same files, then its ok
Tiohzi 6 Sep @ 12:01am 
Shouldn't Ayleid Guardians have a stone or silver appearance?
Tiohzi 5 Sep @ 11:59pm 
Compatible with Jam's New Cultures and Map Edits for EK2?
Jimmywhite  [author] 5 Sep @ 10:29pm 
@Son_Of_The_Tyke You should have also heritage_atmoran or heritage_nedic_north, I will update google doc
Son_Of_The_Tyke 5 Sep @ 10:17pm 
The Draugr MAA doesnt show when you have the necromancer trait, the others do but not this one. either way AMAZING mod
Gbboxer 5 Sep @ 7:49pm 
Yeah that's what I meant, thank you.

Phenomenal update. Thanks for making this.
Black Tarram 5 Sep @ 12:27pm 
will you add blades back in?
amazing! im assuming theyll simply be added to your collection?

I really like playing as the 6th house and restoring their realm. its pretty fun.
Jimmywhite  [author] 4 Sep @ 10:58pm 
@𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 6th house MAA will be restored, to be played with Trial of Vivec mod
@Gbboxer You mean unit names? You will find them at men-at-arms_types folder. Maybe I will add later
Gbboxer 4 Sep @ 6:12pm 
Could we get the debug names for each unit on the Google Docs? Makes it easier to spawn them with console commands.
exciting! me ad my friend wanna play more.

will the sixth house be coming back??
Jimmywhite  [author] 4 Sep @ 12:20pm 
@Aeylog Yeeessss
Aeylog 4 Sep @ 7:36am 
Is it worth waiting for an update by this weekend?
Tiohzi 2 Sep @ 5:15pm 
update pls
tyvm
Empyrial 31 Aug @ 10:44am 
:WH3_clasp:
Jimmywhite  [author] 30 Aug @ 1:40pm 
@Aeylog Next weekend, I guess