Stellaris

Stellaris

All Ascension Paths
863 Comments
Draconas  [author] 9 hours ago 
Should be
BroncoXeno2035 13 hours ago 
Can Psionic Ascended Machine Empires go into the Improved Machine one?
Draconas  [author] 8 Oct @ 7:05am 
Hi sparrow hawk the 2nd tradition edicts only appear after you have finished the first one.
Sparrowhawk 7 Oct @ 11:16pm 
Hello, i probbaly have some problem.
After choosing one of the biogenesis paths, i dont see the edict to open the others in edicts page. Should it appear only later? I can see two edicts like: fix missing species/leaders traits, but no edict to add another biogenesis path. Or does it appear later, when i for example finish the tradition?
Fenrisúlfr 5 Oct @ 8:25am 
i think the fix isn't needed anymore
Hexaton 5 Oct @ 2:40am 
Ah. I see.

It was Psionic Expansion Fix. Going into the comment of that mod, I saw a lot of people commenting on how the mod makes Psi-Corps buggy.

The moment I turned it off, it started working again.
Draconas  [author] 5 Oct @ 2:22am 
The most likely thing I think is that you have a mod that modifies the building that has not been updated properly to 4.1 and so is only checking for the old psi corps tradition. Shroud dlc psionic is a totally different tradition tree to the old one.
Draconas  [author] 5 Oct @ 2:21am 
So in vanilla (that I don't change) the only thing that the psi corps cares about is

You have the relevant tradition, you are not an end bringer, and the planet is not a resort of thrall world.
Draconas  [author] 5 Oct @ 1:17am 
I think it had an issue with one of those, you are not the first person to report that, yet it works fine when I test, and the code for psi corps is very simple (you can find it a few comments back)
Hexaton 5 Oct @ 12:39am 
Does Psionic have issues with Biogenesis* sorry.
Hexaton 5 Oct @ 12:37am 
Does Psionic have issues with Biomo Ascend?

I had expanded tradition 3 (which is fairly compatibility frtiendly since it just adds extra traditions), planetary diversity, and psionic species ascension.

ACOT too.

Those are the 4 mods that I think might be causing issues, but I'm not sure if there are any others I should watch out for.
Hexaton 5 Oct @ 12:24am 
I ran into an issue where I couldn't build the psi-corp building despite the tradition working normally.

I am not sure what is wrong here.
Draconas  [author] 4 Oct @ 4:08pm 
Not known, not ever seen that
Draconas  [author] 4 Oct @ 4:08pm 
Nope
BLK | Ghenzo 4 Oct @ 3:43pm 
After some game time (something in 2300, something in 2400) it's literally impossible to save. it is a know issue?
Draconas  [author] 4 Oct @ 2:48pm 
Cheers, I will try to replicate next week in 4.1.5.

Crab I will have a look at the traits, it is very likely that I have not removed the synth/psi opposite entry from everything (under the hood there are a load of psi traits)
oh, that is good to know, tyty
*cant remove
CRAB 4 Oct @ 8:57am 
They can. I am doing a shroudforged game right now and it works. The only issue I found so far is that when you finish modular tradition after psionic, none of your leaders get the synthetic trait because they have the psionic trait. Otherwise I haven't really found any issues.
can machine empires take the psionic and machine ascencion paths btw?
the assimilation standard was prohibited. i fixed it with the console but was later able to assimilate other species just fine

yeah. i cant remember when assimilation was ever not buggy, even in vanilla. My modlist has 40 mods in it, so im not even sure if its got anything to do with this mod but afaik no other mod touches ascencion...

