RimWorld

RimWorld

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Vanilla Nutrient Paste Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
640.570 KB
19 Jan, 2023 @ 7:06am
9 Sep @ 4:33am
17 Change Notes ( view )

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Vanilla Nutrient Paste Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
110 items
Description
[www.patreon.com]



Check Change notes.



Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient paste in advance without the need for convoluted nutrient paste dispensers and hoppers. Players will now pipe nutrient paste directly from paste grinders into large storage vats. This can be connected to special output valves which serve prisoners and colonists with a not-so-tasty disgusting-looking stew.

The introduction of nutrient paste dripper will allow you to automatically feed bed-bound colonists or prisoners. Truly the stuff of nightmares.

Nutrient paste pipes can now be connected to any structure requiring nutrients, such as the Growth Vat, and will automatically supply it with required fuel.

We are not removing the current nutrient paste dispenser or changing how it works - well, maybe a little change, but other than that this mod serves as new content, not changes to existing content.




The content of this mod can be seen below.











A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: What happens if the power is cut from the vats?
A: The content will begin spoiling rapidly, until power returns.

Q: Can I prevent the content from spoiling?
A: Yes, simply keep your vats in a refrigerated room.

Q: Can I use the nutrient paste pipes to provide nutrience for buildings that require it? Such as the Growth vat?
A: You absolutely can!

Q: What happens if I put meat/human meat into the grinders?
A: It will contaminate the entire supply - so if your colony is vegetarian and some meat makes it way into the supply, all nutrient paste meals will contain meat. Fear not, you can cleanse the system with one press of a button, discarding every meal inside!



[forms.gle]



Authors:

Oskar Potocki, a mod designer and artist responsible for art.
Kikohi, a programmer responsible for all the code.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (35)
13
18 Sep @ 11:26pm
Bug report: Nutrient paste feeder won't stop producing meals
Undead_Duckling
13
7 Sep @ 6:08pm
Feature Request: Invisible Nutrient Paste Pipes
Tactical Drongo
5
10 Dec, 2024 @ 5:08pm
Bug report: Feeder dump nutrient paste in the adjacent tiles instead
VNxFiire
984 Comments
Dr. Wicked 9 Oct @ 3:38pm 
I don't think the tanks need a buff, after all they not only keep the meals there, but also preserves them indefinitely and is immediately connected to the nutrient network. If you want to save on space, then do exactly as you mention and keep the meals on shelves.
Zastaver 9 Oct @ 8:37am 
so a thing i noticed, the tanks use 4 cells to store 75 meals. . . 2 shelfs, also 4 cells stores 120.

solution, buf tanks to store 150
Rumblevn 8 Oct @ 8:34pm 
is there a way for it to feed prisoners sooner? when my legless prisoners go hungry my pawn tried to feed them. By the time they get there the dripper already did its job but my pawns tried to feed another meal anyway
Jemi 5 Oct @ 3:45am 
@crockett if by dispenser tray you mean the feeder then i'm having the same issue. i think its caused by a conflict with a hauling/inventory or storage mod. for me it'll dump meals on the floor if there's a paste meal in an adjacent tile. changed the max output stack on the feeder to 1, so far it hasnt overflowed again
Flabby AP 2 Oct @ 1:47pm 
PSA: if you use any mods that add food that reduces consciousness, and you use drippers in your hospital, make sure to exclude those foods from your nutrient paste network.
HazeyInDaHead 27 Sep @ 2:45pm 
Has anyone had issues with prisoners not using any of the nutrient paste dispensers?
Balthazad 26 Sep @ 2:10am 
@crockett: mod conflict.

@FurtherReading: save your game, go dev god mode, test it, load your saved game - faster than waiting for an answer here.

@logangrendler: mod conflict.
Vril 17 Sep @ 12:20pm 
nutrient paste vat power can't be flicked/turned off?
Dr. Wicked 17 Sep @ 7:29am 
Bro, ThatOneBloke, how about reading the description before asking? The exact thing you're asking about is right there in the FAQs. How embarrassing.
ThatOneBloke 17 Sep @ 1:22am 
well, I finally unpaused, and the meals didn't go bad in the time in between the power going off and coming back on, so I can only assume surrounding temperature does play a role, but it would still be nice to have a concrete answer.