Total War: WARHAMMER III

Total War: WARHAMMER III

264 ratings
graetor's Empire Knightly Orders - No Reiksguard Version
   
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Tags: mod
File Size
Posted
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9.909 MB
5 Jan, 2023 @ 11:24pm
26 Mar @ 12:40am
29 Change Notes ( view )

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graetor's Empire Knightly Orders - No Reiksguard Version

Description
USE ONLY ONE VERSION! DONT USE TOGETHER WITH THE MAIN MOD!!

This version does not include the Reiksguard changes/units from the main mod in order to make it compatible with mods that alter the Reiksguard like Xoudad's Grand Order of the Reiksguard or Sigmar's Heirs.

[www.patreon.com] [ko-fi.com]
87 Comments
graetor  [author] 27 Aug @ 11:24pm 
just disable my knights griffon through mct, unless you want to keep mine where i would not be much help at the moment unfortunately
Velkan 27 Aug @ 6:39am 
Love the mod, I found a visual bug, when using this mod and Champions Of Undeath: Conquest Of The Blood Dragons. not sure why but they also put a knight griffon unit in. if both are active in combat the halberd has a visual glitch, any way you can fix this?
graetor  [author] 10 Aug @ 9:08pm 
there's no reiksguard at all in this mod
Miracle Johnson 6 Aug @ 4:11am 
Hi Question, Is the Imperial Foot meant for not to be removed? Since I already have Imperial Foot from Sigmar's Heirs
MK Black 7 May @ 1:05pm 
Exactly what I was looking for, thanks.
Grenando 22 Apr @ 12:43am 
Hi man on old world the knight griffon landmark on grunburg does not appear
shaademrys 3 Apr @ 12:49pm 
can we have foot panther ?
dodge33cymru 9 Nov, 2024 @ 5:49am 
Thanks so much for this monumental work, allows every Empire campaign to have a different feel and flavour
Grenando 25 Sep, 2024 @ 8:05pm 
oo sorry did not realize that because your other chapterhouse landmark reduce the recruitment by one turn when built like knight of the bull, fiery heart, and everlasting light
graetor  [author] 25 Sep, 2024 @ 7:16pm 
foot knights in general will take 2 turns to recruit, thats intended