Total War: WARHAMMER III

Total War: WARHAMMER III

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graetor's Empire Knightly Orders
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10.636 MB
1 jan, 2023 @ 9:50
26 mar @ 0:44
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graetor's Empire Knightly Orders

Beskrivning
"The Knightly Orders of the Empire are noble heroic brotherhoods of armoured warriors who ride into battle atop mighty barded warhorses and sometimes other, more exotic creatures."

DESCRIPTION
This mod adds new unit(s) to the Empire roster by adding the various Knightly Orders of the Empire, based on the Uniform and Heraldry of the Empire book and Mathias Eliasson's Warhammer: Empire Knightly Orders.

FEATURES
  • 23 new Knightly Orders (Full Roster here)
  • Recruitable at the new Chapterhouses in various locations in the Empire (Chapterhouse Locations here)
  • Sigmar, Ulric, and Taal temple chains are now buildable by all Empire factions.
  • Custom abilities that are consistent with their lores
  • Balanced for vanilla

PLEASE READ
  • Enable dismounted infantry through MCT to recruit infantry/dismounted units. Can only be done before startin a new campaign
  • This mod is balanced for vanilla gameplay. It aims to insert itself into vanilla campaigns as seamlessly as possible.
  • All Knightly Order units are now capped. They can be raised by building their chapterhouses or stables chain.
  • All Knight units benefit from skills and researches that buff their stats.
  • This mod may need patching with mods that alter the vanilla orders. (Reiksguard, KOTBS, etc)
  • Dismounted variants are disabled by default. Activate them by checking the option in MCT.
  • Base-game Knights of the Black Rose are UNTOUCHED.

RECOMMENDED

SUBMODS

CREDITS
  • Gigiauz - Some of the shields, laurels, and engravings on the armors and uniforms based on, or are from his Uniforms and Heraldry of the Empire mod.
  • HN - Some engravings on the armors and uniforms are from, or based on his work.
  • Snek - Allowed me to use his MCT script for more customizability.
  • h3ro - His amazing Asset Editor is what made this mod possible.

This mod is made to fit in the vanilla aesthetic and balance, while having it's own sense of uniqueness. Furthermore, the visuals are based on miniatures or official guides, hence why they all have the basic empire knight as template. Keep this in mind when subscribing to this mod.

Comment any potential balance changes and check the change notes for update details.

[www.patreon.com] [ko-fi.com]
Populära diskussioner Visa alla (2)
0
2 jan, 2023 @ 4:52
KLISTRAD: CHAPTERHOUSE LOCATIONS
graetor
621 kommentarer
raw666 26 aug @ 20:39 
No Reiksguard Version
raw666 26 aug @ 20:38 
@Judassem, the author provided a compatibility patch.
Judassem 19 aug @ 14:01 
btw, is this mod compatible with Sigmar's Heirs?
CheesyRamen 19 aug @ 6:54 
@Pandor, use the Upgrade Units mod to retrain them into their variants.
Pandor 19 aug @ 0:01 
@Judassem
yea, why?
Judassem 18 aug @ 5:06 
@Pandor
Did you read the Recommended part?
Pandor 18 aug @ 4:55 
reiksguard 2h + halberds, black guard 2h are available in custum battle but cant be recruited in campaign
Hawk 12 aug @ 15:19 
this is a must have mod for me. seriously good work.
CheesyRamen 12 aug @ 9:51 
I was just curious, it stood out to me that they were treated differently than Reiksguard and Blazing Sun. It doesn't affect my play too much as I prefer some of the other orders more anyways.

And do they have immunity to the leadership debuff they impart on other units? Even if it's coming from another unit of Knights of the Black Rose?
graetor  [skapare] 11 aug @ 21:11 
@CheesyRamen - i guess i wanted to not touch the vanilla Black Rose as much as possible, hence the separate units and buildings. there could be room for better synergy between the two, though
@Miracle Johnson - i appreciate that a lot man, thank you!