Stellaris

Stellaris

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All Ascension Paths
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30 Dec, 2022 @ 9:48am
30 Sep @ 1:17pm
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All Ascension Paths

Description
All Ascension Paths for 4.1

Do you want your psionic, cybernetic, gene modded pops working hand in hand with synths?

Do you your genes to be pure, cloned and also highly mutated?

Do you want to give worthy species psionics, while turning the dross into synths?

Do you want your Machine Empire to have modular, nanite-based bodies, accessible virtually?

I'm guessing so because you're looking at this mod.

Regular empires can take all 4 Ascensions, when you Synthetically Ascend you get to pick a portion of your population to remain as organic, because if you've taken the others, they are a bit good by this point.

Hive minds can take both genetics and cybernetics, Driven Assimilators can take synthetic age, cybernetics and engineered evolution.

While you can take the ascension paths in any order, but because of how internal game logic works around dominant species I recommend doing synthetics last.

Use the Assimilation Living standard to determine if an assimilated pop gets cyborg/psionics traits or goes to synths. See Assimilation Manual

Because there are lots of edge cases around this, you are provided with 3 edicts that will fix your primary species to have psionics and cybernetics if they have lost them, and ensure that biological leaders will get psionics, cybernetics and erudite.

If you have the Machine Age DLC then whether you get cybernetic or synthetic advanced government will depend on whether you flip your leaders to synths or keep them biological.

If you are a Machine Empire you will get an edict to gain access to the additional tradition trees after you take the first.

If you have Biogenesis DLC you will get an edict to gain access to the additional tradition trees after you take the first. If you have an origin that would normally lock to one Biogenesis tradition, I strongly recommend taking that one first.

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Compatibility
This mod makes a lot of changes to vanilla, it will have mod conflicts with any other mod that alters those giving quite unpredictable behaviour. See Here for compatibility listings.

Chinese localisation: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3108330591

I have origin-unlocked all the ascension paths, but I make no guarentees that they will work in a sane way - if you do something massively against the spirit of one of the paths, it will probably break.

This does not require the Machine Age / Biogenesis DLCs, DLC locked components will remain locked, however I will no longer support/maintain the non-DLC ascension paths.

Known Compatibility Issues
  • Planetary Diversity: Changes the Traditions and AP's around it's special origins. In theory load mine last / patch with Irony and take mine and you should be fine
  • Pretty much any mod that has "Traditions" in its name, since most of them make changes to the Ascension Traditions.
It is compatible with UI Overhaul Dynamic and its sub-mods that increase the number of traditions you can buy.

Troubleshooting
1. Mod incompatibility, if another mod overrides the same stuff, we will almost certainly conflict badly. You will need to make a merge-patch with Irony.
2. In order to troubleshoot I need to know what order you did your ascensions in. They all work differently and order really matters.
3. Taking multiple ascensions gives you a 100% discount on modify species. It also sometimes bugs out the modify species special project, if you can't click the button to implement it, let it fail then try again.
4. If assimilation is not working as expected, I need to know a lot of things, you may wish to take screenshots: What the species is, what it's citizenship type is, what its living standard is, what your assimilation policy is, what other templates exist for that species, what the error log says and what the game log says.
5. Cybernetic assimilation wrecking your dominant species is a VANILLA BUG[forum.paradoxplaza.com]

RUNNING THIS MOD UN-FLEXIBLES THE BIOGENESIS FLEXIBLE TRADITIONS
Purity will contain all purity, cloning all cloning and mutation all mutation.
Popular Discussions View All (3)
4
22 Sep @ 7:33pm
PINNED: Manual Useful Info - README
Draconas
6
9 Dec, 2024 @ 5:32am
PINNED: Mod Conflicts & Load Order Problems
Draconas
0
29 May, 2023 @ 2:35am
PINNED: Assimilation Manual
Draconas
863 Comments
Draconas  [author] 5 hours ago 
Should be
BroncoXeno2035 9 hours ago 
Can Psionic Ascended Machine Empires go into the Improved Machine one?
Draconas  [author] 22 hours ago 
Hi sparrow hawk the 2nd tradition edicts only appear after you have finished the first one.
Sparrowhawk 7 Oct @ 11:16pm 
Hello, i probbaly have some problem.
After choosing one of the biogenesis paths, i dont see the edict to open the others in edicts page. Should it appear only later? I can see two edicts like: fix missing species/leaders traits, but no edict to add another biogenesis path. Or does it appear later, when i for example finish the tradition?
Fenrisúlfr 5 Oct @ 8:25am 
i think the fix isn't needed anymore
Hexaton 5 Oct @ 2:40am 
Ah. I see.

It was Psionic Expansion Fix. Going into the comment of that mod, I saw a lot of people commenting on how the mod makes Psi-Corps buggy.

The moment I turned it off, it started working again.
Draconas  [author] 5 Oct @ 2:22am 
The most likely thing I think is that you have a mod that modifies the building that has not been updated properly to 4.1 and so is only checking for the old psi corps tradition. Shroud dlc psionic is a totally different tradition tree to the old one.
Draconas  [author] 5 Oct @ 2:21am 
So in vanilla (that I don't change) the only thing that the psi corps cares about is

You have the relevant tradition, you are not an end bringer, and the planet is not a resort of thrall world.
Draconas  [author] 5 Oct @ 1:17am 
I think it had an issue with one of those, you are not the first person to report that, yet it works fine when I test, and the code for psi corps is very simple (you can find it a few comments back)
Hexaton 5 Oct @ 12:39am 
Does Psionic have issues with Biogenesis* sorry.