the more annoying other issue ive run into is that i can remove positive traits because my game checks for the old genetic ascencion, which is super weird since all of my mods are for 4.1.... i greatly appreciate this mod anyway
Draconas  [author] 4 Oct @ 12:40am 
I fucking hate assimilation.
Which part does it prohibit? Setting the species to assimilation standard or setting to psionic specifically?
ive discovered today that purity + cloning + psionics prohibits psionic assimilation which isnt the case for purity + psionic
Gold 30 Sep @ 6:02pm 
for test purpose i just created as a necroid, i started a new game a bio ascended, changed species traits, ascended psionically and got all trad trees.
Gold 30 Sep @ 5:34pm 
weird, seems to be working fine for me.
Yikes Forever 30 Sep @ 4:19pm 
Incompatible with "Machines & Robot Expansion Continue", can't edit genetic template with both mods installed.
Draconas  [author] 30 Sep @ 1:19pm 
@Bjorn_Stormcrow just dropped a patch that should let you do psionic governments in the gov switcher.
It's a bit experimental at this stage and doesn't work with synths / gestalts / machine intelligences. They are more complicated and need some thinking about to avoid letting you brick your government.
Draconas  [author] 30 Sep @ 1:06pm 
@DHM it's working fine for me in testing. Both when I take mutation as the primary tree and a secondary tree.
Draconas  [author] 30 Sep @ 12:55pm 
@Bjorn_Stormcrow noted, it won't work with 2 either, I haven't added them to the post-government switcher yet.
DHM 30 Sep @ 12:12pm 
when using the biomorph dlc if u go fro mutation as felxible 1 the habitability does not change to mugenig habitability or smth like that
Bjorn_Stormcrow 30 Sep @ 12:08pm 
Bug report: Psionic advanced government types not available via the "change advanced government" edict menu. (corporate government, all 3 ascension paths taken. haven't tested it yet with only 2.)
Fenrisúlfr 30 Sep @ 5:50am 
@DHM, you need to provide more information else the problem can't be fixed
DHM 30 Sep @ 5:39am 
does not work properly with biomorphosis
Draconas  [author] 28 Sep @ 10:33pm 
No, player only
Lord of the Chimps 28 Sep @ 9:03pm 
Does this also effect the AI as well?
dunnachius 28 Sep @ 3:25pm 
Sweet awesome work.
Draconas  [author] 28 Sep @ 12:27pm 
New version uploaded, this should fix the assimilation problems between cybernetic and psionic.
Draconas  [author] 28 Sep @ 12:20pm 
@cyy0817 I think you have another mod conflict. Especially if you can't add by console:
The only thing the psi corps cares about: You have the relevant tradition, you are not an endbringer and the planet is not a resort of thrall world.
DHM 28 Sep @ 6:42am 
there is an issue with biomorphosis genetic ascension
dunnachius 28 Sep @ 4:55am 
Had a lot of fun combining psinic and genetic together :D
BLK | Ghenzo 28 Sep @ 4:07am 
Why if i take Flesh is weak, mutation and cloning goes away?
cyy0817 27 Sep @ 9:25am 
clone+psi, cannot build psi corp, no such building option, cant even add psi corp by console command
adam-xmz 26 Sep @ 3:37pm 
@TirarboTurbos
Yes, for a total of 250% habitability with all mutation govs. But if you weren't doing mutation government before you've been missing out on an extra 75% habitability.
Now Purity is obviously way more specific with how that is the only way to gain access to any genetic perfection effects, but other advanced authorities have also become way more specific. Like transcendental authorities have a common effect of +2 psionic aura hyperlane reach.
Since I can choose myself how many ascension paths I want to take, but I'd also want to be able to get the full effect from each one I want to take
Kane 26 Sep @ 12:42am 
I think for some reason machines who get the machine age and psionic ascension after it does let it build Psi Corps even despite unlocking the option to get it.
Fenrisúlfr 25 Sep @ 4:49pm 
just mutation
Fenrisúlfr 25 Sep @ 4:49pm 
not with all
TiraboTurbos 25 Sep @ 4:42pm 
@Fenrisúlfr
For a total of 250%? With all governing types?
Draconas  [author] 25 Sep @ 2:49pm 
Given we are already on patch 3 in the beta channel, I am not in a rush to update with any specific 4.1 functionality, not after the horror that was 4.0.
I will try to figure out the psionic/cybernetic issue though.
Henricos3 25 Sep @ 1:00pm 
hey so as said below cybernetic and Psyonic are not working together a fix would help me a ton:albino_trait::albino_trait:
Fenrisúlfr 25 Sep @ 5:08am 
@TiraboTurbos, you get an additional 75% habitability from the advanced government