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After choosing one of the biogenesis paths, i dont see the edict to open the others in edicts page. Should it appear only later? I can see two edicts like: fix missing species/leaders traits, but no edict to add another biogenesis path. Or does it appear later, when i for example finish the tradition?
It was Psionic Expansion Fix. Going into the comment of that mod, I saw a lot of people commenting on how the mod makes Psi-Corps buggy.
The moment I turned it off, it started working again.
You have the relevant tradition, you are not an end bringer, and the planet is not a resort of thrall world.
I had expanded tradition 3 (which is fairly compatibility frtiendly since it just adds extra traditions), planetary diversity, and psionic species ascension.
ACOT too.
Those are the 4 mods that I think might be causing issues, but I'm not sure if there are any others I should watch out for.
I am not sure what is wrong here.
Crab I will have a look at the traits, it is very likely that I have not removed the synth/psi opposite entry from everything (under the hood there are a load of psi traits)
yeah. i cant remember when assimilation was ever not buggy, even in vanilla. My modlist has 40 mods in it, so im not even sure if its got anything to do with this mod but afaik no other mod touches ascencion...
the more annoying other issue ive run into is that i can remove positive traits because my game checks for the old genetic ascencion, which is super weird since all of my mods are for 4.1.... i greatly appreciate this mod anyway
Which part does it prohibit? Setting the species to assimilation standard or setting to psionic specifically?
It's a bit experimental at this stage and doesn't work with synths / gestalts / machine intelligences. They are more complicated and need some thinking about to avoid letting you brick your government.
The only thing the psi corps cares about: You have the relevant tradition, you are not an endbringer and the planet is not a resort of thrall world.
Yes, for a total of 250% habitability with all mutation govs. But if you weren't doing mutation government before you've been missing out on an extra 75% habitability.
Now Purity is obviously way more specific with how that is the only way to gain access to any genetic perfection effects, but other advanced authorities have also become way more specific. Like transcendental authorities have a common effect of +2 psionic aura hyperlane reach.
Since I can choose myself how many ascension paths I want to take, but I'd also want to be able to get the full effect from each one I want to take
For a total of 250%? With all governing types?
I will try to figure out the psionic/cybernetic issue though.