Darkest Dungeon®

Darkest Dungeon®

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Singleplayer Butcher's Circus
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General: Gameplay Tweaks
File Size
Posted
Updated
443.684 MB
26 Dec, 2022 @ 2:33pm
3 Jun, 2023 @ 7:00am
12 Change Notes ( view )
You need DLC to use this item.

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Singleplayer Butcher's Circus

Description

Features:
  • Challenge - New repeatable activity in your hamlet: Butcher's Circus battles against AI
  • Heroes - All 16 base game heroes available in "Gladiator" variant - they use skills ported from multiplayer Circus
  • Rewards - All 103 Ringmaster trinkets can be obtained as rewards for your Gladiators to use
  • Currency - Prestige can be earned as new currency and spent on recruiting gladiators or upgrading their equipment
  • Immersion - prefect addition to your mostly unmodded game, as nothing in this mod is outside of DD lore/universe
  • Easy access - you can start fighting on the ring the moment OG circus-unlocking event appears
  • Details - a lot of tiny, immersive details like custom dungeon name, audio, torch, quirks or events with rank icons!


I tried my best to make this mod feel like something that could have been part of official DLC, I hope you'll have fun!

Details:
  • Do not worry about losing your heroes! They will be back after 1 week
  • Only Gladiators can use Ringmaster trinkets (and nothing else) - respect the drip
  • ALL DLC enabled are required
  • This mod works for any ongoing campaign that already has Circus DLC enabled
  • You can not retreat from the ring
  • After you complete introductory battle, you will unlock repeatable ones
  • Your opponents have 4 hand-picked skills and use ringmaster trinkets
  • No bonus damage vs. human traits or abilities work on your opponents
  • Light level in the arena is always at 100%
  • You cannot take any provisions to the arena, you have to rely on your hero abilities
  • Trinkets lost in the arena can be reacquired through Crow quest
  • Only one of each trinket can exist in your campaign
  • Arena victories do not reward experience to combatants
  • Butcher's Circus battles are not counted in quest generation

    FAQ:
    - No, you won't get multiplayer achievements through this mod
    - Before reporting issues, please make sure it is not mod conflict, move my mod to the top of your modlist and if your issues persist, make save backup and turn off all your mods one by one and see if this helps.
    - I am not able to make compatibility patches, however I'll be happy to answer all your questions if you decide to make one of your own
    - Gladiators won't appear in stage coach, they can only be recruited through event after you win in the ring. Also, there is no way to 100% guarantee only Gladiators appear as recruits (only ~50%)
    - "Dedicated Gladiator" quirk Gladiators come with cannot be removed in any way, it's there to balance out OP trinkets if you send them to normal dungeon
    - Circus-related Quirks and Diseases won't be overriden by random ones - you can only remove them through Sanitarium
    - Not every Gladiator skill is exact copy of Multiplayer version, simply because things like +deathblow or stress dealt do't have any use in singlaplayer - in such cases effects are not changed
    - Gladiator can be recruited only through event that appears after winning apprentice+ fights. Due to how DD modding works, they will have ~50% chance to appear in place of base game heroes
    - Gladiator Antiquarian doesn't have her loot bonuses - she is already strong with her aoe hot/dot

    Links
    Do you prefer version without new heroes or trinket changes? Check out Lite version.
    Want to improve your chances in the ring "immersive way"? Check out Bufftown.
    Not enough stage coach space? Check out Small tweaks.

    Thank you!
    Huge thanks to Chogex for allowing me to use his Fallen Heroes mod.
    Colossal thanks to La Chassé for allowing me to use his Singleplayer Circus Trinkets mod.
    Gigantic thanks to members of Darkest Dungeon Discord for answering my questions
    Gargantuan thanks to members of Moonlit Dungeon Discord for answering my questions

    Disclaimer
    Singleplayer Butcher's Circus is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc.
    is not responsible in any way for changes or damages that may result from using the mod.
    Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc.
    All content in the game is Copyright Red Hook Studios Inc. All rights reserved
  • Popular Discussions View All (2)
    41
    30 Dec, 2024 @ 11:28am
    Suggestions and ideas
    Kryh Un
    4
    1
    9 Jul, 2024 @ 1:57pm
    Known issues and incompatibilities
    Kryh Un
    283 Comments
    Stillman Morstred 20 Sep @ 2:38pm 
    its alright! ive been getting used to it but thanks for the support and the suggestion
    Kryh Un  [author] 20 Sep @ 1:23pm 
    @Stillman Morstred regarding difficulty, you are kinda expected to go there with base heroes who already have meta traits, all upgrades for their level bracket and top tier ancestor trinkets (since your enemies will have circus trinkets "equipped"). If you win some fights, you will be able to recruit heroes with modified skills who can equip said trinkets. You also get circus-specific trinkets so you should plan ahead and build your gladiator team just for circus fights. Keep in mind that you are absolutely able to equal your power against bots, and you also have deathblow resistance and speed you can increase (bots can't have DB resist naither they get speed from any of their trinkets/skills). And if you find it's still too unfair, you can just go to mod files and lower enemy stats/damage
    Stillman Morstred 20 Sep @ 1:15pm 
    well im glad your design philosophy shines through, ive decided to return today since my save cant function without your mod anymore, so ill see it through and give a more nuanced opinion after i spend more time. i really think that this version doesnt really capture what ppl liked about butcher's circus, especially with there being more serious consequences. DONT GET ME WRONG! i dont believe that the victories should be handed to us for the relics/trinkets you can get. i honestly dont think those should even be used in vanilla darkest dungeons outside of the circus because of how op they are. but... considering the difficulty its kinda like getting an ancestor item so, i understand what you're doing with this. :canio:
    Kryh Un  [author] 20 Sep @ 10:03am 
    @Stillman Morstred happy to hear someone finds these fights difficult. As for trinkets, there is no way to make them not get lost on defeat, only trophies always return to your inventory.
    Stillman Morstred 19 Sep @ 10:26pm 
    honestly i absolutely was excited to play but had absolutely no idea it would eat all my best trinkets and take it to the crows nest... this mod has kinda made me wanna quit darkest dungeons, i was hoping id basically just play butchers circus but with bots. the fights are extremely leveraged against you and you dont even get the ability to use the butchers circus versions of skills.
    perenicolini 1 Sep @ 3:56pm 
    Una pregunta, con este mod es compatible con los logros del juego?
    Ej. si mato 100 enemigos en este mod puedo ganar el logro que esta en el juego?
    Kryh Un  [author] 24 Aug @ 1:19am 
    Yes, this is side activity @Beyond_Bones
    Not only you'd get leveled in too fast due to match length, but also you are likely to have characters specifically made for arena activity at specific bracket, forced leveling up would likely mean losing them
    Beyond_Bones 23 Aug @ 1:38pm 
    no resolve exp for quests?
    Kryh Un  [author] 27 Jul @ 1:24am 
    yes @Vergil
    14.1 26 Jul @ 7:26pm 
    If I sell a Circus Trinket for a certain class, will it appear again as a reward in the Circus?