Total War: WARHAMMER III

Total War: WARHAMMER III

2,303 értékelés
Dark Land Orcs
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units
Címkék: mod
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301.240 MB
2023. jan. 17., 9:10
szept. 6., 4:20
40 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Dark Land Orcs

Leírás
Updated for 6.3

DESCRIPTION



The Greenskins are one of the most authentic Warhammer races and my personal favourite. Since my Dark Land Warboss (already included in this mod) was well appreciated, I decided to give them some new tools.





FEATURES
  • custom Dark Land Orcs faction and legendary lord
  • legendary hero
  • generic lord type
  • generic hero type
  • 5 units, 3 RoRs, 12 scrap upgrades
  • a new building chain for all Greenskins



THE ROSTER
Gormok the Dark Armourer


Gormok is the legendary lord and faction leader of the Dark Land Orcs. Even when everything shatters, he will stand as an impenetrable bulwark on the battlefield.

Gurthok the Harbinger


Gurthok is a legendary hero and will become available after finishing a quest against the Dawi-Zharr.

Dark Land Warboss


The Dark Land Warboss is a generic lord in form of a strong duellist and is exceptionally tanky but limited regarding his movement. In the campaign he features army-wide buffs.

Dark Land Drake and Dark Land Drake Rider


Featuring a high mass, a big charge bonus and a huge HP pool, these beasts sole purpose is to break through enemy battle lines and disturb their formations. But due to their low weapon damage they are rather very weak duellists.

The Dark Land Drake Rider has an overall strong stat line but also comes at a very high cost. He shares the recruitment capacity with the Black Orc Big Boss.

Terror of Gorgoth


The Terror of Gorgoth is a world beater that can be recruited from the RoR panel once a lord reaches rank 30.

Dark Land Bulwarkz


Dark Land Bulwarkz are strong and durable fighters that feature an area attack. But due to their low numbers they can get overwhelmed by other elite-infantry.

The ‘Breakerz of Zharr’ are a RoR and available once a lord reaches rank 25.

Scrap Shootaz


The Scrap Shootaz are a very slow yet tanky mid-ranged artillery unit. Their barrage in form of multiple missiles is inaccurate but devastating.

‘Da Bronzen Bastardz’ are a RoR and available once a lord reaches rank 25.

Dark Land Orc Boyz and Dark Land Orc Big ‘Uns


The Dark Land Orc Boyz are a basic armour-piercing infantry unit.

The Dark Land Orc Big ‘Uns are a high-tier shielded and durable infantry unit but are a bit lacking in regards of damage output.



Dark Land Orcs Faction
The custom Dark Land Orcs faction has unique faction effects, can build the building chain for the Dark Land unit recruitment everywhere and features unique garrison buildings.

MIXER is needed if you want to play as them yourself! With Mixer enabled, the AI will also perform like a major faction.



HOW TO RECRUIT FOR OTHER GREENSKIN FACTIONS?
The Dark Land Warboss is recruitable for all Greenskin factions. All other units can be recruited with a unique building chain that is only available for certain settlements in and around the Dark Lands, similar to the vanilla savage orc building chain.



The settlements (13 in total) are marked with a little icon. All Greenskins can build this building chain, except minor savage orc factions.



COMPATIBILITY
There should be no compatibility issues.
My mod is compatible with Variant Selector, Tabletop Caps and The Old World Campaign.

SFO submod
Damned Nations submod

Da Green Tide - Da Dark Wunz iz 'Ere
LEO's formations
Tabletop Caps (another version)

Chinese translation
Polish translation
French translation
Korean translation



CREDITS
  • Ubermorgen and Rhox for the scripting.
  • r1kko for some of the UI elements!
  • Diores for helping with the Fröbelcanum entries.
  • Fin for the stunning screenshots!
  • the Skeleton Crew, especially Stratovarius for helping with some DB issues and greenphoenix23 for teaching me how to edit rider positions.
  • Tonnes, BasedMemes and Pear for the lord selection video.
  • h3ro for his Asset Editor tool.



OTHER MODS
You like my work? Feel free to check out my other mods.

If you should enjoy one of my mods so much that you want to give something back, I am always happy about a donation!
[www.paypal.com]
965 megjegyzés
InfoManiac okt. 6., 9:57 
you need mixus unlocker
taklaci okt. 6., 9:18 
i downloaded the mod but the faction wont show up why is that?
InfoManiac okt. 5., 10:22 
building chain is for recruitment. Having the dark land orcs be a flavor garrison for this specific sub-faction is a good uniqueness to them. Play as The Dark Land Orcs to get them as garrison.
Virtuous okt. 5., 1:16 
can you add them as a mod option?
Fröb  [készítő] okt. 4., 23:55 
@Virtuous: I removed those garrison troops from the recruitment building to make it more similar to vanilla buildings. Also, the custom faction got unique settlement buildings with bigger garrisons and I did not want too have too much overlap in that regard.

@Cheeseberg: Sometimes I really don't get what players have with the Scrap Shootaz - since release they were nerfed quite a bit. They have low ammunition, horrible accuracy and can wreck your own troops. Besides, they are very slow and all you have to do is to catch them in melee to render them basically useless.
Virtuous okt. 4., 23:49 
Why were the Dark Land Garrions Troops removed, the building chain seem a lot less worth now ?
Cheeseberg okt. 3., 22:53 
Scrap Shootaz 100 armor 40 even 50 plus melee defense , 200 range on very hard settings, that is speechless stats fighting against
Cheeseberg okt. 3., 22:49 
lmao Scrap Shootaz greatest EVP unit of all times, absurd AP explosion dmg. just remember to turn this great mod off when not playing orcs lol
InfoManiac okt. 2., 4:39 
yes your mod is very awesome! having more orc variety is really fun. The whole "dark armour" aesthetic is pleasing. In my playthrough my capital actually got one of those "chaos dwarf" undercity thingies which gave my orcs even more armour if recruited from there xD
Fröb  [készítő] okt. 1., 9:34 
@InfoManiac: I decided to give the Dark Land Orcs a rather defensive nature and therefore strong settlement garrisons.

@BatBreath: Make sure that all mods are up to date. Try un- and resubscribing to them to force a download of the latest version. Otherwise you can check your directory 'Steam\steamapps\common\Total War WARHAMMER III\data' if by accident some old .pack mod files are saved there. But it sounds like MIXER is not working for you as it should.