Hearts of Iron IV

Hearts of Iron IV

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Toolpack without the Errors
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File Size
Posted
Updated
12.411 MB
5 Jan, 2023 @ 10:28am
17 Aug @ 6:54am
56 Change Notes ( view )

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Toolpack without the Errors

Description
The most improved and up-to-date continuation of Toolpack
Perfect for debugging, fixing peacedeals or just cheating.

The opening button is above the map options at the bottom-right (or use control+T). After enabling a menu click a state on the default map mode to use it. For further instructions see the page of the original Toolpack.

Millenium Dawn support patch here

Submod to add equipment like guns, tanks, planes and missiles here

For overhauls that are not vanilla-like, try find a modder that plays the mod that would like to make a compatibility patch, only for mods that do not change ideologies, equipment and resources you can contact me to add compatibility.

Credits
Original mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1417069016
Continued Russian translation: AP/ex1leduser
Simplified Chinese translation: Erika/耀世微光
French translation: Sabre629
Japanese translation: Sannanetu
Additional translation support was provided by my fellow Road to 56 leads

Improvements over original
    Bugfixes related to being out of date
  • Ported infrastructure reskin.
  • Fixed enabling/disabling elections not working.
  • Fixed setting capital not working.
  • Fixed ship deletion and spawning (types may not match entirely due to MtG changes).
    New game elements added into pre-existing features
  • Added fuel silos and railways to building spawning.
  • Added personal union, collaboration governments and supervised government to the puppeting options.
  • Added transferring resource control and compliance/resistance editing to the state manager.
  • Added breakthrough point addition to the politics menu research tab.
  • Added character transfer option to annexing menu.
  • Annexation is no longer required to transfer armies with the annexing menu.
    Bugfixes (not related to being outdated)
  • Reduced error log to improve debugging suitability.
  • Cleaned up some overcomplicated code, shrinking the mod by 25%.
  • Manpower/population menus should have variable overflow issues less often and fixed some instances of adding/removing incorrect amounts.
  • On resolutions other than 1080p, the toolpack menu no longer opens in another spot than the opening button.
  • You can now add military access in both directions.
    New features
  • Multiplayer compatibility: Decisions to determine who gets to use the tools, and changed script so they don't show while someone else is using them.
  • Host action log [for multiplayer].
  • New menu to toggle country rules such as the ability to send volunteers and create factions and a button to unlock basegame locked templates and army restrictions. Due to technical limitations this doesn't extend to new modded ones.
  • Reworked ship spawning and its menu, no longer spawning ships in preset regions, but directly into one's stockpile, now with selectable design year. Uses presets for use both with and without Man the Guns.
  • Buttons in the state manager to upgrade/downgrade urbanization level of states. (impacts building slots, know as state category in the code)
  • Button in the state manager to debug nuke, since debug_nuking console command was broken in Götterdammerung, this cannot target specific provinces due to hardcoded restrictions.
  • Country releasing tool (see images).
  • Political power and command power have buttons to add/remove this currency, they have a very simple console command, but that can't be used in multiplayer naturally.
  • Unit spawner expanded with actually usable tank compositions and mechanized units.
  • Toggle button in state transfer tool for auto-clearing selected states.
  • Tool to change country cosmetic tag.
  • Native support for Magna Europa and GWR.
  • Chinese, Japanese and French localization (see credits).

Planned/Considered Features
  • Country switching tool? [would need to be tested for stability in multiplayer]
  • I have to test if the major button still works.
  • Advanced menu, that allows you to manually enable multiplayer mode?

If you are in need of support, would like to support me or would like to be informed of updates or new releases of content by me (mods/YT/Twitch/other), check my Discord:
https://discord.gg/9xdDJmb7ar
Or check out my other mods: https://gtm.steamproxy.vip/id/marijn211/myworkshopfiles/
Popular Discussions View All (3)
86
15 Aug @ 4:05pm
Suggestions
marijn211
40
31 Jul @ 8:27am
Bugs
marijn211
8
5 Jul @ 4:00pm
Multiplayer
marijn211
1,131 Comments
marijn211  [author] 2 hours ago 
Totally fine @dauloo
daulooo 6 hours ago 
Hi buddy, guessing you wouldn't mind developers making patches for their total conversion mods?

we used to have a community made one, but it's vanished from steam. And sky mods is so riddled I couldn't bring myself to reccomend people go there to get it.
so I was going to cook one of our own,

naturally I'd leave your mod as a prerequisite for the patch :)
many thanks
marijn211  [author] 7 hours ago 
An issue with the crappy launcher then, thankfully. I personally use Irony mod manager so I don't have that
Green Goblin 16 hours ago 
i have found a fix via a stellaris reddit page but follow the steps and it works, the button appears and the mod works normally. https://www.reddit.com/r/Stellaris/comments/jlfy2c/comment/gaov6rw/
Green Goblin 16 hours ago 
the button to open the toolpack isnt appearing not matter what mods i have even in vanilla, ive uninstalled the mod and game and redownloaded but still nothing, any ideas?
marijn211  [author] 6 Sep @ 4:18am 
@superdomz Savegame from singleplayer?
superdomz 1 Sep @ 12:32pm 
in my multiplayer match both players had control of it for some reason
marijn211  [author] 1 Sep @ 9:18am 
@zyeneng Not possible for technical reasons
zyeneng 1 Sep @ 7:40am 
那能不能改胜利点?我是说以后
marijn211  [author] 31 Aug @ 4:35am 
@ zyeneng No